memorable randarts

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  • donalde
    replied
    Originally posted by Derakon
    Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.
    I play angband-v3.5-dev-443-gc244371, if that has anything to do with this issue.

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  • Derakon
    replied
    Well, that's random artifacts for you. They're random. Off-weapon blows, and off-launcher shots, are both really powerful, though, which means that the artifact ought not to have many other abilities even if it's based on a powerful standard artifact. Frankly I'm kind of surprised we're still seeing +2 shots on randarts.

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  • donalde
    replied
    Originally posted by PowerWyrm
    Am I the only one to think that extra shots on anything other than a shooter feels really WRONG???
    I think extra shots and extra blows should come only from rings or from gloves

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  • PowerWyrm
    replied
    Am I the only one to think that extra shots on anything other than a shooter feels really WRONG???

    Leave a comment:


  • donalde
    replied
    My HT Ranger (clvl 28, dlvl 30) was wearing long bow of power (+16, +15), doing decent damage with 2 shots / round. Then Mim dropped this game changer:

    Code:
    i) the Wicker Shield of Idrimlaid [2,+16] <+2>
         Dropped by Mîm, Betrayer of Turin at 1500 feet (level 30).
         
         +2 shooting speed.
         Provides resistance to fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.
    I think that is best shield I have seen for ranger...

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  • Estie
    replied
    Originally posted by PowerWyrm
    That's sick. What does provide +2 EA? Gloves?
    Body armor, and it was one of the big ones (deathwreaker or bladeturner base, dont recall which).



    Its a project where some character died, I checked the artifact list and made a new one with same artifacts, playing till I found all the goodies. In a normal playthrough you dont get such a setup :P

    Nonetheless, it was fun.

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  • Timo Pietilä
    replied
    Originally posted by Philip
    Yeah, the demon damage is nice, but you can't ignore the Acid Brand. Hi sauron!
    When Rings of Acid still gave you brand I usually used that and MoD or BoC of Fury +2 against Sauron. 1000+ damage was not uncommon even with Priest. Against Morgoth there was some competition from other weapons, but not much (fury weapons had +25+ to_dam usually).

    High-dice extra blow weapons can still be rather good even without any other bonuses, and MoD has inherit slay undead.

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  • PowerWyrm
    replied
    Originally posted by Estie
    Without the +2 off weapon blows, it would be about 1065 acid, 1477 demon, 730 other.
    That's sick. What does provide +2 EA? Gloves?

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  • Philip
    replied
    Yeah, the demon damage is nice, but you can't ignore the Acid Brand. Hi sauron!

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  • Timo Pietilä
    replied
    Originally posted by Estie
    2894.5 vs. demons
    Balrog of Moria: Feel my wrath!
    You: *WHACK*
    Balrog: That's just unfair. <dies>

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  • MattB
    replied
    Originally posted by Estie
    Since we compare MoD lengths, lemme show mine:
    Alright, I'll admit it: your one's bigger than my one.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    You don't need Slay Evil when you have 11d8 base damage dice...
    Since normal MoD dice is 5d8 that's 2x slay everything and then some.

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  • Derakon
    replied
    You don't need Slay Evil when you have 11d8 base damage dice...

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  • Estie
    replied
    Since we compare MoD lengths, lemme show mine:

    a) the Mace of Disruption of Oiontana (11d8) (+13,+13) {!k}
    Found lying on the floor in a vault at 4900 feet (level 98).

    Slays animals, undead.
    *Slays* demons.
    Branded with weak acid.
    Cannot be harmed by acid, electricity, fire, cold.

    Combat info:
    7.0 blows/round.
    Average damage/round: 1491 vs. animals, 1491 vs. creatures not
    resistant to acid, 1958.6 vs. undead, 2894.5 vs. demons, and
    1023.4 vs. others.

    Alas, no slay evil, and also its Feanor not Deathwreaker. It started out with crappy damage enchantment, I got it up to +13 with scrolls.

    Without the +2 off weapon blows, it would be about 1065 acid, 1477 demon, 730 other.

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  • MattB
    replied
    Originally posted by Derakon
    Wow, with 5 blows/round and no other sources of +damage, you'd be doing 5*(10d8+44) ~= 445 damage/round vs. evil. Which doesn't sound like much, but you'd assuredly have more +damage somewhere on you (if nothing else, your STR score should be good for another +15 or so).

    The dual immunities, useful resists, and other abilities are just icing on the cake, really.
    And don't forget the fact that it's a blessed blunt weapon, which is handy.
    And check out the activation!

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