New memorable randarts

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  • Grotug
    replied
    Well, this weapon may be broken:

    Lochaber Axe of Belebor (9d8) (+12, +17)

    +1 Intelligence
    +1 Attack speed

    Slays orcs
    Branded with fire.

    SDig., SI, rLightning

    1086 vs orcs and those not resistant to fire. 532 to everyone else. And that's without wearing a ring of damage.

    Leave a comment:


  • Pete Mack
    replied
    Bizarre activation is pretty awful. Even when it activates for good things, there's no guarantee It's actually useful. Then you have to wait 500+ turns for it to activate again. It is just a losing bet all around.

    Leave a comment:


  • Grotug
    replied
    I just found pretty good slippers with



    *spoiler alert*

    *spoiler alert*

    *spoiler alert*





    The One Ring activation. I don't even know what the activation is (please don't tell or even hint to its nefarious or benign or beneficial effects) as I never dared activate it the one time I did find the One Ring. I'll probably try it out at some point, but I'm a little nervous about it.

    Ethereal Slippers of Rinari [0, +7] <+5>, <+10> Stealth, Speed. Protection from Fear, Slows metabolism.
    When activated, it does bizarre things.
    Takes 557 to 816 turns to recharge at +24 speed. Your chance of success is 96.1%.

    EDIT:
    Just found a noteworthy ring of power Sorwaewe (+2, +5) [+4] <+4, +6, +2>

    +4 Strength
    +6 Intelligence
    +6 Constitution
    +4 Searching Skill
    +2 Speed

    Provides immunity to Fire.
    Resists Acid, Cold, Light, Dark, Sound
    Provides protection from fear.
    Sustains Strength and Constitution.
    Grants SI.

    Not bad find for a Hobbit Ranger.
    Last edited by Grotug; February 16, 2018, 03:41.

    Leave a comment:


  • Grotug
    replied
    I have so many great artifacts that I'm bewildered at what combination to use. I'm glad I slept on it instead of trying to push through and finish last night because I just figured out a rather broken combination of power that I overlooked. Make sure you check out all the crazy good artifacts in my home, too, not just on my person.

    With one weapon I do 670 to evil and another it's 1350 to Undead and Dragons and I'm maxed on all stats except 170 on WIS, and character solved except for Chaos and Shards. I don't sustain DEX or CON but I can restore them for a fat mana fee and I'll be killing things so quickly I won't be suffering much stat drain anyway. It's so rare I can put together this sort of power and pStun (actually, I don't think it's every happened). One thing that's really nice about Randarts is I more often than not end up using an amulet other than "Trickery, which is refreshing.

    This game I've found big off-weapon damage, off-weapon shots, off-weapon extra blows, off-weapon elemental brands and "off-slot" speed (currently wielding something of a Cubragol xbow). Basically, living the dream.

    I think it would be fun to use this randart set in a competition to see who can beat Morgoth the fastest. I'm thinking sub 40k runs should be pretty doable. It's a pretty sweet set since it has something good for all classes and play styles. I may play it again and dive like crazy since I know so many good artifacts lie in wait.

    EDIT: Oh man, Ungoliant just dropped X6 xbow (+18) this will be crazy with the +2 extra shots ring at home. Maybe I go ranged against Sauron, or could bring the ring as a swap for easy max ranged/melee switching. Of course swapping out the xbow means losing 9 speed (which hardly matters while firing, but does matter while meleeing).

    What in the good graces is going on? I'm now doing 796 to evil thanks to picking up armor with extra blows and +5 DEX. 1120 to Giants, 1575 to dragons and Undead. Hello and good day. Too bad I just killed Ancalagon, Kronos and Polyphemus.

    Code:
      [Angband 4.1.2 Character Dump]
    
     Name   Elendil      Age             25          Self  RB  CB  EB   Best
     Race   Half-Troll   Height       10'2"   STR! 18/100  +4  +1  +6 18/210
     Class  Paladin      Weight    10st 4lb   INT:  18/74  -4  -3  +4  18/44
     Title  Paladin Lord Turns used:          WIS! 18/100  -2  +1  +8 18/170
     HP     1096/1096    Game        346473   DEX! 18/100  -4  -1 +15 18/200
     SP     298/368      Standard     55315   CON:  18/75  +3  +2 +12 18/***
                         Resting       1464
    
     Level                 49    Armor     [41,+105]    Saving Throw     84%
     Cur Exp          6265271                           Stealth         Poor
     Max Exp          6265271    Melee       5d8,+56    Disarm - phys.   92%
     Adv Exp          6975000    To-hit       86,+38    Disarm - magic   68%
                                 Blows      6.0/turn    Magic Devices     68
     Gold              336633                           Searching       100%
     Burden          192.5 lb    Shoot to-dam    +12    Infravision    50 ft
     Overweight       12.6 lb    To-hit       59,+45    Speed      25 (x3.5)
     Max Depth    4550' (L91)    Shots        1/turn
    
     Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
     oily bright red hair, and green ulcerous skin.
    
