New memorable randarts

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  • sffp
    replied
    Originally posted by Sky
    Ranger ?

    i bet it's a ranger.
    half-orc blackguard

    And the ring keeps getting better - it doesn't resist sound or confusion but...

    d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
    Dropped by Orfax, Son of Boldor at 550 feet (level 11)

    You do not know the full extent of this item's powers.
    +5 intelligence.
    +1 wisdom.
    +3 dexterity.
    +1 constitution.
    +2 shooting speed.
    Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
    Dark.
    Provides protection from fear, blindness, stunning.
    Cannot be harmed by Lightning.
    Feather Falling. Speeds regeneration. Grants the ability to see
    invisible things. Prevents paralysis.

    When activated, it deals 60 damage to all undead creatures that
    you can see.
    Takes 73 to 81 turns to recharge.
    Your chance of success is 87.3%

    Leave a comment:


  • Sky
    replied
    Ranger ?

    i bet it's a ranger.

    Leave a comment:


  • sffp
    replied
    And those ?? could be literally anything but Resist Confusion and things that self-identify. This character had no egos but an amulet of resist acid and boots of feather falling...

    Originally posted by sffp
    Or are we looking for something more like this:

    d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
    Dropped by Orfax, Son of Boldor at 550 feet (level 11)

    You do not know the full extent of this item's powers.
    +5 intelligence.
    +1 wisdom.
    +3 dexterity.
    +1 constitution.
    +2 shooting speed.
    Provides resistance to Acid, Poison, Dark.
    Feather Falling. Speeds regeneration. Grants the ability to see
    invisible things.

    When activated, it deals 60 damage to all undead creatures that
    you can see.
    Takes 73 to 81 turns to recharge.
    Your chance of success is 85.0%

    Leave a comment:


  • sffp
    replied
    Or are we looking for something more like this:

    d) the Ring of Finthol <+5, +1, +3, +2> {tried, ??}
    Dropped by Orfax, Son of Boldor at 550 feet (level 11)

    You do not know the full extent of this item's powers.
    +5 intelligence.
    +1 wisdom.
    +3 dexterity.
    +1 constitution.
    +2 shooting speed.
    Provides resistance to Acid, Poison, Dark.
    Feather Falling. Speeds regeneration. Grants the ability to see
    invisible things.

    When activated, it deals 60 damage to all undead creatures that
    you can see.
    Takes 73 to 81 turns to recharge.
    Your chance of success is 85.0%

    Leave a comment:


  • sffp
    replied
    Oh joy


    s) the Band of Estaras
    Taken from a chest found at 850 feet (level 17)

    Provides resistance to Light.
    Cannot be harmed by Lightning.
    Aggravates creatures nearby.

    Leave a comment:


  • Pete Mack
    replied
    1100 damage and no off-weapon blows is beyond belief.

    Leave a comment:


  • MattB
    replied
    1,000+ DPR vs evil is practically cheating!

    Leave a comment:


  • Egavactip
    replied
    Here's a pretty decent end-game melee weapon to check out: http://angband.oook.cz/ladder-show.php?id=24458

    If I had made certain other endgame gear decisions I could have dealt even more damage, but who needed it. That's a lot of damage.

    Leave a comment:


  • Jay
    replied
    Originally posted by Pete Mack
    @Jay--
    Hope you're not playing paladin!
    Ranger. I'm not sure my @ is ready to wear this yet, but it seems like it'll come in handy for the end game.

    Leave a comment:


  • Pete Mack
    replied
    @Jay--
    Hope you're not playing paladin!

    Leave a comment:


  • Jay
    replied
    Speaking of interesting rings…

    the Band of Angil [+1] <+3, +6, +4>
    -----------------------------------
    +3 strength.
    +6 intelligence.
    +6 wisdom.
    +3 dexterity.
    +4 constitution.
    It causes your melee attacks to slay evil creatures.
    Provides immunity to lightning.
    Provides resistance to acid, fire, cold, light, sound, shards, nether.
    Provides protection from fear, blindness, confusion.
    Cannot be harmed by lightning.
    Sustains strength, intelligence, wisdom, dexterity, constitution.
    Speeds regeneration. Prevents paralysis. Sustains your life force.
    Aggravates creatures nearby.

    Leave a comment:


  • dshorwich
    replied
    I know this isn't as sexy as an 11-dice Mace of Disruption, but my ironman Rogue was very happy to find this triple-immunity ring:

    the Ring 'Bring' <+6, +3, +2, +1>
    Found lying on the floor in a vault at 3600 feet (level 72)

    +6 intelligence.
    +3 wisdom.
    +2 speed.
    +1 light.
    Provides immunity to acid, lightning, fire.
    Provides resistance to cold, light, nexus, disenchantment.
    Provides protection from fear.
    Cannot be harmed by lightning.
    Speeds regeneration. Prevents paralysis. Sustains your life
    force.

    When activated, it sleeps all non-unique creatures within line of
    sight.
    Takes 208 to 230 turns to recharge at your current speed.
    Your chance of success is 96.3%

    Leave a comment:


  • Pete Mack
    replied
    five off-weapon blows, plus fire brand-- and slay evil from a spell.

    Leave a comment:


  • Sky
    replied
    Originally posted by Estie
    a) the Mace of Disruption 'Uriatar' (11d8) (+15,+20) <+1>
    Found lying on the floor in a vault at 4900 feet (level 98)

    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead.
    Provides resistance to Acid.
    Provides protection from fear.
    Cannot be harmed by Acid, Fire.
    Grants the ability to see invisible things.

    Combat info:
    10.0 blows/round.



    http://angband.oook.cz/ladder-show.php?id=17521
    god damn dude, you have seriously raised the bar here. FIVE offhand blows??

    i gotta go roll some artifact sets, brb.

    Leave a comment:


  • Pete Mack
    replied
    Good Goat, man! That will take only 10 turns to beat Morgoth, and 5 to beat Sauron. Even Ungoliant is a reasonable target. Or the Tarrasque. And ludicrously, it doesn't even aggravate. It's mere presence in the dungeon should send monsters fleeing.

    Leave a comment:

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