Angband 64 x 64 pixel tileset

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  • MattB
    replied
    Originally posted by Shockbolt
    Thanks guys

    Btw, does anyone know if the tipsy elf and Santa has been added to the game yet, if so, how do I find the current tiles they are assigned in Angband?
    They are in the game, but I believe they only appear 24th-26th December (which doesn't explain how they are in the unique memory of my 7 year old son's save). I think Takkaria added them as an 'Easter' egg for his final release so they may not have tiles??

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  • Shockbolt
    replied
    Thanks guys

    Btw, does anyone know if the tipsy elf and Santa has been added to the game yet, if so, how do I find the current tiles they are assigned in Angband?

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  • Zireael
    replied
    I love the new floor. Brilliant!

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  • MattB
    replied
    Originally posted by Shockbolt
    lol, red-hatted elf and Father Christmas?

    Made these two this morning, a tipsy elf and a traditional Norwegian Santa, from our folklore:
    Fantastic! Somehow they seem suitably Tolkienian - festive yet slightly menacing.

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  • Shockbolt
    replied
    Experimenting with new walls and floor tiles, seen here is a new wall tile 4 new floor tiles, which should make everything easier to read in game:

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  • Shockbolt
    replied
    lol, red-hatted elf and Father Christmas?

    Made these two this morning, a tipsy elf and a traditional Norwegian Santa, from our folklore:

    Last edited by Shockbolt; April 16, 2014, 10:15.

    Leave a comment:


  • Shockbolt
    replied
    Originally posted by Diego Gonzalez
    I'm curious. How do you draw and colorize something like that so fast?

    -Diego
    Years of fiddling around in Photoshop and various other softwares, sometimes over 16 hours a day

    I Start out with a general idea of what their posé should look like, blocking out a rough shape using solid black. Then I add color to the black blobs, and smudge out the color. Then details are added by various techniques, lastly, the shadow is added to the image in a separate layer. For Angband, and many other games, I paint the tiles 2x their final size, getting more details out of them when resizing from 128x128 pixels to 64x64 pixels.

    Originally posted by MattB
    LOVE the new townies!
    Can't wait to slaughter them in cold blood...

    EDIT: Did Takkaria tell you about the new townspeople?
    I haven't had a chat with Takkaria in a long while, so I didn't know about the new townspeople, but we gotta get some tiles done for them as well

    Originally posted by Zireael
    This is great!
    Many thanks Zireael

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  • Zireael
    replied
    This is great!

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  • MattB
    replied
    LOVE the new townies!
    Can't wait to slaughter them in cold blood...

    EDIT: Did Takkaria tell you about the new townspeople?

    Leave a comment:


  • Diego Gonzalez
    replied
    Originally posted by Shockbolt
    Todays batch of updated tile versions:
    I'm curious. How do you draw and colorize something like that so fast?

    -Diego

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  • Shockbolt
    replied
    Originally posted by mrrstark
    Shockbolt, your tiles are so detailed and have such a distinct style. Really awesome.

    But the reason I don't play with them, is that they don't pop out against the background tiles, as in, they're often very hard to read.

    I'd love it if there was some change you could make to maybe the dungeon tiles, or the sprites themselves, that would make your sprites pop/read?
    It might have something to do with screen type/screen brightness/contrast/color-settings. In any case, I'll revisit the wall/floor tiles also and see if they are in for an update as well

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  • mrrstark
    replied
    Shockbolt, your tiles are so detailed and have such a distinct style. Really awesome.

    But the reason I don't play with them, is that they don't pop out against the background tiles, as in, they're often very hard to read.

    I'd love it if there was some change you could make to maybe the dungeon tiles, or the sprites themselves, that would make your sprites pop/read?

    Leave a comment:


  • Shockbolt
    replied
    Todays batch of updated tile versions:

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  • Diego Gonzalez
    replied
    Thanks! We don't have a problem about including the new tiles in the vanilla tileset. It´s a great idea. We will contact you very soon for details about the new tiles.
    Thanks again!

    Leave a comment:


  • Shockbolt
    replied
    Originally posted by Diego Gonzalez
    Hi Shockbolt. We usually talk with Jeff about how great would be to use your awesome tileset in the new NPP. It's a fantastic art work. I could be possible that you draw some of the missing tiles for the new NPP items like traps and terrain?
    Thank you!
    Feel free to use the current Angband-Shockbolt tileset for NPP, as long as NPP is a non profit project

    I can help create new tiles for you for free, if they can also be added to the Angband-Shockbolt tileset as well.

    If the new tiles need to be exclusive for NPP, then I've charged $10 in the past per tile for other games/variants (up to sizes 128x128 pixels or 128x256 for taller tiles).

    Typically I spend 10-30 minutes on a tile, so I won't get rich from painting them, but every dollar of income helps towards purchasing software upgrades and hardware upgrades on my end

    Leave a comment:

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