Right, I found this one recently:
the Mace of Disruption 'Aereb' (14d8) (+9,+8)
Found lying on the floor of a special room at 4650 feet (level 93)
Slays undead.
Provides resistance to fire.
Provides protection from fear.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things.
The "special room" was just a small one with 2 1x3 cells in the middle. I didnt even see the base item; I had detected treasures and walked over this weapon, picking it up to have my chin fall off.
Later I found an armor piece that granted *slay* dragon, for almost 3k listed damage versus those. I think Ancalagon took 6 turns to vanquish.
Against Morgoth it is of course no better than a 7d8 weapon which slays evil; given its low enchantment, I bet Deathwreaker does more damage.
New memorable randarts
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Yeah, with a melee character I'd wear those until I found good gloves of power. +7+8 is a large bonus for gloves.Leave a comment:
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Honestly that's a pretty nice set of combat bonuses. It's not better than Cambeleg or Fingolfin, but it probably beats any other pair of standart gauntlets for melee-heavy characters.Leave a comment:
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the Set of Leather Gloves of Galaul (+7,+8) [1,+18]
Dropped by a crystal drake at 1850 feet (level 37)
Cannot be harmed by acid, fire.
I've only been playing this game for like a month but this is the saddest randart I've seen, and probably will be seeing for a long while.Leave a comment:
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HT Warrior dilemma to itself: "man, what should I wear, this ring of damage +14 or the ring of DEX +6? God, I wish I could wear both!"
Very nice find. Too bad that with it you had to live out the old cliche.Leave a comment:
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Smile happy
The name of this one is "smile happy" in Swedish. I believe I know why... except wiruin made a double suprise move on me soon after finding it (and losing sound resist on the swap) so not so happy face after all. Still, (+19,+20) is awseome even without the weapon branding.
the Ring 'Leglad' (+19,+20) [+7] <+3, +6, +1> {a:lifedrain}
Found lying on the floor in a vault at 3600 feet (level 72)
+3 intelligence.
+6 dexterity.
+1 light.
It causes your melee attacks to slay undead (powerfully).
Provides resistance to acid, lightning, poison, shards.
Provides protection from blindness.
Cannot be harmed by lightning.
Grants the ability to see invisible things. Prevents paralysis.
When activated, it drains up to 120 hit points of life from a
target creature. Does not affect undead, demons, golems,
elementals or vortices.
Takes 303 to 370 turns to recharge at your current speed.
Your chance of success is 91.5%
(Nightlies)Leave a comment:
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Not the strongest item but on level 23 (including 2 DD) it's quite an improvement. Narya without iFire.
Perfect for my mage who does not need wisdom or dexterity.
the Ring of Iloth <+2, +3, +1, +5>
Dropped by Mughash the Kobold Lord at 1150 feet (level 23)
+2 strength.
+3 intelligence.
+1 constitution.
+3 stealth.
+5 speed.
+1 light.
Provides resistance to acid, light.
Cannot be harmed by lightning.
Grants telepathy. Prevents paralysis.
When activated, it creates a frost bolt with damage 12d8.
Takes 85 to 94 turns to recharge at your current speed.
Your chance of success is 94.6%Leave a comment:
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"Am a ram arm" sounds pretty good; with that bow I bet you could punch through doors with your fists.Leave a comment:
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+36 shooter
b) the Short Bow of Amaramarm (x3) (+18,+36) <+6, +1>
Dropped by Gorlim, Betrayer of Barahir at 1950 feet (level 39)
+6 strength.
+1 shooting power.
+1 light.
Provides protection from fear.
Cannot be harmed by acid, fire.
Prevents paralysis.
When activated, it detects invisible creatures nearby.
Takes 93 to 102 turns to recharge at your current speed.
Your chance of success is 80.9%Leave a comment:
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If anybody cares, the character, having won, is now on the ladder: http://angband.oook.cz/ladder-show.php?id=22353Leave a comment:
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Sauron just dropped the One Ring. This character has gotten all the gots to get. Elven ring, RoS +17, awesome weapon, now the One Ring...Leave a comment:
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Just got an elven ring, allowing me to make some swaps, so now damage is 841.6 vs. evil.Leave a comment:
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Just picked this one up right now.
Mace of Disruption of Caldir (10d8) (+5, +12) <+2>
+2 constitution
Slays evil creates, undead
Cannot be harmed by acid, fire.
5.0 blows/round.
With +3 STR and +0 DEX you would get 5.2 blows
Average damage/round: 770 vs evil creatures, 1046.5 vs. undead, and 493 vs. others.
Clears rubble in 1.4 turns, magma veins in 3.2 turns, quartz veins in 6.9 turns, and granite in 17 turns.
My character has strength of 18/190 right now, so +3 strength to get even more doesn't seem achievable, but 770 vs evil seems like as nice as an endgame weapon as I've ever seen.Leave a comment:
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Code:d) The Heavy Crossbow of Doliel (x4) (+14,+10) (+4) It provides light (radius 1). It increases your strength, intelligence, wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire.
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