New memorable randarts

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • LordRotharoth
    replied
    a) the Flail 'Rithilos' (4d6) (+16,+17) <+3, +5>
    Dropped by Boldor, King of the Yeeks at 850 feet (level 17)

    +3 strength.
    +5 intelligence.
    Slays dragons (powerfully), demons (powerfully), undead, trolls,
    orcs, animals.
    Branded with weak acid.
    Provides resistance to sound.
    Provides protection from confusion.
    Cannot be harmed by acid, fire.
    Prevents paralysis. Sustains your life force.

    When activated, it hastens you for d20+20 turns.
    Takes 82 to 100 turns to recharge.
    Your chance of success is 95.0%

    Combat info:
    1.0 blow/round.
    With +7 STR and +0 DEX you would attack a bit faster
    With +13 STR and +0 DEX you would get 1.1 blows
    With +0 STR and +4 DEX you would attack a bit faster
    With +7 STR and +4 DEX you would get 1.1 blows
    With +0 STR and +7 DEX you would get 1.1 blows
    Average damage/round: 48.3 vs. creatures not resistant to acid,
    92.4 vs. dragons, 92.4 vs. demons, 63 vs. undead, 63 vs. trolls,
    63 vs. orcs, 48.3 vs. animals, and 33.6 vs. others.

    It's a shame I'm a low leveled mage, and not something really good that gets a ton of damage

    Leave a comment:


  • gglibertine
    replied
    Well, this is memorably terrible:

    t) the Star 'Egyth' <-2, -3> {cursed}
    Dropped by Boldor, King of the Yeeks at 650 feet (level 13)

    It makes your skin harder to damage, but conduct electricity.
    It paralyses you every now and then.
    It makes you hallucinate sometimes.
    -2 strength.
    -3 dexterity.
    -3 light.
    Provides resistance to Cold.
    Cannot be harmed by Fire.
    Intensity -3 light.

    When activated, it maps the area around you.
    Takes 45 to 90 turns to recharge at your current speed.
    Your chance of success is 92.1%

    Leave a comment:


  • EpicMan
    replied
    Originally posted by Sky
    i myself have found more than once a ring of power whose powers list went as such:

    1. aggravates the Player
    Fixed that for you.

    Leave a comment:


  • Sky
    replied
    i myself have found more than once a ring of power whose powers list went as such:

    1. aggravates creatures

    Leave a comment:


  • Grotug
    replied
    The Necklace of Amirion: Provides resistance to Dark.

    Leave a comment:


  • Estie
    replied
    A godsend for my dwarven racket priest:

    the Dagger 'Dorog' (4d4) (+12,+24) <+4, +3>
    Found lying on the floor at 2550 feet (level 51)

    +4 wisdom.
    +4 dexterity.
    +3 stealth.
    Slays undead (powerfully).
    Branded with weak poison.
    Provides resistance to acid, lightning, fire, dark, nexus.
    Cannot be harmed by acid.
    Sustains dexterity.
    Blessed by the gods.

    When activated, it gives you information on the health and
    abilities of monsters you can see.
    Takes 65 to 72 turns to recharge.
    Your chance of success is 91.4%

    Combat info:
    3.1 blows/round.
    With +1 STR and +0 DEX you would get 3.3 blows
    With +0 STR and +1 DEX you would get 3.4 blows
    Average damage/round: 136.6 vs. creatures not resistant to poison,
    234 vs. undead, and 104.2 vs. others.


    It replaced a HA +1 that did half the damage.

    Leave a comment:


  • bron
    replied
    A Light Crossbow from my current Angband.live! character. The damage output is huge - even just ordinary bolts do almost 200 points. I shudder to think what a branded Seeker bolt is going to be like. Not quite as good as Grotug's pair of launchers, but 'l take it -


    the Light Crossbow of Andorn (x5) (+12,+32) <+3, +2> {Dex+3,FA,ac}
    Found lying on the floor at 1600 feet (level 32)

    A mechanical bow made of wood, it is cocked to augment the strength of its wielder.

    +3 dexterity.
    +2 shooting power.
    Provides resistance to acid, cold.
    Cannot be harmed by acid, fire.
    Sustains dexterity.
    Prevents paralysis.
    Last edited by bron; May 15, 2020, 10:13.

    Leave a comment:


  • Sky
    replied
    i created a test character to see what the heack was that last mushroom i could never find; it turns out that it's a Mushroom Of Turbolence and it has no effect yet, you can only generate it via debug.