    
    
    rAcid:.........++.. Nexus:...+.........
    rElec:+..+.+....+.. Nethr:...+.....+...
    rFire:.+*..+..+.... Chaos:.............
    rCold:....++..+.... Disen:...........+.
    rPois:...+.....+... pFear:.....+.......
    rLite:....+.+...... pBlnd:......+......
    rDark:...+....+.... pConf:...+.........
    Sound:......+...... pStun:...+.........
    Shard:............. HLife:....+........
    
    Regen:............+ Stea.:...+...+.....
      ESP:.......+..... Sear.:..+..+...++..
    Invis:+..+.....+... Infra:..+.........+
    FrAct:...+.++.+.... Tunn.:+............
    Feath:............. Speed:.+..+..++..+.
    S.Dig:...+.+....... Blows:..+..........
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:............. Light:+..+.+.......
    
    
      [Character Equipment]
    
    a) the Lance of Tolodh (5d8) (+5,+20) <+3, +2, +4, +1> {@1}
         Found lying on the floor in a vault at 3150 feet (level 63)
         
         +3 wisdom.
         +2 dexterity.
         +4 constitution.
         +3 tunneling.
         +1 light.
         Slays demons, animals, evil creatures.
         Branded with poison.
         Provides resistance to lightning.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.  Blessed by the gods. 
         
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 826.8 vs. creatures not resistant to poison,
         826.8 vs. demons, 670.2 vs. animals, 670.2 vs. evil creatures, and
         513.6 vs. others.
         
    b) the Heavy Crossbow of Mineleith (x4) (+12,+12) <+9>
         Dropped by Lokkak, the Ogre Chieftain at 2350 feet (level 47)
         
         +9 speed.
         Provides resistance to fire.
         Cannot be harmed by acid, fire.
         
    c) the Ring of Girist <+6, +2, +1>
         Dropped by Uldor the Accursed at 3150 feet (level 63)
         
         +6 strength.
         +2 intelligence.
         +1 searching skill.
         +2 infravision.
         +1 attack speed.
         Provides immunity to fire.
         Cannot be harmed by lightning.
         
    d) the Ring of Baugland [+3] <+6, +1>
         Dropped by Saruman of Many Colours at 4550 feet (level 91)
         
         +6 dexterity.
         +6 constitution.
         +1 stealth.
         +1 light.
         Provides resistance to lightning, poison, dark, nexus, nether.
         Provides protection from confusion, stunning.
         Cannot be harmed by lightning.
         Sustains strength.
         Slows your metabolism.  Grants the ability to see invisible
         things.  Prevents paralysis.  
         
         When activated, it restores your constitution.
         Takes 287 to 350 turns to recharge at your current speed.
         Your chance of success is 91.4%
         
    e) the Necklace of Laste <+3, +2>
         Found lying on the floor in a vault at 1750 feet (level 35)
         
         +3 dexterity.
         +2 speed.
         Provides resistance to cold, light.
         Sustains wisdom.
         Sustains your life force.  
         
         When activated, it detects gold and objects nearby.
         Takes 171 to 189 turns to recharge at your current speed.
         Your chance of success is 92.1%
         
    f) the Star of Lantelos <+4, +3>
         Taken from a chest found at 1750 feet (level 35)
         
         +4 searching skill.
         +3 light.
         Provides resistance to lightning, fire, cold.
         Provides protection from fear.
         Cannot be harmed by fire.
         Slows your metabolism.  Prevents paralysis.  
         Radius 3 light.
         
         When activated, it maps the area around you.
         Takes 178 to 350 turns to recharge at your current speed.
         Your chance of success is 93.4%
         
    g) the Studded Leather Armour of Durerech (-1) [12,+25] <+1, +4, +2>
         Dropped by a shadow drake at 2650 feet (level 53)
         
         +1 intelligence.
         +4 dexterity.
         +2 constitution.
         Provides resistance to light, sound.
         Provides protection from blindness.
         Cannot be harmed by acid, fire.
         Sustains wisdom.
         Prevents paralysis.  
         
    h) an Elven Cloak of the Magi [6,+12] <+1, +3>
         Dropped by a dreadmaster at 3700 feet (level 74)
         
         +1 intelligence.
         +3 stealth.
         +1 speed.
         Cannot be harmed by acid.
         Sustains intelligence.
         Grants telepathy.  
         
    i) the Leather Shield of Anwendo (+1,+4) [8,+12] <+4>
         Dropped by an archlich at 3700 feet (level 74)
         
         +4 speed.
         Provides resistance to fire, cold, dark.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    j) the Hard Leather Cap 'Nienyamar' [2,+17] <+5, +3> {@2!d}
         Dropped by Lorgan, Chief of the Easterlings at 3550 feet (level
         71)
         
         +5 wisdom.
         +3 searching skill.
         Provides resistance to acid, poison, nether.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  
         
    k) the Set of Caestus 'Nurumang' (+3,+14) [5,+11] <+1> {!d}
         Dropped by The Witch-King of Angmar at 4250 feet (level 85)
         
         +1 searching skill.
         Provides resistance to acid, lightning.
         Cannot be harmed by acid, fire.
         
