Angband 64 x 64 pixel tileset

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  • Shockbolt
    replied
    Wands for Angband:

    Last edited by Shockbolt; April 15, 2014, 20:05.

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  • Shockbolt
    replied
    Originally posted by buzzkill
    I've seen plenty of graphic orientated projects start strong and then die off in the time I spent here at oook. I can't tell you how happy I am to see this project come to (near) completion. I am in awe, and more than just a bit jealous, of both your skill and perseverance. Thank you for doing this.
    Thanks for the support buzzkill

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  • buzzkill
    replied
    I've seen plenty of graphic orientated projects start strong and then die off in the time I spent here at oook. I can't tell you how happy I am to see this project come to (near) completion. I am in awe, and more than just a bit jealous, of both your skill and perseverance. Thank you for doing this.

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  • Shockbolt
    replied
    Originally posted by Derakon
    Congratulations!

    And nice job on making the ringwraiths each distinct with such a limited set of characteristics to work with.

    Thanks I got a little help from Rolemaster, mainly for their weaponry and armor parts.

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  • Shockbolt
    replied
    I just wanted to share some of the Tolkien-related artwork that I've done in the past, before heading to bed:







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  • Derakon
    replied
    Congratulations!

    And nice job on making the ringwraiths each distinct with such a limited set of characteristics to work with.

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  • Shockbolt
    replied
    And here they are, the very last NPC tiles for Angband:



    Gonna reward myself with a late meal now, almost 12 hours since I last ate..
    Last edited by Shockbolt; April 15, 2014, 20:04.

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  • Shockbolt
    replied
    More Angband tiles. The next post after this one, will contain the very last batch of NPC tiles: the ringwraiths and a few balrogs:

    Last edited by Shockbolt; April 15, 2014, 20:04.

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  • Shockbolt
    replied
    More Angband tiles. We're nearing the end of the NPC tiles now, with approx 15 left to paint, I might get to finish them tonight.

    Last edited by Shockbolt; April 15, 2014, 20:04.

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  • Shockbolt
    replied
    Originally posted by buzzkill
    Blindness only affects the player, but I like the enthusiasm.
    Yes, the tileset would cover both player and NPCs, possibly replacing the text status in the player ui to the left. When it's done, it might just inspire the programmers to make a graphical ui instead of the current text based one

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  • buzzkill
    replied
    Originally posted by Shockbolt
    I better come up with a set of icons for the various conditions, stuff for later this week, an eye with a slash over it for blindness, iron ball & chain for slow, boot with wing for haste etc
    Blindness only affects the player, but I like the enthusiasm.

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  • Derakon
    replied
    Wow, that crystal drake is a beaut!

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  • Shockbolt
    replied
    Originally posted by bio_hazard
    ^^ I can't wait to see these in action!
    Also Slowed/Hasted status?
    I better come up with a set of icons for the various conditions, stuff for later this week, an eye with a slash over it for blindness, iron ball & chain for slow, boot with wing for haste etc

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  • Shockbolt
    replied
    And even more tiles, this will be the last update for tonight:

    Last edited by Shockbolt; April 15, 2014, 20:04.

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  • bio_hazard
    replied
    ^^ I can't wait to see these in action!



    Originally posted by Shockbolt
    You're thinking of something like this?:



    Adding those icons by code would be a nice idea.
    Also Slowed/Hasted status?

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