New memorable randarts

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    immunity to traps? what weird variant are you playing?
    ..also, that's not really a memorable arti by any stretch.
    "i can take this dracolich"

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Originally posted by Sky
      immunity to traps? what weird variant are you playing?
      ..also, that's not really a memorable arti by any stretch.
      trap immunity is now vanilla e.g., Boots of Wormtongue .
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • gglibertine
        Adept
        • Dec 2007
        • 234

        Well, this ought to come in handy for my dwarf priest:

        The Ring of Arathros <+3, +6, +1, +2>
        Dropped by Ufthak of Cirith Ungol at 900 feet (level 18)

        +3 strength.
        +6 wisdom.
        +1 constitution.
        +2 tunneling.
        Provides resistance to Poison, Nexus.
        Cannot be harmed by Lightning.
        Sustains strength.
        Slows your metabolism. Feather Falling. Speeds regeneration.

        When activated, it detects all objects in the immediate area.
        Takes 82 to 100 turns to recharge.
        Your chance of success is 90.0%

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          nice find indeed.
          "i can take this dracolich"

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2347

            the Mace of Disruption of Ladrin (12d8) (+11,+12)
            Found lying on the floor in a vault at 4850 feet (level 97)

            Slays undead (powerfully), demons, giants, evil creatures.
            Provides resistance to chaos.
            Cannot be harmed by acid, fire.

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1637

              Estie, mind posting a char dump with the weapon? I'd like to see just how bad ass it is in action.
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347



                It was found by a priest and there dont seem to be any items giving extra blows, so the numbers are not all that impressive.

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  Another priest just found this sweet stat stick on the dive:

                  a) the Morning Star of Bregion (2d6) (+11,+25) [+8] <+6, +5>
                  Found lying on the floor in a vault at 3450 feet (level 69)

                  +6 constitution.
                  +5 infravision.
                  Slays dragons (powerfully), demons (powerfully), giants, animals,
                  evil creatures.
                  Branded with weak acid.
                  Provides immunity to Fire, Cold.
                  Provides resistance to Acid, Lightning, Dark, Disenchantment.
                  Cannot be harmed by Acid, Fire.
                  Feather Falling. Prevents paralysis. Blessed by the gods (combat
                  bonuses for holy casters).

                  When activated, it heals 35% of max HP (minimum 300HP), cut
                  damage, and cures stunning, poisoning, blindness, and confusion.
                  Takes 362 to 444 turns to recharge at your current speed.
                  Your chance of success is 94.0%

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2347

                    a) the Mace of Disruption of Gwinim (13d8) (+6,+18) <+1, +3>
                    Found lying on the floor in a vault at 4850 feet (level 97)

                    +1 strength.
                    +1 constitution.
                    +3 infravision.
                    +3 tunneling.
                    +1 attack speed.
                    Slays undead.
                    Cannot be harmed by Acid, Fire.
                    Speeds regeneration. Grants the ability to see invisible things.
                    Aggravates creatures nearby.

                    Combat info:
                    7.0 blows/round.
                    This weapon may benefit from one or more off-weapon brands or
                    slays.
                    Average damage/round: 3733.8 vs demons, 2472.4 vs undead, 1841.7
                    vs evil creatures, and 1211 vs. others.


                    Slaying evil (and demons) thanks to the spell and attempting to enchant it further doesnt seem to work - a few dozen casts only increased the initial +5 to +6.

                    The full dump:

                    Comment

                    • Grotug
                      Veteran
                      • Nov 2013
                      • 1637

                      The Mace of Disruption of the balance of the game. that is ridiculous damage. You're literally doing 3X the damage I do in a good warrior game.
                      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                      Detailed account of my Ironman win here.

                      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        i think you have a winner there.
                        "i can take this dracolich"

                        Comment

                        • drquicksilver
                          Scout
                          • Jul 2020
                          • 45

                          Can anyone explain those numbers? From the character sheet Estie posted, the total melee damage of Estie's weapon including all bonuses from equipment is

                          13d8 + 72 = 130.5 average per blow.

                          7 blows makes 913.5 per round, not 1211.

                          So that's off a fair bit. But even more the slay undead version should only multiply the 13d8 so it should be:

                          (13*4.5*3 + 72)*7 = 1732.5 per round, not 2472.4.

                          What am I missing?

                          Comment

                          • geoff_tewierik
                            Adept
                            • Mar 2009
                            • 140

                            Originally posted by drquicksilver
                            Can anyone explain those numbers? From the character sheet Estie posted, the total melee damage of Estie's weapon including all bonuses from equipment is

                            13d8 + 72 = 130.5 average per blow.

                            7 blows makes 913.5 per round, not 1211.

                            So that's off a fair bit. But even more the slay undead version should only multiply the 13d8 so it should be:

                            (13*4.5*3 + 72)*7 = 1732.5 per round, not 2472.4.

                            What am I missing?
                            Probably the other items the character is wearing, i.e. a =+15 dam and a "+5 Weaponmastery.

                            I'm also trying to wrap my head around it slays undead but does more damage to Demons, guessing that's a "disruption" thing?

                            Comment

                            • thapper
                              Adept
                              • Aug 2008
                              • 168

                              I think the damage calculation includes criticals and maybe something more as well?

                              Comment

                              • drquicksilver
                                Scout
                                • Jul 2020
                                • 45

                                Originally posted by geoff_tewierik
                                Probably the other items the character is wearing, i.e. a =+15 dam and a "+5 Weaponmastery.

                                I'm also trying to wrap my head around it slays undead but does more damage to Demons, guessing that's a "disruption" thing?
                                No, the damage ring, weapon mastery amulet and all other EQ with combat bonuses on are included in the +72 shown on the character dump (as well as the bonus from high strength etc).

                                The demon damage being higher than the undead will be the priest/paladin spell you can cast which gives you a temporary off-weapon "slays demons powerfully" effect.

                                Comment

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