         When activated, it creates a large fire ball with damage 120.
         Takes 315 to 385 turns to recharge at your current speed.
         Your chance of success is 93.4%
         
    l) the Pair of Mithril Shod Boots of Thrahar [8,+10] <+10>
         Dropped by a mature blue dragon at 3050 feet (level 61)
         
         +10 speed.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, fire.
         
    
    
    
    
      [Character Inventory]
    
    a) a Holy Book of Prayers [Words of Wisdom] {@2!g}
    b) a Holy Book of Prayers [Chants and Blessings] {@3!g}
    c) a Holy Book of Prayers [Exorcism and Dispelling] {@4!g}
    d) a Holy Book of Prayers [Ethereal Openings] {@5!g}
         Cannot be harmed by fire.
         
    e) a Holy Book of Prayers [Godly Insights] {@6!g}
         Cannot be harmed by fire.
         
    f) a Holy Book of Prayers [Purifications and Healing] {@7!g}
         Cannot be harmed by fire.
         
    g) a Holy Book of Prayers [Holy Infusions] {@8!g}
         Cannot be harmed by fire.
         
    h) a Holy Book of Prayers [Wrath of God]
         Cannot be harmed by fire.
         
    i) 12 Potions of Healing
    j) 13 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    k) 2 Potions of Life
         It can be thrown at creatures with damaging effect.
         
    l) 35 Potions of Restore Mana
    m) 5 Potions of Enlightenment
    n) 15 Potions of Speed
    o) 2 Scrolls of Banishment
    p) 2 Scrolls of Mass Banishment
    q) 2 Scrolls of Deep Descent
    r) 8 Rods of Teleport Other
    s) the Set of Gauntlets 'Marod' [3,+17] <+4, +2>
         Taken from a chest found at 3600 feet (level 72)
         
         +4 intelligence.
         +2 wisdom.
         It brands your melee attacks with poison, cold.
         Provides resistance to cold.
         Cannot be harmed by acid, fire.
         
    t) the Zweihander of Foron (7d6) (+10,+16) <+2, +1> {@1}
         Found lying on the floor in a vault at 3450 feet (level 69)
         
         +2 constitution.
         +1 attack speed.
         Slays undead (powerfully), dragons (powerfully), giants, trolls,
         orcs.
         Cannot be harmed by acid.
         
         When activated, it fires a mana bolt with damage 12d8.
         Takes 199 to 220 turns to recharge at your current speed.
         Your chance of success is 93.4%
         
         Combat info:
         7.0 blows/round.
         Average damage/round: 1348.9 vs. undead, 1348.9 vs. dragons, 961.8
         vs. giants, 961.8 vs. trolls, 961.8 vs. orcs, and 574 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    0) 14 Bolts of Slay Dragon (1d5) (+12,+14)
         Slays dragons.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 213.1 vs. dragons, and 121.8 vs. others.
         25% chance of breaking upon contact.
         
    1) 13 Bolts of Slay Demon (1d5) (+17,+13)
         Slays demons.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 207.7 vs. demons, and 118.7 vs. others.
         25% chance of breaking upon contact.
         
    2) 12 Bolts of Acid (1d5) (+13,+14)
         Branded with acid.
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 213.1 vs. creatures not resistant to acid,
         and 121.8 vs. others.
         25% chance of breaking upon contact.
         
    3) 12 Bolts of Wounding (1d5) (+22,+24)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 165.3.
         25% chance of breaking upon contact.
         
    4) 9 Seeker Bolts of Wounding (4d5) (+18,+20)
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 186.5.
         25% chance of breaking upon contact.
         
    5) 20 Mithril Bolts of Wounding (3d5) (+18,+20)
         Cannot be harmed by acid.
         
         Combat info:
         Hits targets up to 140 feet away.
         Average damage/round: 173.8.
         25% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Ring of Dexterity <+5>
         Dropped by a grand master mystic at 2700 feet (level 54)
         
         +5 dexterity.
         Sustains dexterity.
         
    b) a Ring of Speed <+10>
         Taken from a chest found at 3600 feet (level 72)
         
         +10 speed.
         
    c) the Ring 'Antargin' <+5, +4, +2>
         Found lying on the floor in a vault at 4550 feet (level 91)
         
         +5 strength.
         +4 intelligence.
         +2 constitution.
         +2 shooting speed.
         Provides resistance to acid, fire, sound, shards, disenchantment.
         Provides protection from fear.
         Cannot be harmed by lightning.
         Speeds regeneration.  Prevents paralysis.  
         
