The Angband Ladder: Pethead, High-Elf Loremaster by <Makkoan@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Pethead                Age                102       STR: 18/169       
 Sex   : Male                   Height              84       INT! 18/140       
 Race  : High-Elf               Weight             188       WIS! 18/160       
 Class : Loremaster             Social Class        46       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/160       
                                                                               
 + To Melee Hit          -3 Level             41    Hit Points     1293/  1293 
 + To Melee Damage      -54 Experience   3036344    Spell Points    116/   116 
 + To Ranged Hit         -5 Max Exp      3036344    Sanity          538/   538 
 + To Ranged Damage       0 Exp to Adv.  3600000    Piety               -17348 
   AC                41+134 Gold          381025    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  12d4-216  
 Stealth     : Legendary[32]Magic Device: Legendary[20]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, wavy brown hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 64 (3200')
        The Old Forest: Level 13 (650')
        Moria: Level 44 (2200')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1779 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Coire of the 2891st year of the third age.
 You have been adventuring for 156 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.......3......            
        Add Int   : .............3..            
        Add Wis   : 3...............            
        Add Dex   : 3...4..4.3......            
        Add Con   : 32.......3...3..            
        Add Stea. : 3...4..4........            
        Add Infra : ....4...........            
        Add Tun.. : ..............4.            
        Add Speed : ..**4...........            
        Chaotic   : .............+..            
        Slay Demon: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ......+..+.+....            
        Sust Int  : ................            
        Sust Wis  : +..........+....            
        Sust Dex  : ....+....+......            
        Sust Con  : .........+......            
        Sust Chr  : ......+.+.......            
        Invisible : .......+........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +......+........            
        Hold Life : +...............            
        Imm Acid  : +......*.+......            
        Res Elec  : +...............            
        Imm Fire  : *.....*.*.+.....            
        Imm Cold  : +*......*+......            
        Res Pois  : +...+...........            
        Res Fear  : .+....+.++.+....            
        Res Light : +..............+            
        Res Dark  : ......+.++.+....            
        Res Blind : +...............            
        Res Conf  : ........+..+....            
        Res Sound : ...........+....            
        Res Shard : ................            
        Res Neth  : .+.........+....            
        Res Nexus : ....+....+......            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : .....+..........            
        See Invis : +......+.......+            
        Digestion : .........+......            
        Regen     : +...............            
        Activate  : .+........+.....            
        Blessed   : .............+..            
        Climb     : .......+........            

Skills (points left: 36)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        02.000 [0.700]
          . Archery                              03.500 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    45.890 [0.700]
          . Stealth                              45.600 [0.700]
          . Disarming                            01.400 [0.700]
 - Magic                                         01.764 [0.600]
          . Magic-Device                         45.000 [1.000]
 - Spirituality                                  45.300 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  01.000 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            00.000 [0.500]
          . Mimicry                              00.000 [0.500]


  [Character Equipment]

a) a Bastard Sword (*Defender*) (3d4) (+3,-2) [+18] (+3 to stealth) {!*}
        It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 3.  It sustains your wisdom.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, cold, poison, light
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) a Ring of Speed (+13) {!k!d}
    It 
    increases your speed by 13.  
    You stole it from the Speed Ring Market.
f) a Ring of Speed (+14) {!k!d}
    It increases your speed by 14.
    
