The Angband Ladder: Garralous Boor, Dunadan Loremaster by <Ripost@cytanet.com.cy>

  [ToME 2.2.5 Character Dump]

 Name  : Garralous Boor         Age                 74       STR! 18/200       
 Sex   : Male                   Height              71       INT! 18/130       
 Race  : Dunadan                Weight             171       WIS! 18/150       
 Class : Loremaster             Social Class         1       DEX! 18/***       
 Body  : Eol, the Dark Elf                                   CON! 18/200       
 God   : Tulkas                                              CHR! 18/130       
                                                                               
 + To Melee Hit          56 Level             44    Max Hit Points      1011   
 + To Melee Damage       52 Experience   4741225    Cur Hit Points      1011   
 + To Ranged Hit         63 Max Exp      4741225    Max SP (Mana)          8   
 + To Ranged Damage      19 Exp to Adv.  5280000    Cur SP (Mana)          8   
   AC                151+123Gold         4420750    Piety              82378   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  21d5+364  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a Serf.           
          You are the black sheep of the family.  You have blue-gray           
          eyes, straight brown hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is Eol, the Dark Elf.
 You are currently on level 50 of Moria.
 You have defeated 29235 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Hrive of the 2890th year of the third age.
 You have been adventuring for 110 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5...............            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : 52..4...........            
        Add Con   : ..........4.....            
        Add Stea. : ...34...........            
        Add Sear. : .....4..........            
        Add Infra : ....4...........            
        Add Speed : ....4...........            
        Add Blows : ...3............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : ...........+....            
        Sust Int  : ................            
        Sust Wis  : ...+..++........            
        Sust Dex  : +...+..+........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : ++..............            
        Hold Life : ...........+....            
        Imm Acid  : .......*...+....            
        Imm Elec  : .......*...+...+            
        Res Fire  : +..+...+.......+            
        Imm Cold  : .......*..+....+            
        Res Pois  : ....+..........+            
        Res Fear  : +...............            
        Res Lite  : ................            
        Res Dark  : ...........+....            
        Res Blind : .........+......            
        Res Conf  : .......+...+....            
        Res Sound : ......+.........            
        Res Shard : ......+....+....            
        Res Neth  : ...+....+.......            
        Res Nexus : ....+...........            
        Res Chaos : ........++......            
        Res Disen : +..........+....            
        Aura Elec : .......+........            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : ...+............            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : +..+.++...+.....            
        Blessed   : +...............            
        Cursed    : ..+++...........            
        Fly       : ......+.........            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Dragon.ESP: .+..............            
        Evil.ESP  : .........+......            

Skills (points left: 58)
 - Combat                                        15.000 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.350 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            04.500 [0.700]
 - Magic                                         00.948 [0.600]
          . Magic-Device                         15.000 [1.000]
 - Spirituality                                  01.420 [0.700]
          . Prayer                               13.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  33.230 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  15.000 [0.700]
          . Possession                           40.000 [0.500]
          . Symbiosis                            05.000 [0.500]
          . Mimicry                              02.000 [0.500]

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+5)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 5.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) a Ring of Slaying (+15,+16) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) The Ring 'Aladur' [+14] (+3 attacks) {cursed}
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your stealth and attack speed by 3.  It sustains your wisdom
    .  It provides resistance to fire and nether.  It slows your
    metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+4) {cursed}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  
    You stole it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4) (charging)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+32]
    It can be activated for breathe
    sound/shards (230) every 60+d90 turns if it is being worn. It sustains 
    your wisdom.  It provides resistance to sound and shards.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Fur Cloak of Nedad [3,+9]
    It sustains your wisdom and 
    dexterity.  It provides immunity to acid, electricity and cold.  It
    provides resistance to electricity, fire and confusion.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
p) a Dragon Shield [8,+15]
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence
     and wisdom by 2.  It provides resistance to blindness and chaos.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
x) The Pair of Metal Shod Boots 'Oionur' [6,+9]
    It sustains your 
    strength.  It provides resistance to life draining, acid, electricity, 
    dark, confusion, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Silent watcher (1007 hp)
{) 13 Seeker Arrows (4d4) (+5,+3)
|) Climbing Set


