memorable randarts
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Not a randart, anything but, however damage ain't bad...
Code:a) a Shovel (1d2) (+14,+13) <+1> {!k !d} Bought from a store. +1 tunneling. Combat info: 7.5 blows/round. With +0 STR and +3 DEX you would get 7.8 blows Average damage/round: 579.8.Leave a comment:
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Sometimes great randarts are entirely situational. I'm currently trying to shovel my way to victory for about the hundredth time (only harming anyone with the standard shovel bought from the shop). These gloves are great...
But for this character, these gloves are amazing...Code:u) the Set of Gauntlets of Valindil [3,+9] Found lying on the floor of a special room at 3950 feet (level 79). Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Prevents paralysis. When activated, it heals 500 hit points, heals cut damage, and cures stunning. Takes 228 to 280 turns to recharge at your current speed. Your chance of success is 89.9%
Code:k) the Set of Leather Gloves of Varverog [1,+20] <+2> Dropped by Hoarmurath of Dir at 3700 feet (level 74). +2 attack speed. +10% to searching. Provides resistance to lightning, cold, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Sustains your life force. When activated, it magically renders you well-fed, curing any gastrointestinal problems. Takes 114 to 126 turns to recharge at your current speed. Your chance of success is 87.9%
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I've never seen Deep Descent on a randart before. Neat!Not a bad drop from Wormie at way past his natural depth:
Code:the Cloak of Nilad [1,+16] <+3> Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51). +3 strength, wisdom, speed. Provides resistance to acid, nether, disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. When activated, it teleports you five levels down. Takes 341 to 459 turns to recharge at your current speed. Your chance of success is 91.4%Leave a comment:
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Not a bad drop from Wormie at way past his natural depth:
Code:the Cloak of Nilad [1,+16] <+3> Dropped by Wormtongue, Agent of Saruman at 2550 feet (level 51). +3 strength, wisdom, speed. Provides resistance to acid, nether, disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. When activated, it teleports you five levels down. Takes 341 to 459 turns to recharge at your current speed. Your chance of success is 91.4%Leave a comment:
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It is Vanilla with the birth option "randomize some of the artifacts" turned on. You can print out the artifact file at death/retirement (and keep the same artifacts for your next character with another birth option if you so desire).Leave a comment:
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Are you playing a variant? I've never seen such data...Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs
Based on Eönwë.Leave a comment:
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Code:the Pair of Leather Boots of Varad [2,+18] <+7> +7 constitution, speed. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it restores your experience.Leave a comment:
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Body Armor of Speed is always welcome, and getting about 8 times more stealthy is a pleasant side-bonus. It'll make covering resists a bit trickier though.Leave a comment:
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While randomized Bladeturner and Deathwreaker can turn into insane things, they have this issue of resisting actually getting found in game.
I have come to prefer the smaller jewels, like for example this sweety that instantly made my struggling paladins life easy:
Code:the Full Plate Armour of Ndilos (-3) [62,+9] <+9> ------------------------------------------------- +9 stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Min Level 60, Max Level 127, Generation chance 20, Power 393, 36.0 lbs Based on Celeborn.
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Here's a few choice artifacts from a recent character:
Never found that one. Somewhat low plusses, but +2 shots and +2 power...Code:the Long Bow of Istarinam (x5) (+12,+14) <+2> --------------------------------------------- +2 strength, shooting speed, shooting power. +10% to searching. Provides resistance to acid, fire, disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 50. Takes 65 to 72 turns to recharge. Min Level 56, Max Level 127, Generation chance 1, Power 359, 4.0 lbs Based on Eönwë.
Never found this either. Loads of resists, p* (except pStun), etc. and a little bit of extra damage.Code:the Red Dragon Scale Mail of Aiqueth (-2,+5) [24,+29] <+4, +1> -------------------------------------------------------------- +4 strength, constitution, stealth, infravision, tunneling. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from fear, blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Slows your metabolism. Prevents paralysis. Sustains your life force. Radius 1 light. When activated, it brands bolts with fire, in an unbalanced fashion. Takes 205 to 325 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 792, 14.4 lbs Based on Bladeturner.
Way better than Gondricam, IMO. Two immunities in a glove slot can be very handy, even though ImmFire was actually covered by an über-ring in my equipment setup (see below).Code:the Set of Gauntlets of Glachirme [3,+21] <+4, +1> -------------------------------------------------- +4 strength, intelligence, infravision. Provides immunity to fire, cold. Provides resistance to lightning, sound, nexus. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence, wisdom. Slows your metabolism. Prevents paralysis. Radius 1 light. When activated, it confuses all non-unique creatures within line of sight. Takes 82 to 100 turns to recharge. Min Level 56, Max Level 127, Generation chance 12, Power 356, 2.5 lbs Based on Gondricam.
Quite amazing ring -- stats, p* (including pStun). The only thing missing is ESP and I guess it could theoretically have had a slightly higher PVAL.Code:the Ring of Power 'Elkornur' [+1] <+3, +1> ------------------------------------------ +3 strength, intelligence, wisdom, dexterity, constitution, stealth, speed. Provides immunity to fire. Provides resistance to acid, cold, light, dark, nether. Provides protection from fear, blindness, confusion, stunning. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Slows your metabolism. Feather Falling. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. Radius 1 light. When activated, it attempts to magically enhance a piece of armour with high chance of success. Also gives a chance to break a curse. Takes 123 to 165 turns to recharge. Min Level 99, Max Level 127, Generation chance 1, Power 658, 0.2 lbs Based on Vilya.
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For boots there is standart Feanor which beats that any day. Any other armor-part of the equipment list + amulet and "it's broken".Leave a comment:
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Yeah, this is functionally a Ring of Speed plus a Ring of Resist Poison plus a Ring of Intelligence (plus some minor damage bonuses). It's nice, but not remotely broken. If you had these abilities on a different slot (even on the boots) then it'd be a different story.Leave a comment:
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It is V. 3.5. RandArts. I'm happy to post whatever to prove it if need be.Its Vanilla all right, only the One Ring remains unchanged with randarts on.
Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.
At first, I thought this had to be broken; but, then again, its not as broken as it seems. First, I already had 18/*** INT, as a mage, with other EQ bonuses. Adding 14 more does nothing, really. Second, the +14 speed is not entirely uncommon---I regularly find +11~12 speed rings. Haven't found anything above that yet, but +14 for a Ring of Power is not all that exceptional.
Other than the RPoison attribute, there really isn't a whole lot to this ring of power, other than the abnormally high +14 value. If I came across a +16 or better speed ring, I might be tempted to swap. I would have rather had an Immunity or a broader spectrum of attributes than the two listed.
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Its Vanilla all right, only the One Ring remains unchanged with randarts on.
Now 14 attacks would indeed be over the top, but 14 Int certainly isnt.
Theres the small issue of stat caps, and unless you play a Htroll mage and find a ring of power before your int is maxed, chances are that impressive looking amount of int is just going to waste.Leave a comment:
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