    You stole it from the Black Market.
k) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Black Market.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Augmented Chain Mail of Apangil (-22,-47) [16,+19](40%)
    It
    increases your hit points by 40%.  It sustains your strength and 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Large Metal Shield of Almair [5,+12] {!k!d}
    It sustains your charisma.  It provides immunity to fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    dark and confusion.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature gold dragon on level 70 of The
    Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Belen [6,+8]
    It sustains your strength and wisdom.  It
    makes you completely fearless.  It provides resistance to dark, sound, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Alduin' (1d5) (+23,+19) (+3) {!d!k!t}
    It increases your intelligence
     and constitution by 3.  It does extra damage from acid.  It produces
    chaotic effects.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
|) a Magical Pick of Digging (+4) {!*}
    It grants you the power of stone to
    mud if it is being worn.  It increases your ability to tunnel by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) The Eye of Vecna (charging) {!*@A0 sat hunger}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it in the remains of an Emperor wight on level 60 of The Sacred
    Land Of Mountains.
b) The Cunning Plan of Zog {!* mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
c) 13 Scrolls of Teleportation {25% off}
d) 7 Scrolls of Recharging
e) a Silver Rod of the Istari of Perception (200/200) {!k!d@z0}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
f) a Silver Rod of the Istari of Speed (150/200) {!k!d@z7}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Golden Rod of the Istari of Enlightenment (250/250) {!k!d@z2}
h) a Golden Rod of the Istari of Detection (250/250) {!k!d@z3}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Golden Rod of Capacity of Disarming (250/250) {!k!d@z4}
    It can hold more mana.  
    You bought it from the Black Market.
j) a Golden Rod of Teleport Other (125/125) {!k!d}
k) a Mithril Rod of the Istari of Drain Life (320/320) {@z8}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Mithril Rod of Cheapness of Recall (160/160) {!*!*@z9}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) an Adamantite Rod of the Istari of Healing (400/400) {!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
n) 17 Wands of Manathrust[1|15] (213 charges) {@a1}
o) a Wand of Firewall[4|26] (2 charges)
p) a Wand of Tidal Wave[5|26] of Plenty (1 charge)
q) a Wand of Ice Storm[2|31] of Plenty (1 charge)
r) a Wand of Noxious Cloud[4|40] (5 charges)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Rod Tips of Teleport Other (60 Mana to cast)
b) a Wand of Firewall[2|9] (5 charges)
c) 2 Wands of Firewall[1|5] (12 charges)
d) a Wand of Tidal Wave[5|37] (4 charges)
e) a Wand of Tidal Wave[4|23] (10 charges)
f) a Wand of Tidal Wave[3|23] (9 charges)
g) a Wand of Ice Storm[3|34] (4 charges)
h) a Wand of Thunderstorm[3|40] (7 charges)
i) a Wand of Thunderstorm[2|33] (7 charges)
j) 3 Wands of Stone Prison[1|5] (24 charges) {50% off}
k) a Wand of Teleport Away[9|31] (8 charges)
l) 2 Staffs of Probability Travel[1|8] (3 charges)
m) a Staff of Genocide[1|8] of Plenty (18 charges)
n) The Ring of Flare (+3) {!*}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
o) an Amulet of the Serpents [+7] (+6) {100% off}
    It can be activated for venom breathing every
    40+d60 turns if it is being worn. It increases your dexterity by 6.  
    It provides resistance to poison.  
    You stole it from the Expensive Black Market.
p) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
q) a Robe of Permanence [2,+7]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in a hill.
r) The Fur Cloak of Hyath [3,+13]
    It
    provides resistance to life draining, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Katana (Defender) (3d4) (+2,+6) [+5] (+4 to stealth) {!d!k}
    It can
    be wielded two-handed.  It increases your stealth by 4.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Skullcap (charging) {@A1}
    It
    can be activated for acquirement every 3000 turns.  
    You bought it from the Magic shop.
b) a Potion of *Healing*
c) 9 Scrolls of Recharging {25% off}
d) a Wand of Manathrust[8|23] (11 charges) {@a3}
e) a Wand of Tidal Wave[1|20] of Plenty (10 charges) {100% off}
    
    You stole it from the Black Market.
f) a Wand of Noxious Cloud[3|34] (7 charges)
g) a Wand of Stone Prison[1|11] (7 charges)
h) a Wand of Teleport Away[5|28] (4 charges)
i) a Staff of Probability Travel[1|8] (1 charge)
j) an Indestructible Amulet of Slow Digestion {!k!d}
    It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
l) The Mithril Plate Mail 'Gilydhel' (-45,-25) [35,+12](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to life draining and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Paper Armour of Soros [4,+16] {100% off}
    It sustains your dexterity and 
    constitution.  It provides immunity to acid, electricity and cold.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every
    70 turns if it is being worn. It increases your dexterity and charisma
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    life draining, acid, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) The Feathers Cloak of Amacher [1,+8]
    It
    provides immunity to cold.  It provides resistance to fire, light, 
    dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) a Feathers Cloak of Air [1,+12]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Shield of Deflection of Arwed [10,+29]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to acid, cold, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your 
    strength, constitution and ability to tunnel by 3.  It does extra
    damage from acid and fire.  It is especially deadly against dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black knight on level 70 of The Sacred
    Land Of Mountains.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Wand of Manathrust[11|21] (9 charges) {@a1}
b) an Amulet of Doom [+9] (+7) {!*}
c) The Amulet 'Amind'
    It sustains your dexterity and 
    constitution.  It provides resistance to electricity, poison, 
    blindness and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of The
    Sacred Land Of Mountains.
d) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
e) a Cloak of Mist of Aman [1,+34] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance 
    to nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 23 Potions of Healing {25% off}
b) 24 Potions of *Healing* {100% off}
c) 7 Potions of Life {100% off}
d) a Potion of New Life {!*}
e) 5 Scrolls of Genocide
f) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 3 Scrolls of Mass Genocide
h) 2 Rod Tips of Healing (120 Mana to cast) {100% off}
i) a Rod Tip of Restoration (140 Mana to cast)
j) a Wand of Ice Storm[3|30] (5 charges)
k) a Wand of Stone Prison[1|5] of Plenty (10 charges) {100% off}
    
    You stole it from the Black Market.
l) a Fireproof Staff of Probability Travel[1|8] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Ribbed Plate Armour 'Theri' (-67,-14) [28,+13](20%)
    It increases your hit points by 20%.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to acid, cold, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) an Entish Bark of Aman [1,+30] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth)
    
    It increases your stealth by 3.  
    You bought it from the Black Market.
t) a Shadow Blade (Defender) (4d4) (+19,+22) [+4] (+4 to stealth) {!d!k}
    It increases your stealth by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, dark and 
    blindness.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
u) a Climbing Set {!*}