  [Character Inventory]

a) The Tome of Garralous Boor
b) The Gem of Ghosts {Teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a White wraith on level 34 of Maze.
c) Tenser's Alteration Manual {Heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 29 of Heart of the Earth.
d) Tenser's Torch of Spontaneous Combustion {Food}
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 4 of Barrow-Downs.
e) A parchment titled ''Famous Last Words'' {Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Snaga Shaman on level 35 of Moria.
f) 16 Potions of Healing
g) a Potion of Enlightenment
h) 2 Scrolls of *Identify*
i) an Iron Rod of Trap Location (50/50)
j) an Iron Rod of Perception (50/50) {100% off}
k) a Silver Rod of Recall (100/100)
l) The Wand of Digging of Thrain (59 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) an Indestructible Ring of Spell
n) a Ring of Spell
o) an Amulet of the Serpents [+3] (+2)
p) an Amulet of Spell
q) an Amulet of Spell
r) a Dagger of Slay Demon (1d4) (+16,+6)
s) a Main Gauche of Westernesse (1d5) (+10,+16) (+2)
t) a Katana of Westernesse (3d4) (+7,+15) (+2)
    It can be wielded two-handed.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It can
    resist being shattered by morgul beings.  
    You bought it from the Weaponsmith.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram (charging) {Acquirement}
    It can be activated for acquirement
    .  
    You found it in the remains of a Hezrou on level 45 of Moria.
b) 6 Sprigs of Athelas
c) 6 Potions of Enlightenment
d) 2 Scrolls of Reset Recall
e) 3 Scrolls of Protection from Evil
f) a Moonstone Rod of the Istari of Nothing (150/150)
g) a Golden Rod of Nothing (125/125)
h) a Golden Rod of Capacity of Nothing (250/250)
    It can
    hold more mana.  
    You bought it from the Black Market.
i) The Ring 'Agolin'
    It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    poison, sound, nether and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 22 of Mirkwood.
j) The Ring of Tilion (+3)
    It 
    increases your intelligence, dexterity, charisma, stealth and 
    searching by 3.  It provides resistance to light, sound, nexus and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
k) a Ring of Damage (+18)
l) an Indestructible Ring of Slaying (+10,+8) {100% off}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) an Indestructible Ring of Nether Resistance {100% off}
    It provides resistance to life
    draining and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 26 of Maze.
o) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of Mirkwood.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 42 of Moria.
q) a Set of Gauntlets of Slaying (+5,+3) [2,+1] {100% off}
    
    You stole it from the Black Market.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 26 of Mirkwood.
t) The Short Sword of Ilion (1d7) (+13,+19)
    
    It produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against giants.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill giant on level 44 of Moria.
u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
w) an Ancient multi-hued dragon corpse
x) The Watcher in the Water's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 39 of The Helcaraxe.
b) The Ring 'Aelwaeg' (+3)
    It 
    increases your charisma by 3.  It sustains your constitution.  It
    provides resistance to poison and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Banshee on level 25 of The Helcaraxe.
c) The Ring of Agnorod [+16] (+4 to searching) {special}
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your searching by 4.  It sustains 
    your wisdom.  It provides resistance to fire, light and confusion.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
d) an Indestructible Ring of Damage (+17)
e) an Indestructible Ring of Damage (+14)
f) a Ring of Slaying (+9,+13)
    
    You bought it from the Black Market.
g) The Ring of Arwenol (+6) {100% off}
    It increases your strength and 
    speed by 6.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) an Indestructible Ring of Speed (+10) {100% off}
    It increases your speed by 10.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.
    
    You stole it from the Rare Jewelry Shop.
j) The Ring of Dangwe (+8) {100% off}
    It increases your wisdom, 
    constitution, infravision and speed by 8.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
k) 6 Rings of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  
    You stole it from the Rare Jewelry Shop.
l) 2 Indestructible Rings of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed
     by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Amulet of Arathilos (+3 to infravision) {special}
    It increases your infravision
     by 3.  It sustains your constitution.  It provides resistance to acid
    , electricity, fire, cold, shards, nether and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) The Amulet of Earwata (+1)
    It increases your wisdom by 1.
    It sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to poison, blindness, confusion and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 37 of The Helcaraxe.
o) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+23]
    It can
    be activated for breathe chaos/disenchant (220) every 60+d90 turns if
    it is being worn. It provides resistance to chaos and disenchantment.  
    It allows you to fly.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Helcaraxe.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, confusion, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
r) The Dagger 'Narthanc' (E:764073, L:34) (1d4) (+34,+18)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It poisons your foes.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It makes you
    invisible.  It provides resistance to fire, cold, poison and blindness
    .  It allows you to sense the presence of trolls and giants.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 38 of The
    Helcaraxe.
t) The Dagger 'Dethanc' (E:68634, L:27) (1d4) (+32,+22)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity and frost.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you invisible.  It provides resistance to 
    electricity, cold and dark.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 44 of Moria.
v) The Long Sword of Celda (2d5) (+20,+33) (+1 to speed)
    
