I killed Grishnakh, and all he dropped were two shovels and a ring of slow digestion. Five minutes later, a terrified yeek dropped this:
a) the Long Sword of Ithon (3d5) (+10,+11) [+10] <+1>
Dropped by a terrified yeek at 650 feet (level 13)
+1 wisdom.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), giants, orcs, animals, evil creatures.
Branded with weak acid.
Provides resistance to Light, Nether.
Provides protection from confusion.
Cannot be harmed by Acid.
Slows your metabolism. Feather Falling. Speeds regeneration.
Grants the ability to see invisible things. Blessed by the gods
(combat bonuses for holy casters).
Combat info:
1.0 blows/round.
With +2 STR and +0 DEX you would get 1.1 blows
With +0 STR and +2 DEX you would get 1.1 blows
Average damage/round: 74.6 vs undead, dragons, and demons, 53.1 vs
giants and orcs, 42.3 vs animals, evil creatures, and creatures
not resistant to acid, and 31.5 vs. others.
New memorable randarts
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Now _this_ I found:
the Cutlass of Regol (1d8) (+6,+7)
Dropped by a blacklock mage at 1350 feet (level 27)
Cannot be harmed by Acid.
Combat info:
1.6 blows/round.
With +2 STR and +0 DEX you would get 2.0 blows
With +0 STR and +3 DEX you would get 2.0 blows
Average damage/round: 39.5.
And no, I havent edited out any lines.Leave a comment:
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Wow, we need to have a competition with that as the starting equipment.and maybe 5 ?DD scrolls.
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I didnt find this, but I have never seen a better piece of body armor:
the Black Dragon Scale Mail of Tirimbar (-2) [16,+26] <+10, +1>
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A suit of utterly black scales, against which no metal or wood can rest.
+10 speed.
+1 attack speed.
Provides resistance to Acid, Light.
Grants telepathy.
When aimed, it breathes a cone of acid with width 20 degrees, dealing 120
damage at the source.
Takes 50 turns to recharge.
Your chance of success is 84.2%
Min Level 71, Max Level 127, Generation chance 4, Power 486, 12.0 lbs
Random dragon armor of power 486.Leave a comment:
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Can anyone explain those numbers? From the character sheet Estie posted, the total melee damage of Estie's weapon including all bonuses from equipment is
13d8 + 72 = 130.5 average per blow.
7 blows makes 913.5 per round, not 1211.
So that's off a fair bit. But even more the slay undead version should only multiply the 13d8 so it should be:
(13*4.5*3 + 72)*7 = 1732.5 per round, not 2472.4.
What am I missing?
Also they will inlclude the inherent + To Dam for a character with potentially 18/220 STR, which is also quite significant.Leave a comment:
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I buffed up before taking the snapshot, with heroism (spell), berserk strength (potion) and bless (which only affects to hit, not damage). Im not sure what exactly those do. I have since rolled a fresh randart set, but if someone really wants me to, I can reload the old one and post unbuffed numbers.
Edit: also the spells that cause weapons to slay evil and demons, from the last green book.Last edited by Estie; July 14, 2020, 15:42.Leave a comment:
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The demon damage being higher than the undead will be the priest/paladin spell you can cast which gives you a temporary off-weapon "slays demons powerfully" effect.Leave a comment:
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I think the damage calculation includes criticals and maybe something more as well?Leave a comment:
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Can anyone explain those numbers? From the character sheet Estie posted, the total melee damage of Estie's weapon including all bonuses from equipment is
13d8 + 72 = 130.5 average per blow.
7 blows makes 913.5 per round, not 1211.
So that's off a fair bit. But even more the slay undead version should only multiply the 13d8 so it should be:
(13*4.5*3 + 72)*7 = 1732.5 per round, not 2472.4.
What am I missing?
I'm also trying to wrap my head around it slays undead but does more damage to Demons, guessing that's a "disruption" thing?Leave a comment:
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Can anyone explain those numbers? From the character sheet Estie posted, the total melee damage of Estie's weapon including all bonuses from equipment is
13d8 + 72 = 130.5 average per blow.
7 blows makes 913.5 per round, not 1211.
So that's off a fair bit. But even more the slay undead version should only multiply the 13d8 so it should be:
(13*4.5*3 + 72)*7 = 1732.5 per round, not 2472.4.
What am I missing?Leave a comment:
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The Mace of Disruption of the balance of the game.that is ridiculous damage. You're literally doing 3X the damage I do in a good warrior game.
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a) the Mace of Disruption of Gwinim (13d8) (+6,+18) <+1, +3>
Found lying on the floor in a vault at 4850 feet (level 97)
+1 strength.
+1 constitution.
+3 infravision.
+3 tunneling.
+1 attack speed.
Slays undead.
Cannot be harmed by Acid, Fire.
Speeds regeneration. Grants the ability to see invisible things.
Aggravates creatures nearby.
Combat info:
7.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 3733.8 vs demons, 2472.4 vs undead, 1841.7
vs evil creatures, and 1211 vs. others.
Slaying evil (and demons) thanks to the spell and attempting to enchant it further doesnt seem to work - a few dozen casts only increased the initial +5 to +6.
The full dump:
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Another priest just found this sweet stat stick on the dive:
a) the Morning Star of Bregion (2d6) (+11,+25) [+8] <+6, +5>
Found lying on the floor in a vault at 3450 feet (level 69)
+6 constitution.
+5 infravision.
Slays dragons (powerfully), demons (powerfully), giants, animals,
evil creatures.
Branded with weak acid.
Provides immunity to Fire, Cold.
Provides resistance to Acid, Lightning, Dark, Disenchantment.
Cannot be harmed by Acid, Fire.
Feather Falling. Prevents paralysis. Blessed by the gods (combat
bonuses for holy casters).
When activated, it heals 35% of max HP (minimum 300HP), cut
damage, and cures stunning, poisoning, blindness, and confusion.
Takes 362 to 444 turns to recharge at your current speed.
Your chance of success is 94.0%Leave a comment:
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It was found by a priest and there dont seem to be any items giving extra blows, so the numbers are not all that impressive.Leave a comment:
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