memorable randarts
Collapse
X
-
I was expressing my disappointment of this unusual find and the situation that I never want to wear purely AC over other magical properties like elvenkind. Judging by ladder dumps, this is an opinion shared by everyone. It is an old topic and has come up many times in the past. There have been many suggestions, discussions and debates, sometimes heated, because the game is close to our hearts. Is this forum no longer a place for that kind of exchange ? -
Leave a comment:
-
Another nice warrior find... only missing Slay Evil.
a) the Mace of Disruption of Harion (11d8) (+12,+24) [+10] <+2>
Found lying on the floor in a vault at 3700 feet (level 74)
+2 intelligence.
Slays dragons (powerfully), demons (powerfully), undead.
Branded with lightning.
Provides resistance to light.
Provides protection from fear.
Cannot be harmed by acid, fire.
Grants the ability to see invisible things. Blessed by the gods
(combat bonuses for holy casters). Aggravates creatures nearby.
When activated, it heals 500 hit points, heals cut damage, and
cures stunning.
Takes 433 to 532 turns to recharge at your current speed.
Your chance of success is 95.2%
Combat info:
5.2 blows/round.
Average damage/round: 2048.6 vs dragons and demons, 1368.2 vs
undead and creatures not resistant to lightning, and 687.9 vs.
others.Leave a comment:
-
the Dagger of Gauras (1d4) (+14,+9)
Dropped by Mughash the Kobold Lord at 1350 feet (level 27)
Cannot be harmed by Acid.
Combat info:
5.0 blows/round.
With +0 STR and +1 DEX you would get 5.2 blows
Average damage/round: 116.
Averag thrown damage: 35.5.Leave a comment:
-
the Adamantite Plate Mail of Iandilmin (-4) [80,+50]
Found lying on the floor in a vault at 3000 feet (level 60)
Provides resistance to nexus.
Cannot be harmed by acid.
Thats 130 AC and not much else. Too bad AC is worth almost nothing.Leave a comment:
-
-
Not too shabby!
p) the Pair of Steel Shod Boots 'Ainath' [7,+10] <+11>
Found lying on the floor in a vault at 3650 feet (level 73)
+11 speed.
Provides resistance to acid, cold.
Cannot be harmed by acid, fire.
Grants telepathy. Prevents paralysis.Leave a comment:
-
.....
....
...
..
.
Originally posted by helge kåre fauskanger quoting lotr"concerning this thing [the ring], my lords, you now all know enough for the understanding of our plight, and of sauron’s. [...] if it is destroyed, then he will fall; and his fall will be so low that none can foresee his arising ever again. For he will lose the best part of the strength that was native to him in his beginning, and all that was made or begun with that power will crumble, and he will be maimed for ever, becoming a mere spirit of malice that gnaws itself in the shadows, but cannot again grow or take shape. And so a great evil of this world will be removed."Leave a comment:
-
Leave a comment:
-
-
-
*Grotug bows before the God of Angband.*
I keep playing Ranger to get an insane launcher, but I only get good or very good launchers, but no broken launchers. That Mace is the absolute dream. Like the perfect weapon. High dice, high enchantment, and all the slays. When a weapon doesn't hold back in any metric of damage. Even a mage could rearrange their kit to kill morgoth with that.Leave a comment:
-
*Grotug bows before the God of Angband.*
I keep playing Ranger to get an insane launcher, but I only get good or very good launchers, but no broken launchers. That Mace is the absolute dream. Like the perfect weapon. High dice, high enchantment, and all the slays. When a weapon doesn't hold back in any metric of damage. Even a mage could rearrange their kit to kill morgoth with that.Leave a comment:
-
Same character, playing a warrior...I mean, what even is this?!!!!
a) the Mace of Disruption of Elpel (5d8) (+20,+30) [+2] <+5, +2> (charging)
Dropped by Pazuzu, Lord of Air, at 4400 feet (level 88)
+5 intelligence.
+2 extra blows.
Slays undead (powerfully), dragons (powerfully), demons
(powerfully), trolls, animals, evil creatures.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Sustains your life force.
When activated, it destroys an area around you in the shape of a
circle radius 15, and blinds you for 1d10+10 turns.
Takes 343 to 420 turns to recharge at your current speed.
Your chance of success is 92.0%
Combat info:
7.2 blows/round.
Average damage/round: 1561.5 vs undead, dragons, and demons,
1149.3 vs trolls, 943.2 vs animals and evil creatures, and 737.1
vs. others.Leave a comment:
-
And again, same character as the last two...3 immunities on one ring! V4.2.5
x) the Band 'Tirmen' <+3>
Found lying on the floor in a vault at 4600 feet (level 92)
+3 wisdom.
+3 constitution.
+3 stealth.
Provides immunity to acid, lightning, cold.
Provides resistance to poison, nether, disenchantment.
Provides protection from fear.
Cannot be harmed by lightning.
Slows your metabolism. Grants the ability to see invisible
things. Prevents paralysis.
When activated, it heals 1200 hit points, cut damage, and cures
stunning, poisoning, blindness, and confusion.
Takes 573 to 772 turns to recharge at your current speed.
Your chance of success is 95.7%Leave a comment:
Leave a comment: