memorable randarts

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  • Nomad
    replied
    Code:
    a) the Lance 'Rialdir' (6d8) (+11,+15)
         Dropped by Orfax, Son of Boldor at 500 feet (level 10).
         
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         1.1 blows/round.
         With +5 STR and +0 DEX you would get 1.3 blows
         With +0 STR and +1 DEX you would get 1.3 blows
         Average damage/round: 57.
    ...That's a lotta damage dice to have on a weapon dropped at 500'.

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  • Estie
    replied
    Originally posted by donalde
    I think extra shots and extra blows should come only from rings or from gloves
    I understand the feeling, however things like that make for a boring itemisation mini-game.
    Currently, even with randarts the optimal setups look very much alike:
    1 speed ring, 1 damage ring, speed boots, whatever damage mods you can get in other slots while maintaining vitals such as ESP or poison resistance.

    ESP can come from many sources (ego items, not artifacts; ESP in otherwise useful artifacts is rare) so that makes for somewhat of a variation. Id prefer much, much more of it though rather than less.

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  • donalde
    replied
    Originally posted by Derakon
    Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.
    I play angband-v3.5-dev-443-gc244371, if that has anything to do with this issue.

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  • Derakon
    replied
    Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.

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  • donalde
    replied
    Originally posted by PowerWyrm
    Am I the only one to think that extra shots on anything other than a shooter feels really WRONG???
    I think extra shots and extra blows should come only from rings or from gloves

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  • PowerWyrm
    replied
    Am I the only one to think that extra shots on anything other than a shooter feels really WRONG???

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  • donalde
    replied
    My HT Ranger (clvl 28, dlvl 30) was wearing long bow of power (+16, +15), doing decent damage with 2 shots / round. Then Mim dropped this game changer:

    Code:
    i) the Wicker Shield of Idrimlaid [2,+16] <+2>
         Dropped by Mîm, Betrayer of Turin at 1500 feet (level 30).
         
         +2 shooting speed.
         Provides resistance to fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.
    I think that is best shield I have seen for ranger...

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  • Estie
    replied
    Originally posted by PowerWyrm
    That's sick. What does provide +2 EA? Gloves?
    Body armor, and it was one of the big ones (deathwreaker or bladeturner base, dont recall which).



    Its a project where some character died, I checked the artifact list and made a new one with same artifacts, playing till I found all the goodies. In a normal playthrough you dont get such a setup :P

    Nonetheless, it was fun.

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  • Timo Pietilä
    replied
    Originally posted by Philip
    Yeah, the demon damage is nice, but you can't ignore the Acid Brand. Hi sauron!
    When Rings of Acid still gave you brand I usually used that and MoD or BoC of Fury +2 against Sauron. 1000+ damage was not uncommon even with Priest. Against Morgoth there was some competition from other weapons, but not much (fury weapons had +25+ to_dam usually).

    High-dice extra blow weapons can still be rather good even without any other bonuses, and MoD has inherit slay undead.

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  • PowerWyrm
    replied
    Originally posted by Estie
    Without the +2 off weapon blows, it would be about 1065 acid, 1477 demon, 730 other.
    That's sick. What does provide +2 EA? Gloves?

    Leave a comment:


  • Philip
    replied
    Yeah, the demon damage is nice, but you can't ignore the Acid Brand. Hi sauron!

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  • Timo Pietilä
    replied
    Originally posted by Estie
    2894.5 vs. demons
    Balrog of Moria: Feel my wrath!
    You: *WHACK*
    Balrog: That's just unfair. <dies>

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  • MattB
    replied
    Originally posted by Estie
    Since we compare MoD lengths, lemme show mine:
    Alright, I'll admit it: your one's bigger than my one.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    You don't need Slay Evil when you have 11d8 base damage dice...
    Since normal MoD dice is 5d8 that's 2x slay everything and then some.

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  • Derakon
    replied
    You don't need Slay Evil when you have 11d8 base damage dice...

    Leave a comment:

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