Code:
the Whip of Anilmar (3d3) (-14,-7) [-24] {cursed}
Dropped by Nár, the Dwarf at 1000 feet (level 20).
Heavily cursed.
*Slays* demons.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.
the Whip of Anilmar (3d3) (-14,-7) [-24] {cursed}
Dropped by Nár, the Dwarf at 1000 feet (level 20).
Heavily cursed.
*Slays* demons.
Cannot be harmed by acid, electricity, fire, cold.
Aggravates creatures nearby.

o) the Metal Cap 'Elebriel' [3,+13] <+4>
Dropped by The Phoenix at 3150 feet (level 63).
+4 strength, intelligence, dexterity, constitution.
+20% to searching.
Provides immunity to acid.
Provides resistance to lightning.
Provides protection from blindness.
Cannot be harmed by acid, electricity, fire, cold.
Grants telepathy. Grants the ability to see invisible things.
When activated, it grants temporary resistance to fire and cold,
cures 200HP, but also makes you hallucinate wildly.
Takes 199 to 220 turns to recharge at your current speed.
Your chance of success is 89.3%
w) the Short Sword of Athron (7d7) (+12,+10) <+7> {!d!x!v}
Found lying on the floor in a vault at 2700 feet (level 54).
+7 speed.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
Average damage/round: 324.6.
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