The Angband Ladder: Parasite, Ent Loremaster by <th_sly@hotmail.com>
[ToME 2.3.1 Character Sheet] Name : Parasite Age 299 STR: 40 Sex : Male Height 110 INT: 21 Race : Ent Weight 131 WIS! 30 Class : Loremaster Social Class 13 DEX: 23 Body : The Necromancer of Dol Guldur CON: 40 God : Melkor Bauglir CHR! 36 + To Melee Hit 45 Level 43 Max Hit Points 3026 + To Melee Damage 57 Experience 5239535 Cur Hit Points 3026 + To Ranged Hit 55 Max Exp 5239535 Max SP (Mana) 19 + To Ranged Damage 14 Exp to Adv. 5250000 Cur SP (Mana) 19 AC 110+173Gold 2395580 Piety 116832 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Very Good Blows/Round: 9 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 531-2313 Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet Tactic: confident Explor: running (Character Background) You are of the second generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 26 (1300') Your body is The Necromancer of Dol Guldur. You are currently in the town of Lothlorien. You have defeated 11662 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : ....2...4.2....+ Add Int : .........2.....+ Add Wis : .........2.....+ Add Con : ....2...4......+ Add Chr : ..25...........+ Add Stea. : .......4........ Add Sear. : ..25...4........ Add Tun.. : ..............5. Add Speed : .*...1.......... Add Blows : ..2............. Sust Str : ....+........... Sust Int : ................ Sust Wis : ................ Sust Dex : ..+............. Sust Con : ....+........... Sust Chr : ................ Invisible : ..++...........+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ....+...+......+ Hold Life : .....+.......... Imm Acid : ........*....... Res Elec : ...............+ Imm Fire : .+.............* Res Cold : ...+...........+ Res Pois : ...+............ Res Fear : ...++........... Res Lite : ................ Res Dark : ...+............ Res Blind : ...+.....+...... Res Conf : ..++....+......+ Res Sound : ...+....+....... Res Shard : ........+....... Res Neth : ..+............. Res Nexus : ..........+..... Res Chaos : ...+....+....... Res Disen : ....+....+...... Levitate : ...+............ Lite : .....+.......... See Invis : .+...+.......... Digestion : ..+............. Regen : ...+............ Activate : .+...+.......... Drain Exp : ..++............ Cursed : ..++............ Hvy Curse : ..++............ Orc.ESP : ........++...... Troll.ESP : .........+...... Evil.ESP : .........+...... Skills (points left: 0) - Combat 19.900 [0.700] . Weaponmastery 00.700 [0.700] . Archery 00.800 [0.700] . Barehand-combat 47.800 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 03.600 [0.700] . Stealth -2.-900 [0.700] . Disarming 03.600 [0.700] - Magic 01.692 [0.600] . Magic-Device 16.500 [1.000] . Udun 00.000 [0.400] - Spirituality 16.180 [0.700] . Prayer 12.000 [0.500] . Mindcraft 01.700 [0.500] . Music 00.000 [0.300] - Monster-lore 20.140 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 47.900 [0.700] . Possession 47.500 [0.500] . Symbiosis 02.500 [0.500] . Mimicry 00.000 [0.500] Abilities * Tree walking [Fates] You are fated to die on level 1. You are fated to find a Cord Armour on level 1. [Character Equipment] a) (nothing) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 65 of Dol Guldur. e) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your charisma, searching and attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to confusion and nether. It slows your metabolism. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 43 of Moria. f) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your charisma and searching by 5. It makes you invisible. It makes you completely fearless. It provides resistance to cold, poison, dark, blindness, confusion, sound and chaos. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of Weaponmastery (+3,+6) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Wyrm of Thunder on level 68 of Dol Guldur. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . n) (nothing) o) an Elven Cloak [4,+11] (+4 to stealth) p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 67 of Dol Guldur. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. u) a Set of Leather Gloves of Power (+5,+5) [1,+8] (+2) It increases your strength by 2. It provides resistance to nexus. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 43 of Moria. x) (nothing) z) (nothing) {) (nothing) |) a Shovel of Digging (+5) [Character Inventory] a) 12 Potions of Cure Critical Wounds b) 11 Scrolls of Satisfy Hunger {25% off} c) a Wooden Rod of Trap Location (10/10) {@z1} d) a Mithril Rod of Enlightenment (160/160) e) a Mithril Rod of Recall (160/160) f) a Staff of Identify[9|35] (9 charges) g) The Ring 'Ormar' (+15 to damage) (+5) It increases your wisdom by 5. It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, blindness, confusion, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 21 of Orc Cave. h) Eol, the Dark Elf's corpse i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 48 of Moria. b) 6 Sprigs of Athelas c) 19 Potions of Corruption d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Dol Guldur. e) a Rod Tip of Trap Location (8 Mana to cast) f) The Ring 'Amaromin' (+3) It increases your strength, dexterity, charisma and infravision by 3. It sustains your charisma. It provides resistance to acid, confusion and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 60 of Dol Guldur. g) an Amulet of Resistance h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Snakeskin Cloak of Aman [1,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Cloak of Mist of Aman [1,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . q) a Player corpse [Home Inventory - Gondolin ] a) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. c) a Wooden Boomerang of *Slay Animal* (1d8) (+5,+2) (+1 to stealth) It increases your intelligence and stealth by 1. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. It was given to you as a reward. d) Orfax, Son of Boldor's corpse It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spirit naga on level 32 of Mirkwood. b) 10 Potions of Cure Insanity c) 12 Potions of Healing d) 3 Potions of *Healing* e) a Potion of Life f) 4 Potions of Enlightenment g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Perception (20 Mana to cast) i) a Rod Tip of Enlightenment (40 Mana to cast) j) a Rod Tip of Detection (80 Mana to cast) k) a Rod Tip of Teleport Other (60 Mana to cast) l) a Rod Tip of Disarming (50 Mana to cast) m) The Ring of Power of Adunaphel the Quiet (+3 to speed) It increases your strength, intelligence, dexterity, speed and attack speed by 3. It makes you invisible. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to cold, light, shards and disenchantment. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 64 of Dol Guldur. n) an Indestructible Ring of Speed (+7) o) an Indestructible Ring of Speed (+6) It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Dol Guldur. p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 61 of Dol Guldur. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 57 of Dol Guldur. r) The Augmented Chain Mail 'Monwe' (-2 to accuracy) [16,+12] It sustains your wisdom. It provides immunity to cold. It provides resistance to life draining, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 30 of Mirkwood. s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient multi-hued dragon on level 60 of Dol Guldur. t) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 66 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) Boldor, King of the Yeeks's raw meat b) The Icky Queen's raw meat |
Posted on 24.5.2005 09:06
7465. on the Ladder (of 19090)
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