    d) the Ring of Gungril <+4, +3, +2, +5, +1>
         Dropped by The Witch-King of Angmar at 4250 feet (level 85)
         
         +4 strength.
         +3 intelligence.
         +2 wisdom.
         +5 dexterity.
         +2 constitution.
         +1 stealth.
         +2 searching skill.
         Provides resistance to acid, lightning, cold, poison, dark,
         nether, chaos, disenchantment.
         Cannot be harmed by lightning.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it heals 60 hitpoints, cut damage, and cures
         stunning, poisoning, blindness, and confusion.
         Takes 255 to 283 turns to recharge at your current speed.
         Your chance of success is 92.1%
         
    e) the Band of Finor <+5, +2, +3, +1>
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +5 dexterity.
         +2 constitution.
         +3 stealth.
         +5 tunneling.
         +1 light.
         It brands your melee attacks with weak fire.
         Provides resistance to acid, fire, cold, light.
         Cannot be harmed by lightning.
         Feather Falling.  Grants the ability to see invisible things.  
         
    f) an Amulet of Devotion <+4, +1> {@3}
         Found lying on the floor in a vault at 3550 feet (level 71)
         
         +4 wisdom.
         +1 light.
         Provides resistance to fire, light, dark.
         Sustains wisdom.
         Sustains your life force.  
         
    g) an Amulet of Weaponmastery (+3,+3) <+2> {@3}
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +2 strength.
         Provides resistance to disenchantment.
         Provides protection from fear.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    h) an Amulet of Trickery <+5, +3, +6, +2>
         Found lying on the floor in a vault at 4550 feet (level 91)
         
         +5 dexterity.
         +3 stealth.
         +6 searching skill.
         +3 infravision.
         +2 speed.
         Provides resistance to poison, nexus.
         Sustains dexterity.
         
    i) the Amulet 'Carinel' <+5, +3>
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +5 wisdom.
         +3 dexterity.
         Provides resistance to fire, light, nether.
         Provides protection from blindness.
         Sustains constitution.
         Slows your metabolism.  Grants the ability to see invisible
         things.  
         
         When activated, it makes you very hungry but restores constitution
         and strength.
         Takes 143 to 157 turns to recharge at your current speed.
         Your chance of success is 85.3%
         
    j) the Amulet of Essil <+4, +2, +3, +1> {@3}
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +4 wisdom.
         +2 dexterity.
         +3 constitution.
         +1 stealth.
         +1 light.
         Provides resistance to nexus.
         Provides protection from fear.
         Speeds regeneration.  
         
         When activated, it heals 30 hitpoints, cut damage, and cures
         stunning, poison and blindness.
         Takes 199 to 220 turns to recharge at your current speed.
         Your chance of success is 93.4%
         
    k) the Partial Plate Armour 'Lumhalmar' (-3) [40,+13] <+8>
         Dropped by Akhorahil the Blind at 2750 feet (level 55)
         
         +8 speed.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid.
         
    l) the Ribbed Plate Armour 'Edalma' (-3) [66,+16]
         Dropped by The Witch-King of Angmar at 4250 feet (level 85)
         
         Provides resistance to acid, lightning, fire, cold,
         disenchantment.
         Provides protection from blindness, stunning.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
    m) the Mithril Plate Mail 'Marsin' (-3) [60,+13] <+3>
         Dropped by Ren the Unclean at 3450 feet (level 69)
         
         +3 constitution.
         Provides resistance to nether, chaos.
         Provides protection from confusion.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    n) the Fur Cloak 'Erinil' [3,+16] <+2, +4>
         Dropped by Glaurung, Father of the Dragons at 3800 feet (level 76)
         
         +2 strength.
         +4 stealth.
         Provides resistance to cold, dark, nether.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         
    o) a Small Metal Shield (Dwarven) (+3,+3) [5,+12] <+2, +1>
         Dropped by a dreadlord at 4250 feet (level 85)
         
         +2 strength.
         +1 constitution.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    p) the Leather Shield of Dador [8,+14] <+2, +1>
         Found lying on the floor in a vault at 1400 feet (level 28)
         
         +2 dexterity.
         +1 light.
         Provides resistance to lightning, dark, shards, nexus.
         Provides protection from fear, blindness.
         Cannot be harmed by acid.
         
