
Angband 64 x 64 pixel tileset
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What you guys could do, is prepare the list of stuff needed, and post them in new separate threads. For example: "64x64 tiles for NPPAngband" or "64x64 tiles for UAngband"
As stated in my first post, the only requirement for doing this is that your game is a non-profit thingyLeave a comment:
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Some tile suggestions for detected objects in any dungeon level, still out of LOS to the player, I suppose any of these tiles would be switched to the appropriate sword, mushroom, armor, axe etc when in LOS. These were made after being requested by takkaria, for *object detection* use:
Last edited by Shockbolt; April 15, 2014, 20:13.Leave a comment:
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Thanks
Hi Shockbolt,
Been monitoring this thread over the weeks and months since I first discovered it - thanks for continuing on and finishing the tileset! I can't wait for it to be available to play!
Cheers!Leave a comment:
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As stated in my first post, the only requirement for doing this is that your game is a non-profit thingyLeave a comment:
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@Shockbolt: don't feel any pressure; IMHO any tiles you do for variants (including mine) would be pure bonus. I was just indulging in a little maintainer rivalry. It won't happen again.
@UnAndrew: Ha! You should have finished me when you had the chance.Leave a comment:
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2. Sure, I got some terrain tiles to do for another variant, but first of all, I got a few iOS games that I would like to have created and published, one of them should be ready sometime before Christmas. Spending my time since february on graphcis for Angband/ToME has left little or no time to do much else with my own projects..Leave a comment:
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Couple of quick questions:
Do you have a Paypal donation page anywhere?
Have you considered contributing to any other variants?Leave a comment:
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Be careful... he might do it. His work thus far is beyond impressive.Leave a comment:
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It would be cool if we had a whole tileset comprised of miniature statuettes.
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Yeah, those are pretty great. Would be cool if the town could generate these from the hall of fame.Leave a comment:
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