    Anyway, i would up by accident generating the most overpowered randart set in history.
    Ladies and gentlemen, i give you the 1500 damage vs evil Kobol Warrior TESTK
    Code:
      [Angband 4.1.3 Character Dump]
    
     Name   TESTK        Age             17          Self  RB  CB  EB   Best
     Race   Kobold       Height        3'2"   STR! 18/100  -1  +3 +16 18/***
     Class  Warrior      Weight     4st 5lb   INT! 18/100  -1  -2 +13 18/200
     Title  Lord         Turns used:          WIS! 18/100  +0  -2 +15 18/***
     HP     1075/1075    Game          5207   DEX! 18/100  +2  +2 +17 18/***
     SP     0/0          Standard       915   CON! 18/100  +2  +2 +15 18/***
                         Resting        175
    
     Level                 50    Armor     [51,+199]    Saving Throw     87%
     Cur Exp         98017876                           Stealth         Fair
     Max Exp         99999999    Melee       8d8,+67    Disarm - phys.  100%
     Adv Exp         ********    To-hit       96,+64    Disarm - magic   99%
                                 Blows      9.2/turn    Magic Devices     69
     Gold           888887863                           Searching        80%
     Burden          124.7 lb    Shoot to-dam     +8    Infravision    70 ft
     Overweight      -55.2 lb    To-hit       96,+64    Speed      23 (3.3x)
     Max Depth           Town    Shots        1/turn
    
     You come from a litter of 6 pups. Your father was a shaman, and your
     mother was a cook. You have light brown eyes, an olive green hide, and
     small, sharp teeth.
    
    
    rAcid:...*..+...... Nexus:.............
    rElec:...*..+.+.*.. Nethr:...+.........
    rFire:...*..+.+..+. Chaos:.............
    rCold:...*..+.+.... Disen:...+.........
    rPois:...+........+ pFear:......+.....+
    rLite:............. pBlnd:+.....+......
    rDark:...+......... pConf:......+......
    Sound:......+...... pStun:.............
    Shard:......+...... HLife:........+....
    
    Regen:...+..+..+... Stea.:.............
      ESP:.+.++....+... Sear.:.............
    Invis:+..+......... Infra:.........+..+
    FrAct:+++........+. Tunn.:..........+..
    Feath:....+..+..... Speed:.+++.....+...
    S.Dig:............. Blows:.......+...+.
    ImpHP:............. Shots:.............
     Fear:............. Might:.............
    Aggrv:...+......... Light:..+..+...+...
    
    
      [Character Equipment]
    
    [SIZE="4"]a) the Mace of Disruption of Issinen (8d8) (+14,+17) <+5, +2>
         Created by debug option
         
         +5 intelligence.
         +2 constitution.
         Slays demons (powerfully), undead, dragons, animals, evil
         creatures.
         Branded with poison.
         Provides protection from blindness.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
         Combat info:
         9.2 blows/round.
         Average damage/round: 1927 vs. creatures not resistant to poison,
         2766.8 vs. demons, 1927 vs. undead, 1927 vs. dragons, 1506.6 vs.
         animals, 1506.6 vs. evil creatures, and 1087.1 vs. others.
         [/SIZE]
    b) the Long Bow 'Oronwe' (x3) (+14,+8) <+5>
         Created by debug option
         
         +5 speed.
         Cannot be harmed by acid, fire.
         Grants telepathy.  Prevents paralysis.  
         
    c) the Ring 'Vandeb' [+5] <+3, +5, +2, +10, +1>
         Created by debug option
         
         +3 strength.
         +3 wisdom.
         +5 dexterity.
         +2 constitution.
         +10 speed.
         +1 light.
         Cannot be harmed by lightning.
         Prevents paralysis.  
         
         When activated, it removes all non-unique monsters within 20
         squares, dealing you damage in the process.
         Takes 676 to 1072 turns to recharge at your current speed.
         Your chance of success is 93.5%
         
    d) the Ring of Power 'The One Ring' (+15,+15) <+5>
         Created by debug option
         
         +5 strength.
         +5 intelligence.
         +5 wisdom.
         +5 dexterity.
         +5 constitution.
         +5 speed.
         Provides immunity to acid, lightning, fire, cold.
         Provides resistance to poison, dark, nether, disenchantment.
         Cannot be harmed by lightning.
         Sustains strength, intelligence, wisdom, dexterity, constitution.
         Speeds regeneration.  Grants telepathy.  Grants the ability to see
         invisible things.  Aggravates creatures nearby.  Drains
         experience.  Can't be removed.  
         
         When activated, it does bizarre things.
         Takes 689 to 2145 turns to recharge at your current speed.
         Your chance of success is 71.1%
         
    e) the Necklace of Mondun (+1,+7) <+2>
         Created by debug option
         
         +2 wisdom.
         Feather Falling.  Grants telepathy.  
         
    f) the Phial 'Aerin' [+25] <+3>
         Created by debug option
         
         +3 light.
         Cannot be harmed by fire.
         Radius 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 36 to 66 turns to recharge at your current speed.
         Your chance of success is 94.1%
         
    g) the Law Dragon Scale Mail of Ningria (-2) [36,+30] <+3, +5>
         Created by debug option
         
         +3 strength.
         +5 constitution.
         Provides resistance to acid, lightning, fire, cold, sound, shards.
         Provides protection from fear, blindness, confusion.
         Sustains constitution.
         Speeds regeneration.  
         
