The Angband Ladder: Mr Gigas, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Mr Gigas               Age                 74       STR:  18/73       
 Sex   : Neuter                 Height              71       Int:     11     15
 Race  : Spectre Troll          Weight             333       Wis:      6  18/20
 Class : Loremaster             Social Class         1       DEX:     18       
 Body  : Great Wyrm of Power                                 CON:  18/30       
 God   : Tulkas                                              Chr:      3      3
                                                                               
 + To Melee Hit          61 Level             41    Hit Points     3961/  3961 
 + To Melee Damage       87 Experience   3483989    Spell Points     17/    17 
 + To Ranged Hit         61 Max Exp      3483989    Sanity         -106/   190 
 + To Ranged Damage       0 Exp to Adv.  3855000    Piety                 3741 
   AC                181+92 Gold          172977    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  801-2583  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          puke yellow eyes, oily sea-weed green hair, and green                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Great Wyrm of Power.
 You have defeated 1284 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed one princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by an Ent on level 70 of Paths of the Dead.
Your color constantly changes.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently good.
You are surrounded by a chilly aura.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to plasma.
You are resistant to disease.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe acid.
You can breathe electricity.
You can breathe fire.
You can breathe cold.
You can breathe poison.
You can breathe nether.
You can breathe light.
You can breathe darkness.
You can breathe confusion.
You can breathe sound.
You can breathe chaos.
You can breathe disenchantment.
You can breathe nexus.
You can breathe time.
You can breathe inertia.
You can breathe gravity.
You can breathe shards.
You can breathe plasma.
You can breathe force.
You can breathe mana.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can breath fire.
You can sense what is beyond walls.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are unlucky.
You know everything.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your attack speed is affected by your equipment.


                    efghijkmnosz{@              
        Add Str   : ......2.......              
        Add Int   : .......3......              
        Add Wis   : .......3......              
        Add Con   : ......2.......              
        Add Chr   : .......3......              
        Add Stea. : ........2.....              
        Add Blows : 2.............              
        Sust Str  : ......+.......              
        Sust Int  : ..............              
        Sust Wis  : ..............              
        Sust Dex  : ..............              
        Sust Con  : ......+.......              
        Sust Chr  : ..............              
        Invisible : .......+......              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : ......+......+              
        Hold Life : ..............              
        Res Acid  : ........+....+              
        Res Elec  : ........++...+              
        Res Fire  : ........+....+              
        Res Cold  : ........+....+              
        Res Pois  : ........+....+              
        Res Fear  : ......+.......              
        Res Light : ..............              
        Res Dark  : ..............              
        Res Blind : .......+......              
        Res Conf  : ........+....+              
        Res Sound : ..+...........              
        Res Shard : ..............              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : ........+.....              
        Res Disen : ......+.+....+              
        Aura Fire : .............+              
        Aura Elec : .........+...+              
        Levitate  : .............+              
        Lite      : ..........+...              
        Activate  : ..........+...              
        Fly       : .............+              
        Orc.ESP   : ........+.....              

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 15)
 - Combat                                        23.400 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      45.800 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         00.120 [0.600]
          . Magic-Device                         01.000 [1.000]
 - Spirituality                                 -02.160 [0.700]
          . Prayer                               01.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.490 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  45.800 [0.700]
          . Possession                           45.500 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 6 of your companions have been killed.

  [Fates]

You are fated to meet a Filthy street urchin on level 19.
You may meet a Mangy-looking leper on level 14.
You may meet a Giant octopus on level 66.


  [Character Equipment]

e) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Black Market.
f) a Ring of Damage (+22)
    
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
g) a Ring of Sound Resistance
    It provides resistance to sound.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
h) an Indestructible Ring of Slaying (+10,+13)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
i) a Ring of Accuracy (+12)
    
    You found it in the remains of a Forest troll in the town of Bree .
j) a Ring of Slaying (+6,+13)
    
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
k) an Indestructible Amulet of Weaponmastery (+6,+4) [+4] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) an Elven Leather Jacket of Resistance (-1 to accuracy) [12,+26] (+2 to
stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, chaos and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
o) a Fur Cloak of Electricity [3,+16] {100% off}
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You stole it from the Black Market.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Tome of the Eternal Flame
b) 2 Tomes of Knowledge
c) a Tome of the Time
d) a Holy Tome of Manwe Sulimo
e) Raal's Tome of Unconventional Warfare
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
f) Tenser's Torch of Spontaneous Combustion
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
g) 11 Potions of Cure Critical Wounds
    
h) a Potion of *Healing*
i) 21 Scrolls of Teleportation
    
j) 9 Scrolls of Word of Recall
    
k) 3 Scrolls of *Identify*
    
l) 4 Scrolls of Trap Detection
    
m) a Scroll of Dispel Undead
n) a Silver Rod of Quickness of Nothing (100/100)
o) a Rod Tip of Enlightenment (40 Mana to cast)
p) 2 Rod Tips of Fire Balls (60 Mana to cast)
q) a Rod Tip of Cold Balls (55 Mana to cast)
r) a Staff of Sense Hidden[1|10] (10 charges)
s) an Amulet of Telepathy
t) an Elven Robe of Resist Cold [2,+13] (+2 to stealth)
u) a Light War Axe of Slay Demon (2d5) (+6,+10)
v) 19 Bolts of Slay Animal (1d5) (+6,+12)
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Bree ]

