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For the test, I entered the dungeon with a new character, used a debugging command (ctrl-a, then n) to summon a blue faerie, and then moved around till... -
Adding just the blue faerie, with the ATTR_FLICKER not commented out, to the current head for Vanilla did not trigger any problems on macOS.
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My previous post assumed that you had perhaps modified visuals.txt and that was causing crashes during startup. Simply adding a kind of monster with...Leave a comment:
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There is a known issue with the prepackaged version of Angband 4.2.5 that the installed desktop file does not work. There's discussion of that in ht...Leave a comment:
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The colors used for color cycling are set in lib/gamedata/visuals.txt. There are some hard-wired limits for the number of cycle groups, cycles per group,...Leave a comment:
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The Windows front-end expects a copy of the lib folder in the same directory as the executable (see init_stuff() in main-win.c for the relevant code)....Leave a comment:
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Check the "Character Set" option for the project. You want it to be "Use Multi-Byte Character Set". This link mentions where it's...Leave a comment:
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That is likely because your project is targeting the "Console" subsystem rather than "Windows". See the last part of https://lea...Leave a comment:
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Microsoft's instructions for linking with a DLL in Visual Studio 2022 appear to be here, https://learn.microsoft.com/en-us/cp...ding-reference...Leave a comment:
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I would recheck steps 4 and 6 from Visual Studio step by step instructions since those affect if it will find the PNG library. Also make sure you are...Leave a comment:
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The status bar display for speed includes the base value and any modifiers from timed effects. The value shown on the first page of the character sheet...Leave a comment:
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In Vanilla, nearly every time a monster acts (the exceptions are for dealing with webs or if the monster multiplies) it will see if it wants to use a...Leave a comment:
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With Angband 4.*, you will need to modify the source code to do what you want. player-attack.c currently does not trigger an effect when a thrown object...Leave a comment:
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One hypothesis is that modern Vanilla, FAangband 2+, and perhaps NarSil are less cache-friendly than the other variants based on Angband 2. When there...Leave a comment:
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