         When aimed, it randomly breathes a cone of sound or shards with
         width 20 degrees, dealing 230 damage at the source.
         Takes 165 turns to recharge at your current speed.
         Your chance of success is 93.5%
         
    h) the Cloak 'Lorim' [1,+19] <+2>
         Created by debug option
         
         +2 attack speed.
         Cannot be harmed by acid, fire.
         Feather Falling.  
         
    i) the Small Metal Shield of Nionduil [5,+38] <+3>
         Created by debug option
         
         +3 strength.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid.
         Sustains strength.
         Sustains your life force.  
         
    j) the Iron Helm of Luivrie [7,+34] <+5, +2, +1, +3>
         Created by debug option
         
         +5 wisdom.
         +2 dexterity.
         +1 constitution.
         +2 infravision.
         +3 speed.
         +1 light.
         Cannot be harmed by acid.
         Speeds regeneration.  Grants telepathy.  
         
    k) the Set of Leather Gloves of Niquennur (+6,+8) [1,+15] <+5, +2>
         Created by debug option
         
         +5 dexterity.
         +2 tunneling.
         Provides immunity to lightning.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         
    l) the Pair of Leather Sandals of Agnir [1,+18] <+2, +3>
         Created by debug option
         
         +2 strength.
         +3 intelligence.
         +2 attack speed.
         Provides resistance to fire.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    
    
    
    
      [Character Inventory]
    
    a) 2 Potions of Restore Life Levels
    b) 15 Scrolls of Phase Door
    c) 4 Rods of Detection
         Cannot be harmed by lightning.
         
    d) 3 Rods of Magic Mapping
    e) 6 Rods of Healing
         Cannot be harmed by lightning.
         
    f) 7 Rods of Teleport Other
    g) 2 Rods of Recall
         Cannot be harmed by lightning.
         
    h) 3 Rods of Speed
         Cannot be harmed by lightning.

    Leave a comment:


  • Estie
    replied
    the Bar Chain Mail of Areth (-2) [45,+11] <+4>
    Taken from a chest found at 2450 feet (level 49)

    +4 stealth.
    Provides resistance to acid, lightning, fire, cold, light, dark,
    nexus.
    Cannot be harmed by acid.
    Grants telepathy.


    Should be renamed to DiverĀ“s Dream.

    Leave a comment:


  • Estie
    replied
    My lvl 22 paladin was wielding:

    a Whip (1d3) (+3,+8)
    Dropped by Farmer Maggot in town

    Combat info:
    3.3 blows/round.
    With +1 STR and +0 DEX you would get 3.7 blows
    With +0 STR and +1 DEX you would get 3.5 blows
    Average damage/round: 53.9.

    and replaced it with:

    the Trident of Debrauras (3d10) (+11,+9) <+2, +5, +1>
    Dropped by a scout at 1300 feet (level 26)

    +2 intelligence.
    +5 tunneling.
    +1 attack speed.
    Branded with weak fire.
    Cannot be harmed by acid, fire.

    When activated, it hastes you for a while, but then makes you
    slower for a while afterward.
    Takes 41 to 45 turns to recharge.
    Your chance of success is 94.9%

    Combat info:
    2.6 blows/round.
    With +1 STR and +0 DEX you would get 3.0 blows
    With +0 STR and +1 DEX you would get 3.0 blows
    Average damage/round: 132.2 vs. creatures not resistant to fire,
    and 86.7 vs. others.

    Leave a comment:


  • LordRotharoth
    replied
    f) the Phial of Oiolvoron <+3> (charging)
    Found lying on the floor at 50 feet (level 1)

    +3 infravision.
    +3 light.
    Provides resistance to light.
    Cannot be harmed by fire.
    Sustains your life force.
    Intensity 3 light.

    When activated, it lights up the surrounding area, hurting
    light-sensitive creatures.
    Takes 11 to 20 turns to recharge.
    Your chance of success is 92.4%
    imagine my excitement upon finding this at DL1...

    Leave a comment:


  • LordRotharoth
    replied
    Well, yes, warrior with like 18/174 strength hits that hard lol

    Leave a comment:


  • Grotug
    replied
    well your damage numbers are super good for DL55. 448.6 to evil at that depth is very good.

    Leave a comment:


  • LordRotharoth
    replied
    the Spear of Nirdol (1d6) (+8,+38) <+4>
    Dropped by an enchantress at 2750 feet (level 55)

    +4 intelligence.
    Slays undead (powerfully), dragons (powerfully), demons, trolls,
    animals, evil creatures.
    Provides immunity to lightning.
    Provides resistance to fire, chaos.
    Cannot be harmed by acid, fire.
    Slows your metabolism. Grants the ability to see invisible
    things. Prevents paralysis. Blessed by the gods.

    Combat info:
    5.2 blows/round.
    With +0 STR and +1 DEX you would get 5.5 blows
    Average damage/round: 506.5 vs. undead, 506.5 vs. dragons, 468.1
    vs. demons, 468.1 vs. trolls, 448.6 vs. animals, 448.6 vs. evil
    creatures, and 429.2 vs. others.


    I don't know if this is super good for DL55, But it's good lol. +38 is a lot.

    Leave a comment:


  • Estie
    replied
    Originally posted by Grotug
    Wow, to have that crazy armor with that weapon. Amazing. What's your damage now?
    I was at 1400 vs dragons, demons (from a ring *slay*), and 540 other. Then Lungorthin double moved on me

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