         When activated, it deals 120 damage to all creatures that you can
         see.
         Takes 315 to 385 turns to recharge at your current speed.
         Your chance of success is 93.6%
         
    q) the Large Metal Shield 'Thondil' [12,+20] <+3, +1>
         Dropped by a dreadmaster at 3150 feet (level 63)
         
         +3 intelligence.
         +1 dexterity.
         +3 constitution.
         Provides resistance to acid, lightning, fire, cold, light.
         Cannot be harmed by acid.
         Sustains wisdom.
         
    r) an Iron Crown of Lordliness [0,+11] <+1>
         Found lying on the floor in a vault at 2100 feet (level 42)
         
         +1 wisdom.
         Provides protection from fear, stunning.
         Cannot be harmed by acid.
         Sustains wisdom.
         
    s) the Set of Mithril Gauntlets of Meniend [6,+18] <+2, +4>
         Found lying on the floor in a vault at 2350 feet (level 47)
         
         +2 stealth.
         +4 speed.
         Provides resistance to acid.
         Cannot be harmed by acid, fire.
         
    t) the Set of Caestus of Golos (+5,+6) [5,+17]
         Dropped by Akhorahil the Blind at 2750 feet (level 55)
         
         Provides immunity to fire.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    u) a Sling of Buckland (x4) (+16,+8) <+3, +2>
         Dropped by an apprentice at 450 feet (level 9)
         
         +3 dexterity.
         +2 shooting speed.
         +2 shooting power.
         Cannot be harmed by acid, fire.
         
    v) a Light Crossbow of the Haradrim (x4) (+18,+18) <+1>
         Found lying on the floor in a vault at 4550 feet (level 91)
         
