
Angband 64 x 64 pixel tileset
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@ Nick: you could send the shopping list for tiles to : raymond [a] digitalartwork.noLeave a comment:
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A.Leave a comment:
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If you happen to be doing tiles, and if you happen to feel like doing some for FAangband, I've got a reasonably good description now of what I have tiles for and what I haven't. I can't emphasise enough how voluntary this is.
I should mention, too, that my current character has been played using your tiles, in the Linux SDL port, with a ratio of 4 high to 3 wide. Here's a screenshot:
Last edited by Nick; October 28, 2012, 21:32.Leave a comment:
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Will think about this more after I get the next version of Unangband out.Leave a comment:
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Can't wait to play the Angband tiles.
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Let's see (this is an over estimate):
176 effects (spell types) x 8 directions
1011 features
1059 objects + 640 flavours
1380 monster races x up to 64 monster ego types (maybe more, if I get class egos working)
13 classes x 26 playable races x up to 32 styles (more if you include substyles like Pyromancer)
In reality, it is probably more like 2 to 3 times the level of effort of Angband, since e.g. the 1011 features includes features which look identical to other features.Leave a comment:
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176 effects (spell types) x 8 directions
1011 features
1059 objects + 640 flavours
1380 monster races x up to 64 monster ego types (maybe more, if I get class egos working)
13 classes x 26 playable races x up to 32 styles (more if you include substyles like Pyromancer)
In reality, it is probably more like 2 to 3 times the level of effort of Angband, since e.g. the 1011 features includes features which look identical to other features.Leave a comment:
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While I know you have other projects you want to work on, I would be extremely enthusiastic & would help in any way possible for an NPP tileset. I know I am in line and staring over Nick's shoulder , but here is a rough estimate for what it would involve:
2 new classes
About 75-80 different monsters, mostly dragons, hydras and ainur and player ghost templates.
I still have the old object set used in Angband for many years. I don't know now many types of weapons and armor Angband deleted (low priority, as I would rather delete weapon/armor types than not have a complete tileset if it becomes too large of a project.)
A couple more flavors of wands/potions/amulets/rods.
The main thing is the terrain. NPP has about 200 different types of terrain, including new types of traps, runes, and temporary spell effects (many of which you have already drawn tiles for use when spellcasting). So that's about 130-140 tiles, since you have already drawn the standard ~65 that Angband already has.
2-3 different spell powers not found in Angband that can be cast as spells.
Assuming you are willing to take that on and when/if you are ready, please let me know what I can do to help get you started.
I'll put up new threads myself, and hopefully the discussion for each variant stays within it's thread, for easy readingLeave a comment:
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What you guys could do, is prepare the list of stuff needed, and post them in new separate threads. For example: "64x64 tiles for NPPAngband" or "64x64 tiles for UAngband"
As stated in my first post, the only requirement for doing this is that your game is a non-profit thingy
While I know you have other projects you want to work on, I would be extremely enthusiastic & would help in any way possible for an NPP tileset. I know I am in line and staring over Nick's shoulder , but here is a rough estimate for what it would involve:
2 new classes
About 75-80 different monsters, mostly dragons, hydras and ainur and player ghost templates.
I still have the old object set used in Angband for many years. I don't know now many types of weapons and armor Angband deleted (low priority, as I would rather delete weapon/armor types than not have a complete tileset if it becomes too large of a project.)
A couple more flavors of wands/potions/amulets/rods.
The main thing is the terrain. NPP has about 200 different types of terrain, including new types of traps, runes, and temporary spell effects (many of which you have already drawn tiles for use when spellcasting). So that's about 130-140 tiles, since you have already drawn the standard ~65 that Angband already has.
2-3 different spell powers not found in Angband that can be cast as spells.
Assuming you are willing to take that on and when/if you are ready, please let me know what I can do to help get you started.Leave a comment:
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