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From what I see, the intent was to get a distribution very strongly skewed to the low end when item generation level is low, skewed to the high end when... -
From https://github.com/angband/angband/pull/6519 , this is the new proposed text in object.txt:
...Code:Some fields accept randomized numbers
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Since I bungled the base bonus, I corrected my earlier post. The 4+M6 base gives a value between 4 and 10 dependent on the generation level for the item....Leave a comment:
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The bit of blather below was from conflating dragon armor of speed, base d5, with the supercharging done for rings of speed. As pointed out by others,...Leave a comment:
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An awake monster whose level is less than the player's level - 35 will always try to flee (and a fraction of the monsters whose levels are less than the...Leave a comment:
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The two monster spells that paralyze allow for saving throws and melee blows that paralyze allow for saving throws as well (in mon-blows.c, melee_effect_handler_PARALYZE()...Leave a comment:
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