Angband 64 x 64 pixel tileset
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No selling is activated buy default, you can disable it in the birth options. But because beeing a birth option it can only be changed during character generation.Seems so buzzkill. I started my first char in a while, a few days ago, and my lvl 18 Elf mage Udor is still alive and kicking
I didn't like the fact that shops don't want to pay for my items anylonger, seems somewhere along the road, the feature to be able to sell items has been removed.Leave a comment:
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Seems so buzzkill. I started my first char in a while, a few days ago, and my lvl 18 Elf mage Udor is still alive and kicking
I didn't like the fact that shops don't want to pay for my items anylonger, seems somewhere along the road, the feature to be able to sell items has been removed.Leave a comment:
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Wow! I didn't even know there was a Shockbolt (enhanced) 32x32 tileset. I may have to get off my ass sooner rather than later.Leave a comment:
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You can find the most recent version of the tileset, with transparency, in the first post here Diego: http://angband.oook.cz/forum/showthread.php?t=6699Leave a comment:
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I haven't gotten anywhere near that far ahead in planning unfortunately. This was why I phrased it as "how difficult is this thing to do" What I actually should do is refresh myself in how the game decides what tile to use, so I can see exactly what is easy and what is hard, what should be a refactor target, and what nick has already changed.No problem, if you could make me a list (names + description, for example: dungeon wall A - brick, grey, covered in moss etc) I could prob have them put together tomorrow.
You've prob noticed already, but I started a new thread that has the updated tilesheet available for download. When I update any of the tiles, I save the tilesheets and upload them to my website. Anyone who want to, can grab them there.Leave a comment:
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Hi, It could be possible to have a version of the new tiles with a transparent background? We are using tile composition in NPP at runtime so the alpha channel is very important to us.Leave a comment:
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No problem, if you could make me a list (names + description, for example: dungeon wall A - brick, grey, covered in moss etc) I could prob have them put together tomorrow.V = Vanilla angband, sorry.
What I'm thinking is that we might want at very least to distinguish between vault floors/walls and standard ones. And perhaps even have basic cosmetic changes to the dungeon coloring as you descend.
That's sort of the low hanging fruit that could probably be implemented soon without much disagreement.
You've prob noticed already, but I started a new thread that has the updated tilesheet available for download. When I update any of the tiles, I save the tilesheets and upload them to my website. Anyone who want to, can grab them there.Leave a comment:
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V = Vanilla angband, sorry.
What I'm thinking is that we might want at very least to distinguish between vault floors/walls and standard ones. And perhaps even have basic cosmetic changes to the dungeon coloring as you descend.
That's sort of the low hanging fruit that could probably be implemented soon without much disagreement.Leave a comment:
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The Angband tileset spellbooks got a paintover today, here is a comparison of old and new versions:
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V...got screenshots of that one? I do think I've got several wall tile variations in my art folders here, and if any of those don't fit, I could always make new ones.
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Shockbolt, I think you have some alternative terrain tiles floating around. Are any of those usable for V? Additionally, how difficult is it to colorize the walls differently?Leave a comment:
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More tiles getting a repaint today, first off is the rubble tile:

Spellbooks and some items tiles are likely to be next in line to get a makeover.Leave a comment:
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