         +1 shooting speed.
         +1 shooting power.
         Cannot be harmed by acid, fire.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           313     50'  Reached level 2
           671    100'  Reached level 3
          1034    100'  Reached level 4
          1410    100'  Reached level 5
          1847    100'  Reached level 6
          2341    150'  Killed Grip, Farmer Maggot's Dog
          2402    200'  Killed Fang, Farmer Maggot's Dog
          2402    200'  Reached level 7
          2608    200'  Reached level 8
          3249    250'  Reached level 9
          3907    350'  Reached level 10
          4336    350'  Reached level 11
          5441    400'  Reached level 12
          5470    400'  Killed Lagduf, the Snaga
          5897    450'  Reached level 13
          6050    450'  Killed Wormtongue, Agent of Saruman
          6407    500'  Reached level 14
          6638    500'  Killed Mughash the Kobold Lord
          7159    550'  Killed Bullroarer the Hobbit
          7219    550'  Reached level 15
          8221    600'  Reached level 16
          8396    600'  Reached level 17
          8890    650'  Killed Grishnákh, the Hill Orc
          9323    800'  Killed Orfax, Son of Boldor
          9323    800'  Reached level 18
          9728    850'  Reached level 19
         10157    900'  Killed Brodda, the Easterling
         11138    950'  Reached level 20
         13229   1050'  Reached level 21
         13752   1100'  Killed Lugdush, the Uruk
         13825   1100'  Reached level 21
         14406   1200'  Killed Angamaitë of Umbar
         14422   1200'  Killed Sangahyando of Umbar
         14589   1200'  Reached level 22
         15487   1250'  Reached level 23
         15848   1300'  Reached level 23
         16943   1350'  Killed Bolg, Son of Azog
         16943   1350'  Reached level 24
         16947   1350'  Found the Set of Gauntlets of Dairdaren (LOST)
         17062   1350'  Killed Azog, King of the Uruk-Hai
         18108   1400'  Reached level 25
         18768   1400'  Found the Leather Shield of Dador
         18942      0'  Killed Farmer Maggot
         20083   1750'  Reached level 26
         20411   1750'  Reached level 26
         22096   1750'  Found the Necklace of Laste
         22107   1750'  Found the Star of Lantelos
         22837   1800'  Reached level 27
         23097   1850'  Killed Beorn, the Shape-Changer
         23331   1850'  Reached level 28
         24138   1900'  Killed Uvatha the Horseman
         24138   1900'  Reached level 29
         24140   1900'  Found the Pendant 'Telrost' (LOST)
         25886   2100'  Found the Great Axe of Lostolina (LOST)
         26365   2200'  Reached level 30
         27300   2350'  Killed Nár, the Dwarf
         27454   2350'  Killed Lokkak, the Ogre Chieftain
         27454   2350'  Found the Heavy Crossbow of Mineleith
         27653   2350'  Reached level 31
         27686   2350'  Found the Set of Mithril Gauntlets of Meniend
         27736   2350'  Found the Band of Finor
         27809   2350'  Found the Amulet 'Carinel'
         27824   2350'  Killed Uglúk, the Uruk
         28086   2350'  Killed The Queen Ant
         28207   2350'  Killed Rogrog the Black Troll
         28231   2350'  Found the Ball-and-Chain 'Morimath' (LOST)
         28241   2350'  Reached level 32
         28563   2350'  Found the Amulet of Essil
         28716   2350'  Found the Tulwar of Lorodruia (LOST)
         29221   2350'  Killed Kavlax the Many-Headed
         29646   2400'  Reached level 33
         30491   2500'  Killed Khîm, Son of Mîm
         30529   2500'  Killed The Balrog of Moria
         30538   2500'  Found the Halberd 'Emnar' (LOST)
         30540   2500'  Found the Scythe 'Gabluin' (LOST)
         30655   2500'  Found the Executioner's Sword 'Giling' (LOST)
         30867   2550'  Found the Broad Sword of Hanweno (LOST)
         30934   2550'  Killed Itangast the Fire Drake
         31705   2600'  Reached level 34
         32114   2650'  Found the Studded Leather Armour of Durerech
         33093   2750'  Killed Akhorahil the Blind
         33097   2750'  Found the Partial Plate Armour 'Lumhalmar'
         33105   2750'  Found the Set of Caestus of Golos
         33230   2750'  Killed Shelob, Spider of Darkness
         33230   2750'  Reached level 35
         33239   2750'  Found the Set of Leather Gloves of Herul (LOST)
         34644   2950'  Killed Gorbag, the Orc Captain
         34935   3000'  Killed Waldern, King of Water
         35051   3000'  Killed Ar-Pharazôn the Golden
         35051   3000'  Reached level 36
         35060   3000'  Found the Lance 'Mendor' (LOST)
         35300   3050'  Found the Pair of Mithril Shod Boots of Thrahar
         35899   3150'  Found the Large Metal Shield 'Thondil'
         36086   3150'  Killed Vargo, Tyrant of Fire
         36116   3150'  Reached level 37
         36329   3150'  Killed Eöl, the Dark Elf
         36370   3150'  Found the Broad Sword of Rufin (LOST)
         36487   3150'  Killed Uldor the Accursed
         36487   3150'  Found the Ring of Girist
         36715   3150'  Found the Lance of Tolodh
         36752   3150'  Found the Bastard Sword of Uilorfin (LOST)
         37632   3300'  Reached level 38
         38413   3350'  Found the Katana of Eonumath (LOST)
         38637   3450'  Found the Flail of Fineith (LOST)
         38958   3450'  Reached level 39
         38995   3450'  Found the Cutlass of Tharith (LOST)
         39124   3450'  Killed Dwar, Dog Lord of Waw
         39155   3450'  Killed Ren the Unclean
         39158   3450'  Found the Mithril Plate Mail 'Marsin'
         39371   3450'  Found the Zweihander of Foron
         39434   3450'  Found the Lucerne Hammer 'Carfein' (LOST)
         39941   3500'  Killed Hoarmurath of Dir
         39994   3500'  Reached level 40
         40129   3500'  Killed Medusa, the Gorgon
         40281   3500'  Killed Arien, Maia of the Sun
         40285   3500'  Found the Long Sword of Nathil (LOST)
         40682   3550'  Killed Lorgan, Chief of the Easterlings
         40729   3550'  Found the Hard Leather Cap 'Nienyamar'
         40894   3550'  Killed The Lernaean Hydra
         41060   3550'  Killed Ariel, Queen of Air
         41103   3550'  Killed Bert the Stone Troll
         41111   3550'  Killed Sméagol
         41130   3550'  Killed Tom the Stone Troll
         41167   3550'  Killed Tselakus, the Dreadlord
         41168   3550'  Killed Bill the Stone Troll
         41177   3550'  Found the Great Hammer of Serch (LOST)
         41232   3550'  Killed Baphomet the Minotaur Lord
         41955   3600'  Found the Halberd of Elebraxe (LOST)
         42581   3600'  Reached level 41
         42750   3600'  Found the Set of Gauntlets 'Marod'
         44037   3700'  Reached level 42
         44389   3700'  Reached level 42
         44428   3700'  Killed Ibun, Son of Mîm
         44760   3700'  Found the Leather Shield of Anwendo
         46080   3750'  Reached level 43
         46448   3800'  Killed Glaurung, Father of the Dragons
         46450   3800'  Found the Katana 'Helur' (LOST)
         46451   3800'  Found the Fur Cloak 'Erinil'
         47111   3800'  Found the Sling of Arisilin (LOST)
         47466   3850'  Killed Khamûl, the Black Easterling
         47553   3850'  Reached level 44
         47861   3900'  Killed Atlas, the Titan
         47976   3900'  Found the Glaive 'Anden' (LOST)
         48015   3900'  Killed The Phoenix
         48460   4150'  Killed Adunaphel the Quiet
         48460   4150'  Found the Long Bow of Silond (LOST)
         48730   4150'  Killed The Cat Lord
         48850   4200'  Reached level 45
         48990   4200'  Killed Quaker, Master of Earth
         49174   4200'  Killed Draugluin, Sire of All Werewolves
         49703   4200'  Found the Quarterstaff 'Calach' (LOST)
         49706   4200'  Found the Flail 'Amina' (LOST)
         50015   4200'  Found the Beaked Axe of Lodor (LOST)
         50309   4250'  Reached level 46
         50368   4250'  Killed The Witch-King of Angmar
         50368   4250'  Found the Set of Caestus 'Nurumang'
         50370   4250'  Found the Ring of Gungril
         50378   4250'  Found the Ribbed Plate Armour 'Edalma'
         50588   4250'  Killed Radagast the Brown
         50597   4250'  Found the Ring 'Olfalad' (LOST)
         50717   4250'  Found the Pick of Nauglion (LOST)
         50789   4250'  Reached level 47
         50981   4250'  Killed Gorlim, Betrayer of Barahir
         52149   4550'  Found the Zweihander 'Carwen' (LOST)
         52158   4550'  Found the Glaive of Sulion (LOST)
         52376   4550'  Killed Saruman of Many Colours
         52545   4550'  Killed Maeglin, the Traitor of Gondolin
         52622   4550'  Found the Ring of Baugland
         52646   4550'  Killed Lungorthin, the Balrog of White Fire
         52653   4550'  Reached level 48
         52721   4550'  Found the Katana 'Ninindori' (LOST)
         52966   4550'  Found the Set of Alchemist's Gloves of Negon (LOST)
         53104   4550'  Killed Ossë, Herald of Ulmo
         53343   4550'  Killed Feagwath, the Undead Sorcerer
         53750   4550'  Killed Thuringwethil, the Vampire Messenger
         53850   4550'  Found the Ring 'Antargin'
         54325   4550'  Found the Great Hammer of Lascarain (LOST)
         54624   4550'  Killed The Tarrasque
         54624   4550'  Reached level 49
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : yes (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : yes (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : yes (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : yes (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : no  (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    Last edited by Grotug; January 9, 2018, 02:22.

