The Angband Ladder: Narion, King of Arda, Ent Loremaster by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Narion, King of Arda   Age                281       STR:     40       
 Sex   : Male                   Height              84       INT:     40       
 Race  : Ent                    Weight              95       WIS:     36       
 Class : Loremaster             Social Class        34       DEX!     33       
 Body  : Glaurung, Father of the Dragons                     CON:     40       
 God   : Melkor Bauglir                                      CHR:     31       
                                                                               
 + To Melee Hit          76 Level             43    Max Hit Points      1599   
 + To Melee Damage      218 Experience   4830349    Cur Hit Points      1579   
 + To Ranged Hit         76 Max Exp      4830349    Max SP (Mana)         36   
 + To Ranged Damage       0 Exp to Adv.  5250000    Cur SP (Mana)         25   
   AC                165+97 Gold         1016980    Piety               4009   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Very Good    Mel.dmg/Rnd:  22-2200   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 170 feet  
                                                       Tactic:       furious   
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have green skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is Glaurung, Father of the Dragons.
 You are currently on level 69 of Angband.
 You have defeated 4009 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 18 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    efghijkmnosz{@              
        Add Str   : 35......5.....              
        Add Int   : .548...3......              
        Add Wis   : .5.....3......              
        Add Dex   : .54...........              
        Add Con   : 35........7...              
        Add Chr   : 35.....3......              
        Mul Mana  : .+............              
        Mul SPower: .+............              
        Add Stea. : ........54....              
        Add Sear. : 3........47...              
        Add Infra : ........5.7...              
        Add Tun.. : ........5.....              
        Add Speed : .5.8..........              
        Add Blows : ....22........              
        Sust Str  : .+............              
        Sust Int  : .+.+..........              
        Sust Wis  : .+............              
        Sust Dex  : .+............              
        Sust Con  : .+............              
        Sust Chr  : .+............              
        Invisible : .+............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .+...........+              
        Hold Life : ..............              
        Imm Acid  : .*......+.....              
        Imm Elec  : .*......+.....              
        Imm Fire  : **......+.+..+              
        Imm Cold  : .*............              
        Res Pois  : .+.+....+....+              
        Res Fear  : ..+...........              
        Res Lite  : ..............              
        Res Dark  : ...+..........              
        Res Blind : .++.......+...              
        Res Conf  : ...+..........              
        Res Sound : ..............              
        Res Shard : ..............              
        Res Neth  : .+............              
        Res Nexus : ..+...........              
        Res Chaos : ..............              
        Res Disen : .+............              
        AntiMagic : ......+.......              
        Levitate  : ..+..........+              
        See Invis : ++........+...              
        Regen     : .++...........              
        Activate  : ++............              
        Drain Exp : .+............              
        Cursed    : .+............              
        Hvy Curse : .+............              
        Prm Curse : .+............              
        Fly       : +.............              
        Troll.ESP : ..........+...              
        Dragon.ESP: ..........+...              
        Animal.ESP: ........+.....              
        TLord.ESP : +.............              
        Full ESP  : .+........+...              

Skills (points left: 0)
 - Combat                                        43.560 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      47.800 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         01.020 [0.600]
          . Magic-Device                         11.000 [1.000]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.100 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  20.600 [0.700]
          . Possession                           40.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Tree walking


  [Character Equipment]

e) The Ring of Flare (+3)
        It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Ring 'Oharth' (+14,+10) (+4)
    It increases your intelligence and dexterity by 4.
    It makes you completely fearless.  It provides resistance to blindness
     and nexus.  It allows you to levitate.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Ring of Berchad (+8)
    It 
    increases your intelligence and speed by 8.  It sustains your 
    intelligence.  It provides resistance to poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
i) a Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
j) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed
     by 2.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Anti-Magic {100% off}
    It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Cloak [4,+8] (+4 to stealth)
s) a Dwarven Steel Helm of Seeing [6,+10] (+7 to searching)
    It increases your constitution, searching and 
    infravision by 7.  It provides resistance to fire and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
z) a Silent watcher (718 hp)
{) (nothing)


