New memorable randarts

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  • PowerWyrm
    replied
    Code:
    a) the Great Hammer of Elemet (8d1) (-6,-8) {cursed}
         Dropped by Ufthak of Cirith Ungol at 650 feet (level 13).
    
         It poisons you from time to time.
         It paralyses you every now and then.
         It occasionally summons an undead.
         It makes your weapon attack you.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things. Blessed by the gods. Prevents
         teleportation.
    
         Combat info:
         1.0 blow/round.
         With +4 STR and +0 DEX you would attack a bit faster.
         With +13 STR and +0 DEX you would get 1.1 blows/round.
         With +0 STR and +6 DEX you would attack a bit faster.
         With +4 STR and +6 DEX you would get 1.1 blows/round.
         With +0 STR and +9 DEX you would get 1.1 blows/round.
         Average damage/round: 3.
    Interesting...

    Leave a comment:


  • Sky
    replied
    no idea, i just copy-pasted it from the spoilers file.

    and yes, i wizarded it, it is in fact + sixteen speed.

    Leave a comment:


  • PowerWyrm
    replied
    Seems that this armor is based on a ring of speed no? I can't see how it could have +16 otherwise...

    And isn't the activation incorrect? Should be "breathe chaos or disenchantment" no?

    Leave a comment:


  • Sky
    replied
    well, it's a shame i didn't find this:

    the Chaos Dragon Scale Mail of Fuinque (-2) [40,+29] <+2, +5, +1, +16>
    ----------------------------------------------------------------------
    +2 intelligence.
    +5 dexterity.
    +1 tunneling.
    +16 speed.
    Provides immunity to lightning.
    Provides resistance to acid, fire, cold, poison, light, nether, chaos,
    disenchantment.
    Provides protection from fear, blindness.
    Sustains your life force.

    When activated, it allows you to breathe light or darkness for 200 damage.
    Takes 172 to 252 turns to recharge.
    Your chance of success is 91.2%


    Min Level 100, Max Level 127, Generation chance 12, Power 826, 24.0 lbs
    Random dragon armor of power 826.

    Leave a comment:


  • Sky
    replied
    WHAAAAAAAt

    well, i just had one of the strongest weapons in the game (the trident of wrath) dropped by a common mage at DL26..

    Accidentally started a standart game when my CL49 paladin died to morgoth and didnt realize until something dropped Forasgil .. by which time it was too late to restart.

    Leave a comment:


  • kaypy
    replied
    u) the Mace of Breth (4d4) (+8,+14) [+3] <+5, +3, +2>
    Dropped by a great swamp wyrm at 4500 feet (level 90)

    +5 strength.
    +3 constitution.
    +2 attack speed.
    Slays dragons (powerfully), demons (powerfully), giants, orcs.
    Provides resistance to acid, lightning, dark.
    Provides protection from fear, stunning.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. Blessed by the gods.


    Combat info:
    5.5 blows/round.
    With +0 STR and +1 DEX you would get 6.0 blows
    Average damage/round: 504.6 vs. dragons, 504.6 vs. demons, 382.1
    vs. giants, 382.1 vs. orcs, and 259.5 vs. others.
    No surprises here- we all know dragons have Breth weapons, right?

    Leave a comment:


  • kandrc
    replied
    Here's a winner:

    Code:
    t) the Iron Helm of Amare [7,-11] {cursed}
         Dropped by Boldor, King of the Yeeks at 2400 feet (level 48)
         
         It makes you vulnerable to fire attacks, but resistant to cold.
         It paralyses you every now and then.
         It occasionally makes a loud noise.
         It makes you mentally slow.
         Provides protection from blindness.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  Prevents paralysis. 
         Aggravates creatures nearby.  Drains experience.

    Leave a comment:


  • MITZE
    replied
    Originally posted by PowerWyrm
    This funny shield is based on... the Wicker Shield of Elros.

    Code:
    the Wicker Shield of Eleros [2,+21] <+1, +4>
    --------------------------------------------
    A light circular frame of wood surrounding fine-grained wickerwork.
    
    +1 strength.
    +4 constitution.
    Provides resistance to acid, lightning, dark, chaos.
    Provides protection from confusion.
    Cannot be harmed by acid.
    Grants telepathy.  Sustains your life force.
    Original artifact, do not steal.

    Leave a comment:


  • Pete Mack
    replied
    Bah. Without adding RoCON, it's junk. Useless.
    Originally posted by Philip
    And poison resistance too. Literally the three most interesting normal rings in one.

    Leave a comment:


  • Estie
    replied
    My mage likes this:

    a) the Ball-and-Chain of Falim (2d4) (+13,+8) <+3, +11>
    Found lying on the floor in a vault at 4000 feet (level 80)

    +3 constitution.
    +11 speed.
    Provides protection from stunning.
    Cannot be harmed by acid, fire.

    Combat info:
    1.6 blows/round.
    With +4 STR and +0 DEX you would get 2.0 blows
    With +0 STR and +1 DEX you would get 2.0 blows
    This weapon may benefit from one or more off-weapon brands or
    slays.
    Average damage/round: 49.9 vs. undead, and 13.7 vs. others.

    Leave a comment:


  • Estie
    replied
    Wow hats a sweet one. And the values are perfect, too.

    Leave a comment:


  • Philip
    replied
    And poison resistance too. Literally the three most interesting normal rings in one.

    Leave a comment:


  • PowerWyrm
    replied
    And this one...

    Code:
    the Ring 'Irthir' (+0,+15) <+10>
    -------------------------------
    +10 speed.
    Provides resistance to poison.
    Cannot be harmed by lightning.
    RoS and RoD in one single ring...

    Leave a comment:


  • PowerWyrm
    replied
    New randart rings can be nice...

    Code:
    the Band 'Aewenna' <+3, +4, +2, +8>
    -----------------------------------
    +3 intelligence.
    +3 wisdom.
    +4 dexterity.
    +4 constitution.
    +2 searching skill.
    +8 speed.
    Provides immunity to acid.
    Provides resistance to lightning, fire, cold, light, dark, shards, chaos.
    Provides protection from fear, blindness.
    Cannot be harmed by lightning.
    Sustains strength.
    Speeds regeneration.  
    
    When activated, it tries to recharge a wand or staff, destroying the wand or
    staff on failure.
    Takes 90 to 110 turns to recharge.
    Your chance of success is 63.1%
    It's like a non aggravating one Ring... maybe even better.

    Leave a comment:


  • PowerWyrm
    replied
    This funny shield is based on... the Wicker Shield of Elros.

    Code:
    the Wicker Shield of Eleros [2,+21] <+1, +4>
    --------------------------------------------
    A light circular frame of wood surrounding fine-grained wickerwork.
    
    +1 strength.
    +4 constitution.
    Provides resistance to acid, lightning, dark, chaos.
    Provides protection from confusion.
    Cannot be harmed by acid.
    Grants telepathy.  Sustains your life force.

    Leave a comment:

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