a) 15 Scrolls of Phase Door
    
b) The Ring of Power of Akhorahil the Blind (+5 to speed)
    It increases your strength, intelligence, searching and speed by 5.  
    It makes you invisible.  It provides resistance to acid, poison, 
    confusion and sound.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
c) The Ring of Power of Akhorahil the Blind (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your wisdom and constitution.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
d) a Ring of Protection [+13]
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Dol
    Guldur.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 70 of Dol Guldur.
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
l) a Large Metal Shield of Resist Fire [5,+4]
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
n) The Iron Helm 'Aegliach' [5,+9]
    It provides light (radius 3) forever.  It sustains your dexterity and 
    charisma.  It provides resistance to confusion and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Dol Guldur.
o) a Vampiric Broken Dagger of *Slay Dragon* (1d1) (+4,+4)(0%) (+0)
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of Dol
    Guldur.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 70 of
    Dol Guldur.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
v) Eol, the Dark Elf's corpse
w) a Leviathan corpse


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 70 of The Sacred
    Land Of Mountains.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of The Sacred Land Of
    Mountains.
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your strength and searching by 4.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    electricity, cold, blindness and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Sustain Strength
f) a Ring of Free Action
g) a Ring of Light and Darkness Resistance
h) 2 Rings of Sound Resistance
i) 2 Rings of Confusion Resistance
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
    Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of The Sacred Land
    Of Mountains.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    The Sacred Land Of Mountains.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Jewel Encrusted Crown of Seeing [0,+7] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 70 of The
    Sacred Land Of Mountains.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Trap Location (8 Mana to cast)
b) a Staff of Reveal Ways[1|33] (10 charges)
c) a Ring of Nether Resistance
d) a Ring of Nexus Resistance
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Young blue dragon in the town of Gondolin
    .
f) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
g) The Phial of Undeath (-5) {cursed}
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) The Heavy Crossbow 'Earaure' (x7) (+10,+19) (+3)
    It increases your strength, intelligence, wisdom, dexterity and 
    constitution by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Illusory
    Castle.
j) a Drum of the Eldar (+3)


  [Home Inventory - Lothlorien ]

a) The Tome of Mr Gigas
b) a Parchment titled ``Household Magic''
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Green glutton ghost in a shallow water
    area.


  [The Mathom-house Inventory - Bree ]

a) 90 Potions of Water Curing {quest}
    
b) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
    It increases your dexterity, constitution and infravision by 2.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to acid, fire and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Dol
    Guldur.
f) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of Dol
    Guldur.
g) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Dol Guldur.
h) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
i) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
j) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .
k) Vort the Kobold Queen's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen in a shallow water
    area.
l) Hobbes the Tiger's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hobbes the Tiger in a shallow water area.
m) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit in a shallow water
    area.
n) Mughash, the Kobold Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 1 of
    Barrow-Downs.
o) Ulik the Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    



Posted on 27.5.2009 04:05
Last updated on 14.6.2009 01:50

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8005. on the Ladder (of 19090)
1399. on the ToME Ladder (of 3155)
12. for this player (

Related screenshots:
Ha! Eol has nothing on me!
Alert! Moldoux detected at 9 o'clock...
Oops, I killed Moldoux...
The Great Wyrm of Power couldn't stand a chance...

Comments

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On 27.5.2009 04:05 Phoenix21692 wrote:
I really like my Elven Leather Jacket of Resistance. I got it from Bert the Stone Troll. As you can see, it also covers resist Chaos, Confusion, and Disenchantment. The RNG is on my side now! :)

On 27.5.2009 04:25 Phoenix21692 wrote:
Eol and Uvatha went down without a hitch. The Ring of Power from Uvatha looks nice with Resist Blindness and Chaos. Pretty soon, I'm going to start some Leviathan hunting.

On 27.5.2009 04:25 Phoenix21692 wrote:
And here's the update.

On 27.5.2009 06:33 Phoenix21692 wrote:
I'm at char lvl 37 and still going strong...

My next stop: Moldoux at 50ft.

On 27.5.2009 07:15 Phoenix21692 wrote:
Yes, you guessed it! I'm possessing the GWoP that I just killed at 50ft. Now, I'm ready to RUMBLE!!

On 27.5.2009 08:03 Phoenix21692 wrote:
Whew! I had a hectic time in Dol Guldur. But now, it's all good. The only problem is that I now have anti-teleportation corruption. So, I better watch out. Also, check out the artifacts I got so far.

On 14.6.2009 01:50 Phoenix21692 wrote:
Got turned into an "unthinking vegetable" while in the Paths of the Dead. Too bad the high HP didn't save me. >:(

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