    Leave a comment:


  • Sky
    replied
    overachiever:

    ********
    Artifact index is 101
    the Dagger 'Harion' (+14,+17) [+10] <+1, +3>
    Slay and brands: poisonx2 firex3 acidx3 undeadx5 dragonsx5 demonsx5 giantsx3 trollsx3 orcsx3 animalsx2 evil creaturesx2
    best power is : 200
    to damage power is 42, power is 42
    dice power is 25, power is 67
    extra blows multiplier is 268, power is 335
    extra blows divisor is -268, power is 67
    slay power is 25, power is 92
    slay slay bonus is 25, power is 117
    brand brand bonus is 18, power is 135
    slay brand bonus is 15, power is 150
    kill kill bonus is 27, power is 177
    all kills bonus is 20, power is 197
    to hit power is 21, power is 218
    to armor power is 10, power is 228
    9 for strength, power is 237
    15 for intelligence, power is 252
    3 for light, power is 255
    6 for protection from fear, power is 261
    5 for regeneration, power is 266
    6 for see invisible, power is 272
    8 for free action, power is 280
    5 for hold life, power is 285
    1 for blessed melee, power is 286
    multiple misc ability bonus is 16, power is 302
    3 for ignore acid, power is 305
    1 for ignore electricity, power is 306
    3 for ignore fire, power is 309
    1 for ignore cold, power is 310
    6 for electricity resistance, power is 316
    6 for fire resistance, power is 322
    6 for cold resistance, power is 328
    8 for shards resistance, power is 336
    20 for nether resistance, power is 356
    multiple base resists bonus is 9, power is 365
    multiple high resists bonus is 8, power is 373
    effect power is 18, power is 391
    FINAL POWER IS 391
    New depths are min 61, max 127
    Power-based alloc_prob is 16
    <<<<<<<<<<<<<<<<<<<<<<<<<< ARTIFACT COMPLETED
    Number of tries for artifact 101 was: 38

    Leave a comment:


  • Grotug
    replied
    The whole game I felt the combo was pretty overpowered; of course I found great gear with 3 immunities and had all my stats except wiz at ***. I was expecting to have a much worse time in melee, but my little Hobbit Rogue was great in melee. And at the end I had over 1000hp. Half the time I didn't even need TO because I just tip-toe around everyone and take what I want thanks to Legendary stealth. Since I found so much INT gear, I could be hasted all the time if I had regen. I think this game I may not bother saving !speed potions. I never used them the rest of the game once I reached I think 200SP.

    Seems to me Hobbit Rogue does everything pretty darn well. I had a pretty big magic device bonus on the staff and wands; doing almost 380 per flick of the annihilation, not to mention the excellent skills with da bow (never found great bolts to go with the xbow, so was doing fairly nominal damage there).

    But, yeah, the fight with Morgoth was a bit rough given I didn't have a good weapon for him. Even with Shield up he was pretty effective against me, though my base AC was only 145.

    I feel like Tele-self is kinda buggy. It literally takes me to two places in the entire map most maps. I've self tele'd like 6 times in a row, only to bounce back and forth between two points over and over, which means if I've TO'd anything that level I will get placed next to *all* the dudes I TO'd. A roomful of nasties, like they were all sent to the corner or something, and then I sent myself there, too.