Posted on 19.1.2006 17:22
Last updated on 26.1.2006 20:01

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7941. on the Ladder (of 18973)
1405. on the ToME Ladder (of 3151)

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On 19.1.2006 17:22 Makkoan@yahoo.com wrote:
Well I'm back to rouglikes after a long break.
This characters goal is to win using only sneakiness, stealth, magic device, and spirituality. A depressingly small amount of skills that borders on masochism. My only real damage sources are wands, staves, and activations. Should be fun :D

So far its going wonderfully. I've got a ton of stealth thanks to an elven cloak (+4), a mace defender (+3), 36 points in stealth, and a ring of speed +9 (!!!!!)(which allows me to move slower). All that combined gives me huge stealth. My hp is awesome due to my randart armor that gives +40% hp and a ring of constitution (+4). I also found a nice amulet of reflection.

So far I've been sticking to wands of manathrust from the magic shop for damage. I also carry wands of firewall, charm, and teleport away for security (and scrolls of recharge of course). I've been hording misc wands and rod tips and have collected quite a few, I just need suitable rods for the tips.

On 19.1.2006 23:13 Makkoan@yahoo.com wrote:
Clev 34
Got a junkload of new stuff. Found a better weapon. Found a neat shield. Swapped my elven cloak for one of immolation while still keeping my stealth maxed. Got plenty of new rods and rod tips. I also cleared out a big vault and brought back over 15 spell books giving me tons of money!

On 20.1.2006 01:31 Makkoan@yahoo.com wrote:
Clev 36
Over 1000 hp at 36? Crazy!!! I might not be able to dish out damage, but I sure can take it with 165 AC and 1016 HP.

On 20.1.2006 01:47 Makkoan@yahoo.com wrote:
Also, I currently get double regeneration - one from my weapon and one from my shield. This makes my health come back at a positively SICK rate!

On 20.1.2006 12:27 paffa_89@hotmail.com wrote:
Said many times before, but regen *Does not* stack. you either have it or you don't have it. It's your Constitution which makes your hp come back fast

On 20.1.2006 16:11 Makkoan@yahoo.com wrote:
Oh, ok then. I didn't know that. You learn something everyday!

On 21.1.2006 05:54 Makkoan@yahoo.com wrote:
Clev 38
I found a swwweeeeet weapon!! 18 ac, 3 wis, 3 dex, 3 con, 3 stealth, free action, levitate, see invisible, regen, resist life draining, acid, electricity, cold, poison, light, blindness, and FIRE IMMUNITY!!! That is one....good weapon (for a non melee user).
Anywho, found a better ring of speed, now I have +29 speed with maxed stealth. I'm slowly getting more powerfull wands to tackle the harder dungeons. Found the Cloak of Thingol which activates for....recharge!! Hurrah!! I also now have every usefull rod but greater home summoning.
I also found the anchor, the star, a climbing set, yada yada, lots of good stuff.

On 21.1.2006 14:48 Makkoan@yahoo.com wrote:
Killed my first (lesser) black reaver.
*grin*

On 21.1.2006 15:45 Makkoan@yahoo.com wrote:
Clev 39
Killed some great ice wyrms, some vampires, a dreadlord and some liches. Killed the fire drake, shadowfax, and a few others.
I'm using: 168 AC + 40 speed + ice storm + firewall + manathrust/drain life (+ fireflash for tought monsters). Ice storm and firewall pack a mean punch.
Bought some better boots to fill in resist gaps. Stil need diseenchantment resist though, which is annoying.
Also finally found a junkart for sat hunger.

On 25.1.2006 21:28 Makkoan@yahoo.com wrote:
Clev 40
Trone = Dead
This is a pretty sweet achievment! He was by far the hardest thing I've killed yet. I also tackled a great bile wyrm, which wasn't very fun.
Aside from that though, things havn't been to fun. It takes ages to kill anything, and i'm constantly looking for better wands, just to have them blow up in my face when I try to recharge them.
I'm just roaming the dungeons aimlessly for a while before I try to kill the necromancer. He hits to drain charges soooo...............its not going to be pretty. I'm considering using the ring of flare (w00t!) to set up two jumpgates and moving between them blasting the necromancer. Whenever he summons I'll just teleport them away or read a scroll of mass genocide (yes, I'll need alot). Ug....

I might never get around to it though, I've got lots of things going on in real life right now, so I might not have much time to play...

On 26.1.2006 02:11 Makkoan@yahoo.com wrote:
Holy crap....I just killed Tselakus, the Dreadlord using almost 100 charges of level 15 manathrust....I do not want to do that again!!
(I would have had better stuff, but I had left it at home)
Also got the shadow cloak of Tuor, something I've never got before.

On 26.1.2006 20:01 Makkoan@yahoo.com wrote:
Clev 41

Just chillen in the dungeon killing off all the uniques and grabbing a few goodies. No good vaults though...

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