  [Character Inventory]

a) a Corrupted Tome of Melkor
b) The Mirror of Alternate Dimensions {Cure Insanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Benetar's Death Ray Experiment {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Bullywug on level 15 of The Old Forest.
d) 14 Lembases
e) 2 Potions of Speed {25% off}
f) a Scroll of Word of Recall
g) 3 Scrolls of Identify
h) a Scroll of *Identify*
i) a Copper Rod of Capacity of Illumination (40/40)
    
    It can hold more mana.  
    You bought it from the Black Market.
j) an Iron Rod of Cheapness of Trap Location (50/50)
    It can cast spells for a lesser
    mana cost.  
    You bought it from the Black Market.
k) a Moonstone Rod of the Istari of Disarming (150/150)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
l) a Golden Rod of Perception (125/125)
m) a Wand of Teleport Away[6|35] (1 charge)
n) a Staff of Shake[3|14] of Plenty (11 charges)
o) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
p) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Unholy Tome of the Hellflame
b) 18 Lembases
c) 6 Sprigs of Athelas
d) 3 Morphic Oils of Spider
e) 10 Potions of Cure Insanity
f) a Silver Rod of Cheapness of Nothing (100/100)
g) a Golden Rod of the Istari of Nothing (250/250)
h) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) an Adamantite Rod of Nothing (200/200)
j) a Rod Tip of Healing (120 Mana to cast)
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Iron Crown of Anacirien [0,+11]
    It sustains your strength and 
    intelligence.  It makes you completely fearless.  It provides
    resistance to dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Iron Helm 'Sulon' [5,+5]
    It provides light (radius 2) forever.  It
    sustains your wisdom.  It provides resistance to poison and sound.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
p) The Set of Leather Gloves 'Drodon' (+1,+9) [1,+17]
    It sustains your intelligence, wisdom, dexterity and constitution.  
    It provides immunity to paralysis.  It provides resistance to acid.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
q) a Pair of Hard Leather Boots of Stability [3,+6]
    It provides resistance to nexus.  It allows
    you to levitate.  
    You bought it from the Armoury.


  [Home Inventory - Gondolin ]

a) The Ring of Rodros (+5)
    It increases your strength, 
    intelligence, constitution and stealth by 5.  It provides resistance 
    to chaos.  It allows you to fly.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
b) The Ring 'Eldornin' (+2)
    It increases your strength, intelligence, constitution and 
    infravision by 2.  It sustains your strength.  It provides resistance 
    to cold, poison, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Ring of Ranwe (+12 to accuracy)
    It
    sustains your intelligence, wisdom and dexterity.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature black dragon in a hill.
d) a Ring of Slaying (+14,+14)
    
    You bought it from the Black Market.
e) a Ring of Slaying (+10,+11)
    
    You bought it from the Black Market.
f) a Ring of Slaying (+13,+5)
    
    You bought it from the Black Market.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
h) The Amulet 'Nengrien' (+4 to infravision)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and infravision by 4.  It sustains your 
    intelligence and dexterity.  It provides resistance to electricity, 
    poison, confusion, sound, shards, nexus, chaos and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
j) an Amulet of Weaponmastery (+4,+4) [+4] (+2)
k) The Small Leather Shield of Einath [2,+7]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to acid, fire, cold, dark, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
l) The Large Leather Shield of Hebor [4,+12]
    It sustains your wisdom.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining, light, confusion and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to dark and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Paths of the Dead.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Pair of Hard Leather Boots of Elyaval [3,+8]
    It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
s) a Gnomish Shovel of Digging (+4,+4) (+4)
    It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Bow 'Vathil' (x4) (+21,+22) (+1 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 1.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) 30 Silver Arrows (3d4) (+6,+5)
v) a Dragon Horn (+3)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
w) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Lothlorien ]

a) a Scroll of Genocide
b) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 1.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Sheaf Arrow of Rhungon (1d5) (+11,+10)
    It does extra damage from acid and 
    electricity.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord in a deep water area.



Posted on 22.1.2010 21:04

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On 22.1.2010 21:04 therealmatrix@hotmail.com wrote:
It's been a while since I tried a Possessor. This was fun, but doomed to failure. Just got killed in Angband on a Greater Q quest and brought back to life by the Ring but with half the amount of HP.

Went: Wyvern - Cyclops - Urgard Loke - Ulik - Neocromancer of DG - and finally to Glaurung.

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