Body armor, and it was one of the big ones (deathwreaker or bladeturner base, dont recall which).
Its a project where some character died, I checked the artifact list and made a new one with same artifacts, playing till I found all the goodies. In a normal playthrough you dont get such a setup :P
Nonetheless, it was fun.
memorable randarts
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High-dice extra blow weapons can still be rather good even without any other bonuses, and MoD has inherit slay undead.Leave a comment:
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Yeah, the demon damage is nice, but you can't ignore the Acid Brand. Hi sauron!Leave a comment:
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Since we compare MoD lengths, lemme show mine:
a) the Mace of Disruption of Oiontana (11d8) (+13,+13) {!k}
Found lying on the floor in a vault at 4900 feet (level 98).
Slays animals, undead.
*Slays* demons.
Branded with weak acid.
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
7.0 blows/round.
Average damage/round: 1491 vs. animals, 1491 vs. creatures not
resistant to acid, 1958.6 vs. undead, 2894.5 vs. demons, and
1023.4 vs. others.
Alas, no slay evil, and also its Feanor not Deathwreaker. It started out with crappy damage enchantment, I got it up to +13 with scrolls.
Without the +2 off weapon blows, it would be about 1065 acid, 1477 demon, 730 other.Leave a comment:
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Wow, with 5 blows/round and no other sources of +damage, you'd be doing 5*(10d8+44) ~= 445 damage/round vs. evil. Which doesn't sound like much, but you'd assuredly have more +damage somewhere on you (if nothing else, your STR score should be good for another +15 or so).
The dual immunities, useful resists, and other abilities are just icing on the cake, really.
And check out the activation!Leave a comment:
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Wow, with 5 blows/round and no other sources of +damage, you'd be doing 5*(10d8+44) ~= 445 damage/round vs. evil. Which doesn't sound like much, but you'd assuredly have more +damage somewhere on you (if nothing else, your STR score should be good for another +15 or so).
The dual immunities, useful resists, and other abilities are just icing on the cake, really.Leave a comment:
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I see your Mace of Disruption, and I give you...
Code:the Mace of Disruption 'Belfaur' (5d8) (+9,+44) [+28] <+3> ---------------------------------------------------------- +3 intelligence, wisdom. +15% to searching. Slays animals, evil creatures, undead, orcs, giants. *Slays* dragons, demons, undead. Branded with frost. Provides immunity to acid, fire. Provides resistance to poison, dark, nexus, nether. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Prevents paralysis. When activated, it raises your dexterity at the expense of a random attribute. Takes 205 to 325 turns to recharge.
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Very nice randart set in my last game, which went on to be my second ever winner. Managed to get three immunities and all protections and resistances covered apart from chaos (and feather falling, tragically), and this was the weapon I was wielding against Morgoth:
Code:the Mace of Disruption of Aradamlor (6d8) (+5,+20) <+2> ------------------------------------------------------- +2 infravision. +10% to searching. Slays evil creatures, undead, orcs, trolls. *Slays* demons, undead. Branded with weak venom, lightning, flames. Provides resistance to acid, lightning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. Min Level 84, Max Level 127, Generation chance 3, Power 586, 40.0 lbs Based on Deathwreaker.
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I'll take +3 charisma over +3 attacks any day. (It's 3.5-dev-somethingorother, so no charisma anywhere.)
That's not even close being the best Bladeturner-variant on this thread, but I just love those random activations. I'm quite cautious and slow player, but if I'd find an artifact with Deep Descent as an activation, I'd spam that bastard like there's no tomorrow.Leave a comment:
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