    Leave a comment:


  • Sky
    replied
    tele-self, and wait for morgoth. do not *destroy*.
    use half your arrows, tele-self, wait for morgoth, use the other half, tele self, gather up used arrows, TO the summons if necessary, repeat.

    most summons will get lost in the dungeon between your teleport-selfs as they try to path to you, but get stuck in the middle as you keep jumping from one side to the other.

    that's more or less the only tactic you got without rune, strong melee, ranger arrows, or chaos strike.

    i love playing rogues, but i think they have the weakest endgame ..

    Leave a comment:


  • Grotug
    replied
    Yes, I'm playing forced descent. ?Teleport Level scrolls work; they always take you one floor down, unless you are on DL99 and Sauron is still alive. Once you hit level DL99, you cannot recall and you cannot be sunk through the floor by any of the many means the game has to sink you through the floor. This means rNexus is not necessary for fighting Sauron since he cannot send you down to Morgoth before he is defeated by you, and he cannot send you up a floor, because Forced Descent does not allow, by any means, for the player to ascend floors.

    Leave a comment:


  • Sky
    replied
    i take it you are doing forced descent? do scrolls of teleport level work? you could use them to generate a few additional level to milk for artifacts.

    Leave a comment:


  • Grotug
    replied
    You know, I don't think I was paying much attention to {ego}s. There probably was one I didn't see, but I had two wands of annihilation coming into the fight and picked up a staff of power while fleeing P's mobs towards the end of the fight which contributed a fair bit to his demise along with some bolts. I'd empty the staff and wands on him, then melee him for a bit, then when an opportunity presented itself I'd recharge and empty again before he got in melee range again. I suppose melee accounted for about 60%. I used a lot of !healings (nearly 20?) but I think only one *healing* (I think I left the !Lifes at home and left all the !CCW, too). He only got off one mana storm on me near the end of the fight, but his melee and summons did enough damage to make up for it. I kept moving off of the ; whenever P would move to try to get at me. Not sure if that weakens the rune, but the next turn I'd be back on it, and the next turn it would be destroyed. The only rune that lasted more than like two rounds was the last one of 6, where P and a Horned Reaper couldn't get me and P summoned no more, and died with the rune still standing. Found a better xbow (I think x6 with extra shots) that I had to enchant using a few of my many !Restore Mana.

    I was afraid to use banish or Mbanish; so many monsters all over the place; figured I'd hurt myself below 600 and then get mana stormed. Plus, I like to kill things inbetween fighting M in the hopes of getting a weapon (which is how I got the upgrade in xbow). I did the entire fight without any destructs or banishments. Just phased a lot and occasionally teleported away. I TO'd Grip and Smeagol but P never summoned them again.

    Leave a comment:


  • Pete Mack
    replied
    @Grotug--surely you found an adequate ego weapon by now, if no artifacts? Even a Lochaber axe of *Slay Evil* would work OK against M.

    Leave a comment:


  • Sky
    replied
    you only get Bedlam inside Kelek if you are a rogue, which is an utterly useless spell.

    Leave a comment:


  • Grotug
    replied
    I've been swapping it with another ring of power, but it does manage to teleport me at the *most* inopportune times. Just after I got all buffed up to fight sauron, had my wand of annihilation at the ready he comes into view and I teleport to the other side of the level. S fell easily, though, quite a lot easier than I expected. Not so many summons and his health just diminished very quickly with a few flicks of the wand and the acid scythe (600something), like any other unique all game. M, on the other hand is gonna be tough, cause I have no means for hurting him. I'm doing 350 before buffs against M in melee and don't have a great launcher <x6> +16. I'm sure the dungeon will provide on DL100.

    At least I have 40 !healing (9 still at home) 18 !*healing*, 6 !Life and 36 restore mana. Worst comes to worse it will be a long fight. But I'm very confident I will get the damage to 550+ while screwing around on the level killing what few uniques remain.

    Say, I've found at least 10 of each advanced book (there was 4 Tensers on one level) but I have yet to see one Kelek's (have object detection spell, too). Does hobbit rogue not get kelek's?

    Leave a comment:


  • Sky
    replied
    ugh .. teleportation??

    anyway, me, i found a Kelek on DL23. i'm a warrior.

    Leave a comment:


  • Grotug
    replied
    This level with vault has some nice items: two rings with slays, though I’ll only post the better of the two (which was actually in a hydra pit), and a third ring with powerful stats and 500 heal but aggravates.

    The Band �Finweneda’ (+1, +8) <+2, +5, +3, +1> Found lying on the floor in a pit at 4000 feet (level 80)

    It randomly makes you teleport {cursed}
    +2 wisdom
    +2 dexterity
    +5 constitution
    +3 stealth
    +1 light
    Provides immunity to acid, fire.
    Provides resistance to lightning, cold, shards.
    Provides protection from fear.
    Cannot be harmed by lightning.
    Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis.

    When I go back home I’ll see if I can’t finagle my gear so that I can wear two rings of power and still make 20 speed.

    Leave a comment:

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