i hardly ever use rings of power in my randart games because i almost always default to a single ring of speed and a single ring of damage;
boom! problem solved!
the Band of Nardacil <+3, +17>
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+3 constitution.
+17 speed.
Provides resistance to nexus.
Cannot be harmed by lightning.
Min Level 64, Max Level 127, Generation chance 9, Power 419, 0.2 lbs
Random ring of power 419.
the Ring of Helwe (+9,+13) <+4, +5, +6, +1>
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+4 intelligence.
+5 wisdom.
+6 constitution.
+1 stealth.
+1 light.
Provides immunity to fire.
Provides resistance to acid, lightning, cold, poison, dark, nether, chaos.
Provides protection from fear.
Cannot be harmed by lightning.
Sustains strength, intelligence, wisdom.
Feather Falling.
When activated, it removes all non-unique monsters represented by a chosen
symbol from the level, dealing you damage in the process.
Takes 164 to 240 turns to recharge.
Your chance of success is 86.1%
Min Level 83, Max Level 127, Generation chance 21, Power 572, 0.2 lbs
Random ring of power 572.
memorable randarts
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Code:the Star of Thuinolf <-4, +2, -3> {cursed} ------------------------------------------ It makes your skin harder to damage, but conduct electricity. It paralyses you every now and then. It makes you hallucinate sometimes. It poisons you from time to time. -4 searching skill. +2 tunneling. -3 light. Provides immunity to acid. Provides resistance to lightning, nexus, chaos. Provides protection from confusion. Cannot be harmed by fire. Speeds regeneration. Prevents teleportation. Aggravates creatures nearby. Drains experience. Radius -3 light. Cannot be refueled. When activated, it maps the area around you. Takes 51 to 100 turns to recharge. Your chance of success is 57.8% Min Level 37, Max Level 74, Generation chance 16, Power 110, 0.5 lbs Random light of power 110.
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Code:the Phial of Mogroth <+3> ------------------------- +3 intelligence. +3 stealth. +3 light. Provides resistance to light. Cannot be harmed by fire. Radius 3 light. Cannot be refueled. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 76.7% Min Level 27, Max Level 54, Generation chance 26, Power 89, 1.0 lbs Random light of power 89.
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And not even a randart! In PWMAngband, I nerfed the ES to be always +1, because I've never seen a "memorable" randart sling, and definitely Buckland should not be better than ALL the randart slings ever generated...Leave a comment:
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in 4.0.5 Sling of Buckland (X4) (+21 +23) <+4 +2>
+4 dexterity
+2 shooting speed
+2 shooting power
incredible damage potential even for a mageLeave a comment:
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I cannot tell people how much I wish this thread could be left to die. Next time I find a memorable randart I'm starting a new thread - anyone who does it before me will have my eternal thanks. Big threads are bad - they slow down old laptops!Leave a comment:
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q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).
Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%
Cheap plastic imitation !Leave a comment:
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q) the Jewel Encrusted Crown of Gondor [0,+35]
Dropped by Kavlax the Many-Headed at 4350 feet (level 87).
Provides resistance to lightning, fire, poison, light.
Provides protection from fear.
Cannot be harmed by acid, electricity, fire, cold.
Sustains constitution.
Prevents paralysis.
When activated, it reveals to you the extent of an item's magical
powers.
Takes 211 to 234 turns to recharge at your current speed.
Your chance of success is 79.8%
Cheap plastic imitation !Leave a comment:
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This one should activate for "opera singing"...
Code:the Arkenstone of Carmen <+3> Found lying on the floor in a vault at 4950 feet (level 99). Provides resistance to acid, cold, sound, disenchantment. Cannot be harmed by acid, lightning, fire, cold. Radius 3 light. When activated, it completely lights up and magically maps the current level, and detects all doors, stairs and traps in the immediate area every 38 to 75 turns at your current depth.
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reforged lance (poscheng)
I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.
Wielded it comes out as this:
Code:Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19) Accuracy Weight : 60.4 lbs AC Hit To Hit : 16 + 70 = 86 25 91% To Dam : 19 + 94 = 113 50 88% Blows : 2.18 75 84% Damage 100 80% Crits : 2.71x 125 77% Normal : 590 (298-882) [2.71x] 150 73% Human : 1108 (377-1839) [6.77x] 175 69% Trolls : 1282 (405-2160) [8.13x] 200 66%
(edit) Does ?mundanity reset Weight? I've got one plus ? Weapon brandingLast edited by Thraalbee; January 5, 2015, 18:21.Leave a comment:
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Man, this thing doesn't slay giants or have a lightning brand. Pathetic!
Code:the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1> Dropped by Scatha the Worm at 2350 feet (level 47). +2 strength, dexterity, infravision. Slays animals, evil creatures, undead, orcs, trolls, dragons. *Slays* demons. Branded with weak acid, weak frost, weak venom, flames. Provides resistance to lightning. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Speeds regeneration. Grants the ability to see invisible things. Radius 1 light.
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Not even a randart, but as memorable early game finds go...
Code:an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2> Found lying on the floor at 300 feet (level 6). +2 attack speed. Combat info: 3.1 blows/round. With +4 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 72.5.
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Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.Leave a comment:
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