Angband 64 x 64 pixel tileset

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  • Mondkalb
    replied
    Originally posted by Shockbolt
    Seems so buzzkill. I started my first char in a while, a few days ago, and my lvl 18 Elf mage Udor is still alive and kicking

    I didn't like the fact that shops don't want to pay for my items anylonger, seems somewhere along the road, the feature to be able to sell items has been removed.
    No selling is activated buy default, you can disable it in the birth options. But because beeing a birth option it can only be changed during character generation.

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  • Shockbolt
    replied
    Originally posted by buzzkill
    Wow! I didn't even know there was a Shockbolt (enhanced) 32x32 tileset. I may have to get off my ass sooner rather than later.

    Seems so buzzkill. I started my first char in a while, a few days ago, and my lvl 18 Elf mage Udor is still alive and kicking

    I didn't like the fact that shops don't want to pay for my items anylonger, seems somewhere along the road, the feature to be able to sell items has been removed.

    Leave a comment:


  • buzzkill
    replied
    Wow! I didn't even know there was a Shockbolt (enhanced) 32x32 tileset. I may have to get off my ass sooner rather than later.

    Leave a comment:


  • Shockbolt
    replied
    Updated some of the NPCs today:

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  • Shockbolt
    replied
    Originally posted by Diego Gonzalez
    Hi, It could be possible to have a version of the new tiles with a transparent background? We are using tile composition in NPP at runtime so the alpha channel is very important to us.
    You can find the most recent version of the tileset, with transparency, in the first post here Diego: http://angband.oook.cz/forum/showthread.php?t=6699

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  • fizzix
    replied
    Originally posted by Shockbolt
    No problem, if you could make me a list (names + description, for example: dungeon wall A - brick, grey, covered in moss etc) I could prob have them put together tomorrow.

    You've prob noticed already, but I started a new thread that has the updated tilesheet available for download. When I update any of the tiles, I save the tilesheets and upload them to my website. Anyone who want to, can grab them there.
    I haven't gotten anywhere near that far ahead in planning unfortunately. This was why I phrased it as "how difficult is this thing to do" What I actually should do is refresh myself in how the game decides what tile to use, so I can see exactly what is easy and what is hard, what should be a refactor target, and what nick has already changed.

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  • Diego Gonzalez
    replied
    Hi, It could be possible to have a version of the new tiles with a transparent background? We are using tile composition in NPP at runtime so the alpha channel is very important to us.

    Leave a comment:


  • Shockbolt
    replied
    Originally posted by fizzix
    V = Vanilla angband, sorry.

    What I'm thinking is that we might want at very least to distinguish between vault floors/walls and standard ones. And perhaps even have basic cosmetic changes to the dungeon coloring as you descend.

    That's sort of the low hanging fruit that could probably be implemented soon without much disagreement.
    No problem, if you could make me a list (names + description, for example: dungeon wall A - brick, grey, covered in moss etc) I could prob have them put together tomorrow.

    You've prob noticed already, but I started a new thread that has the updated tilesheet available for download. When I update any of the tiles, I save the tilesheets and upload them to my website. Anyone who want to, can grab them there.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Shockbolt
    V...got screenshots of that one? I do think I've got several wall tile variations in my art folders here, and if any of those don't fit, I could always make new ones.
    V = Vanilla angband, sorry.

    What I'm thinking is that we might want at very least to distinguish between vault floors/walls and standard ones. And perhaps even have basic cosmetic changes to the dungeon coloring as you descend.

    That's sort of the low hanging fruit that could probably be implemented soon without much disagreement.

    Leave a comment:


  • Shockbolt
    replied
    The Angband tileset spellbooks got a paintover today, here is a comparison of old and new versions:

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  • Shockbolt
    replied
    Originally posted by fizzix
    Shockbolt, I think you have some alternative terrain tiles floating around. Are any of those usable for V? Additionally, how difficult is it to colorize the walls differently?
    V...got screenshots of that one? I do think I've got several wall tile variations in my art folders here, and if any of those don't fit, I could always make new ones.

    Leave a comment:


  • fizzix
    replied
    Shockbolt, I think you have some alternative terrain tiles floating around. Are any of those usable for V? Additionally, how difficult is it to colorize the walls differently?

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  • MattB
    replied
    Originally posted by Shockbolt
    Ah, I see. Those two are the only new town NPCs, or are there more?
    Only two, as far as I'm aware.
    Unless Takkaria added the Easter Bunny, Halloween Pumpkin and Hanukkah Armadillo as well!

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  • Shockbolt
    replied
    More tiles getting a repaint today, first off is the rubble tile:



    Spellbooks and some items tiles are likely to be next in line to get a makeover.

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  • Shockbolt
    replied
    Originally posted by MattB
    They are in the game, but I believe they only appear 24th-26th December (which doesn't explain how they are in the unique memory of my 7 year old son's save). I think Takkaria added them as an 'Easter' egg for his final release so they may not have tiles??
    Ah, I see. Those two are the only new town NPCs, or are there more?

    Leave a comment:

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