The Angband Ladder: Sage of Arda, Troll Loremaster by Phoenix21692
[ToME 2.3.4 Character Sheet] Name : Sage of Arda Age 88 STR: 18/67 Sex : Neuter Height 86 INT: 15 Race : Spectre Troll Weight 237 WIS: 18 Class : Loremaster Social Class 4 DEX: 17 Body : Great Wyrm of Power CON: 18/71 God : Yavanna Kementari CHR: 4 + To Melee Hit 21 Level 41 Hit Points -1078/ 3922 + To Melee Damage 35 Experience 3256016 Spell Points 7/ 17 + To Ranged Hit 21 Max Exp 3256016 Sanity 271/ 271 + To Ranged Damage 0 Exp to Adv. 3855000 Piety -3206 AC 197+67 Gold 59207 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Bad Blows/Round: 10 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 370-2350 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Water-Troll Warrior. You have slime green eyes, oily sea-weed green hair, and white ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Illusory Castle: Level 52 (2600') A lost temple: Level 6 (300') Your body was a Great Wyrm of Power. You have defeated 519 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 2 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by activating a death spell on level 67 of Angband. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can sense what is beyond walls. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of orcs. You are very unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your attack speed is affected by your equipment. efghijkmnosz{@ Add Int : .......3...... Add Wis : .......3...... Add Chr : .......3...... Add Stea. : ........2..... Add Sear. : ..5........... Add Blows : 2...22........ Sust Str : ..+...+....... Sust Int : ......+....... Sust Wis : ......+....... Sust Dex : ......+....... Sust Con : ......+....... Sust Chr : ..+...+....... Invisible : ..+........... Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : .............+ Hold Life : ......+....... Res Acid : ........+....+ Res Elec : ........+....+ Imm Fire : ........+....* Res Cold : ........+....+ Res Pois : ........+....+ Res Fear : ..+........... Res Light : .............. Res Dark : .............. Res Blind : .............. Res Conf : .......++....+ Res Sound : ...+.......... Res Shard : .........+.... Res Neth : .............+ Res Nexus : .............+ Res Chaos : ........+..... Res Disen : .............+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Lite : ..........+... Digestion : ......+....... Activate : ........+.+... Drain Exp : ..+........... Cursed : ..+........... Hvy Curse : ..+........... Fly : ........+..... Orc.ESP : ........+..... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 46.500 [0.700] . Weaponmastery 02.500 [0.700] . Archery -00.200 [0.700] . Barehand-combat 45.800 [0.700] - Sneakiness 01.100 [0.700] . Stealth 01.000 [0.700] . Disarming 00.700 [0.700] - Magic 00.084 [0.600] . Magic-Device 03.000 [1.000] - Spirituality -02.300 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 16.510 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 34.600 [0.700] . Possession 44.500 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] 4 of your companions have been killed. [Fates] You are fated to find a Scroll of Phase Door on level 11. [Character Equipment] e) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. f) a Ring of Slaying (+12,+11) g) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Sound Resistance It provides resistance to sound. You bought it from the Magic shop. i) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. j) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Entish Bark of Protection [1,+12] {100% off} It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) a Death mold (1099 hp) {) (nothing) [Character Inventory] a) The Tome of Elven Household Magic b) The Eye of Vecna It can be activated for light absorption every 80 turns. You found it in the remains of a Hezrou on level 67 of Angband. c) Jor's Book of Impossible Occurences d) 2 Sprigs of Athelas e) 34 Potions of Cure Critical Wounds {25% off} f) 2 Potions of Healing g) a Potion of *Healing* h) 19 Scrolls of Teleportation {100% off} i) 20 Scrolls of Satisfy Hunger j) a Silver Rod of Recall (100/100) k) a Golden Rod of the Istari of Disarming (250/250) l) a Wand of Dig[1|1] (14 charges) m) The Ring 'Egloron' [+9] (+4 to stealth) n) The Amulet of Carlammas (+2) o) The Jewel 'Evenstar' (+3) p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) q) an Adamantite Plate Mail of Immunity (-4 to accuracy) [40,+16] r) The Large Leather Shield of the Haradrim [4,+15] (+2) s) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} t) The Metal Cap of Thengel [3,+12] (+3) u) The Metal Cap of Umbar [3,+8] It sustains your intelligence. It provides resistance to electricity, light, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 1 of Barrow-Downs. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) w) The Trident 'Carverim' (1d8) (+15,+12) (+4) [Home Inventory - Bree ] a) a Demonshield [5,+5] b) a Demonhorn [2,+3] It provides light (radius 2) forever. c) Raistlin's Ready Ranger It can be activated for cure confusion every 100 turns. You found it in the remains of a Monastic lich in the town of Minas Anor . d) 2 Rings of Fear Resistance e) a Dwarven Chain Mail (-2) [14,+15] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. f) a Robe of Permanence [2,+11] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken in a deep water area. g) a Set of Gauntlets of Free Action [2,+8] h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) i) Gwaihir the Windlord's corpse j) a Wavelord corpse k) a Leviathan corpse [Home Inventory - Gondolin ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) 4 Sprigs of Athelas c) a Wooden Rod of Nothing (10/10) d) a Silver Rod of Recall (100/100) e) 3 Wands of Dig[1|1] (52 charges) f) The Ring 'Gilth' (+2 to stealth) It increases your strength, stealth and infravision by 2. It sustains your dexterity and charisma. It provides resistance to electricity, fire, confusion and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 1 of Barrow-Downs. g) a Ring of Accuracy (+13) You bought it from the Black Market. h) a Ring of Damage (+20) {25% off} You bought it from the Black Market. i) a Ring of Speed (+5) j) a Ring of Fear Resistance k) an Indestructible Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. m) an Amulet of the Magi (-4,-4) (+2 to searching) {100% off} It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) an Elven Augmented Chain Mail of Resistance (-2 to accuracy) [16,+16] (+3 to st It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 1 of Barrow-Downs. o) The Bar Chain Mail of Redhrel (-2 to accuracy) [18,+8] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, cold, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 1 of Barrow-Downs. p) a Set of Gauntlets of Agility [2,+7] (+5) It increases your dexterity by 5. You found it in the remains of Scatha the Worm on level 1 of Barrow-Downs. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) an Empty Bottle [Home Inventory - Minas Anor ] a) a Silver Rod of Nothing (100/100) b) a Ring of Protection [+13] You bought it from the Magic shop. c) a Ring of Damage (+10) {100% off} You stole it from the Black Market. d) a Dwarven Pick (+3) It increases your ability to tunnel by 3. [Home Inventory - Lothlorien ] a) 13 Potions of Heroism {25% off} b) a Ring of Accuracy (+14) You found it in the remains of a Mature bronze dragon in the town of Gondolin . c) a Dwarven Hard Leather Cap [2,+2] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Lesser kraken in a deep water area. [The Mathom-house Inventory - Bree ] a) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon in The Pits of Angband. b) Itangast the Fire Drake's corpse It cannot be harmed by acid, cold, lightning or fire. c) Smaug the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. |
Posted on 23.11.2007 11:06
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