FAangband 2.0beta

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  • Sphara
    Swordsman
    • Oct 2016
    • 495

    Another little question about 1.4.4 FAngband played on angband.live:

    What is the mechanic behind waking EVERYTHING up as soon as it comes to a druadan's view? My stealth sits as "excellent" and no item has aggravation.

    From the help file I did read that only mage gets a little stealth penalty in late exp-levels. But a druadan warrior? Should be fine. Is it 4 light items I'm wearing or what? Having two rings of combat neither of which have aggro?

    When I remembered that I had the Dart of Eol in my quiver I was 100% certain that the problem was solved. But no. It had no aggro-thingy.
    I'm clueless.

    Current dump:

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2575

      Items can have hidden curses if they pseudo as "perilious" or whatever the mixed one is called. There are scrolls of reveal curse.

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 194

        This file has some compiler warnings fixes for the last commit.
        Attached Files

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9338

          Originally posted by Cuboideb
          This file has some compiler warnings fixes for the last commit.
          Thanks.

          On the aggro, I think wobbly's explanation is the most likely. If an object's description says "You know all the enchantments on this object", it usually (I think always) means it has a curse you haven't discovered.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Sphara
            Swordsman
            • Oct 2016
            • 495

            Thanks fellas.

            It was one of those Rings of Combat I was wearing. The better one ofc

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9338

              My current plan is to put a second beta out this weekend, which will break savefiles from the current development version (which is what's on angband.live). It should have pretty much all the features of original FA that I'm including (although probably not player ghosts, which I probably will include later), so hopefully it's mainly bugfixing from there.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • klassik
                Apprentice
                • Sep 2013
                • 63

                awesome news.
                He did the mash.
                He did the morgoth mash.
                The morgoth mash.
                It was an angband smash.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9338

                  2.0 beta 1 now available, it breaks savefiles from 2.0 beta. This has most of the features of FAangband 1.4.4 that I am intending to use, so please point out anything I am missing. Please play and enjoy.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6697

                    How does it compare in lines of code? Has all the code rationalization actually paid off?

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2575

                      Originally posted by Nick
                      so please point out anything I am missing.
                      I could not locate vorpal bunnies in the monster list.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9338

                        Originally posted by Pete Mack
                        How does it compare in lines of code? Has all the code rationalization actually paid off?
                        Good question - I haven't checked.

                        Originally posted by wobbly
                        I could not locate vorpal bunnies in the monster list.
                        They're no longer necessary because blood falcons.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • ravenlord
                          Rookie
                          • Sep 2019
                          • 2

                          Latest beta only compiles for me under Linux (Devuan 3, based on latest Debian testing) if I comment out "bool confusing_blow" in "player-attack.h". The compiler complais it is defined multiple times.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9338

                            Originally posted by ravenlord
                            Latest beta only compiles for me under Linux (Devuan 3, based on latest Debian testing) if I comment out "bool confusing_blow" in "player-attack.h". The compiler complais it is defined multiple times.
                            OK, thanks.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Aldernut
                              Rookie
                              • Nov 2020
                              • 10

                              Thank you for making this <3

                              This is my first time playing FAangband - and this seems to be the best version for it. Some questions / requests:

                              1) Does this variant always preserve artifacts? Is birth_lose_arts effectively the same option as old preserve, turned on its head?
                              2) Has the old autoroll (=specify minimal stats at birth) been removed entirely from this version? Can it be added back? Would you? Can I add it back myself just by editing some options file?
                              3) Is the old stat maximization option on or off in this variant?
                              4) Would it be possible to add some choices for hp gain at levelup? Such as, averaging HD for hp, maximum HD of hp, minimum HD of hp.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9338

                                Originally posted by Aldernut
                                This is my first time playing FAangband - and this seems to be the best version for it.
                                Just to clarify - which version are you playing? The answers to your questions will depend on that.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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