The Angband Ladder: Miramar, RohanKnight Loremaster by <jellyba@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Miramar                Age                 23       STR:     40       
 Sex   : Female                 Height              42       INT:     23       
 Race  : RohanKnight LostSoul   Weight              72       WIS:     34       
 Class : Loremaster             Social Class         9       DEX:     34       
 Body  : Marilith                                            CON:     40       
 God   : Nobody                                              CHR:     32       
                                                                               
 + To Melee Hit          66 Level             43    Max Hit Points       759   
 + To Melee Damage       65 Experience   5243702    Cur Hit Points       679   
 + To Ranged Hit         69 Max Exp      5243702    Max SP (Mana)         12   
 + To Ranged Damage      15 Exp to Adv.  5460000    Cur SP (Mana)         12   
   AC                104+179Gold          254193                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Poor         Mel.dmg/Rnd:  11d6+715  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          hazel eyes, straight brown hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Marilith.
 You are currently on level 97 of Halls of Mandos.
 You have defeated 2844 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    abcdefghkpqrsuvw|@          
        Add Str   : .....3..4.4.......          
        Add Int   : .....3............          
        Add Wis   : .....3..45........          
        Add Dex   : 3....3............          
        Add Con   : .....3....4.......          
        Add Chr   : .....3..45........          
        Add Sear. : .........5........          
        Add Tun.. : ................7.          
        Add Speed : ....*3*.4.........          
        Add Blows : 3......2..........          
        Slay Anim.: +.................          
        Slay Orc  : +.................          
        Sharpness : +.................          
        Poison Brd: +.................          
        Sust Str  : .....+............          
        Sust Int  : ..................          
        Sust Wis  : .........+........          
        Sust Dex  : .....+...+........          
        Sust Con  : .....+............          
        Sust Chr  : .........+........          
        Invisible : ..................          
        Mul life  : ..................          
        Sens Fire : ..................          
        Reflect   : ..................          
        Free Act  : +....+....+......+          
        Hold Life : .....+............          
        Imm Acid  : .........+*.......          
        Imm Elec  : .....*...+........          
        Imm Fire  : ........+........*          
        Res Cold  : ..................          
        Res Pois  : +....+..+.........          
        Res Fear  : ........+.+.......          
        Res Lite  : ..................          
        Res Dark  : .........+........          
        Res Blind : ..................          
        Res Conf  : ..........+......+          
        Res Sound : ..........+.......          
        Res Shard : ..................          
        Res Neth  : ..................          
        Res Nexus : ..................          
        Res Chaos : ..........+.......          
        Res Disen : .....+..++........          
        Aura Fire : .................+          
        WraithForm: .................+          
        Levitate  : .....+............          
        Lite      : .........+........          
        See Invis : .....+............          
        Digestion : .....+............          
        Regen     : .....+............          
        Activate  : .....+..++........          
        Orc.ESP   : +.........+.......          

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 50)
 - Combat                                        18.150 [0.700]
          . Weaponmastery                        45.200 [0.900]
          . Archery                              01.500 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              -7.000 [0.700]
          . Disarming                            02.000 [0.700]
 - Magic                                         01.008 [0.600]
          . Magic-Device                         25.500 [1.000]
 - Spirituality                                  03.500 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  14.640 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  10.100 [0.700]
          . Possession                           45.500 [0.500]
          . Symbiosis                            10.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) The Dagger of Culma (1d4) (+18,+21) (+6)
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
d) The Sling of the Thain (x6) (+15,+15) (+4)
e) an Indestructible Ring of Speed (+11)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) an Indestructible Ring of Speed (+13)
h) a Ring of Extra Attacks (+2 attacks)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Large Metal Shield of Anarion [5,+20]
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
v) The Set of Gauntlets 'Paurhach' [2,+15]
w) (nothing)
|) a Dwarven Shovel of Digging (+7)


  [Character Inventory]

a) 7 Potions of Healing
b) 2 Scrolls of *Destruction*
c) a Scroll of Genocide
d) a Golden Rod of Charging of Detection (125/125)
e) a Golden Rod of Acid Balls (125/125)
f) an Adamantite Rod of Capacity of Restoration (400/400)
g) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!*!*}
h) an Adamantite Rod of Disarming (200/200)
i) an Adamantite Rod of Simplicity of Perception (144/200)
j) a Ring of See Invisible
k) an Indestructible Ring of Speed (+10)
l) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 97 of
    Halls of Mandos.
m) The Amulet of Ingwe (+3)
n) The Necklace 'Nauglamir' (+3)
o) a Dragon Shield [8,+7]
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
q) a Lead-Filled Mace of Slay Evil (3d4) (+14,+17)
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
t) a Player corpse {!*!*}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Skull druj (1400 hp)
b) an Eye druj (1000 hp)
c) a Greater draconic quylthulg (1492 hp)
d) a Death mold (932 hp)
e) 7 Sprigs of Athelas
f) a Potion of Cure Serious Insanity
g) a Potion of Cure Insanity
h) The Blood of Life
i) a Potion of *Healing*
j) a Potion of Life
k) 4 Potions of Curing
l) The Crumpled Scroll of Mass Resurrection
m) an Adamantite Rod of Nothing (200/200)
n) The Ring of Tulkas (+4)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
p) The Ring of Flare (+3)
q) The Phial of Galadriel (+4)
r) The Star of Elendil (+1)
s) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+28]
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
u) The Shadow Cloak of Egythlon [6,+23] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your wisdom and dexterity.  
    It makes you completely fearless.  It provides resistance to cold, 
    light, dark, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants
    you the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
x) a Maulotaur corpse



Posted on 20.4.2006 14:29

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7470. on the Ladder (of 19097)
1299. on the ToME Ladder (of 3157)

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On 20.4.2006 14:29 jellyba@gmail.com wrote:
Thought this an interesting challange... lost soul never allowed to escape level 98 and 97 of mandros here is how he turned out..the home inventory is from the rod of home summoning

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