    It increases your speed by 1.  It does extra damage from acid and 
    frost.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Small Wooden Boomerang of Aman (1d4) (+11,+13) [+4] (+1 attack)
    It 
    increases your wisdom and attack speed by 1.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Hardened warrior on level 30 of Maze.


  [Home Inventory - Minas Anor ]

a) a War Tome of Tulkas
b) Cathal's Corrupting Cymbal {special, Teleport}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Illusionist on level 16 of The Old
    Forest.
c) a Sprig of Athelas
d) The Ring of Limarn (+3)
    It increases your strength, intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 40 of The
    Helcaraxe.
e) a Ring of Slaying (+14,+12)
    
    You bought it from the Black Market.
f) a Ring of Slaying (+8,+12)
    
    You bought it from the Rare Jewelry Shop.
g) The Ring of Shelwe (+2)
    It increases your dexterity
     by 2.  It sustains your intelligence, wisdom and dexterity.  It
    provides resistance to fire, blindness, nether and nexus.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
h) an Amulet of Anti-Magic
    It produces an anti-magic shell.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
i) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
j) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Wolf Pelt of Peled [1,+12] {100% off}
    It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) a Small Leather Shield of Reflection [2,+7]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 33 of Heart of
    the Earth.
p) a Golden Crown of Telepathy [0,+8]
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 40 of The Helcaraxe.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nether, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 30 of Moria.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 34 of The Small
    Water Cave.
x) a Mace of Disruption of *Slay Undead* (5d8) (+13,+11) (+2)
    It must be wielded two-handed.  It increases your wisdom by 
    2.  It is a great bane of undead.  It provides resistance to nether.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of undead.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) Kelek's Wormhole Machine
    It can be activated for satisfy
    hunger.  
    You found it in the remains of a Master yeek Rogue on level 28 of Maze.
b) The Pendulum of Orcus {Destruction}
    
    It can be activated for Destruction.  
    You found it in the remains of a Forest wight on level 32 of Moria.
c) a Rod Tip of Recall (80 Mana to cast)
d) a Partial Totem of an Elder aranea
e) a True Totem of an Aranea
f) a True Totem of an Elder aranea
g) a Ring of Slaying (+15,+15)
    
    You bought it from the Black Market.
h) Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+25]
    It can be activated for breathe
    sound (130) every 90+d90 turns if it is being worn. It provides
    resistance to sound.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
i) The Splint Mail of Amahiach (-2 to accuracy) [19,+0]
    It provides immunity to fire.  It
    provides resistance to poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
k) The Hard Leather Armour of Rimarwe (-1 to accuracy) [6,+8]
    It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 9 of Barrow-Downs.
l) a Cloak of Air [1,+8]
    It
    allows you to breathe without air.  
    You bought it from the Armoury.
m) a Mouse Fur of Aman [1,+32] (+2 to stealth) {100% off}
    It increases your stealth by 2.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Heart of the Earth.
p) The Broken Dagger 'Rhundo' (1d1) (-1,+6) (+4)
    It increases your intelligence by 4.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 11 of Mirkwood.
q) an Acidic Main Gauche of Aman (1d5) (+15,+13) [+2] (+3 attacks)
    It increases 
    your wisdom and attack speed by 3.  It does extra damage from acid.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid.  
    You found it lying in a vault on level 26 of Mirkwood.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Glaive of Istolin (2d6) (+7,+6) (+2 attacks)
    It can be wielded two-handed.  It increases your charisma and 
    attack speed by 2.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 36 of Moria.
t) The Guisarme of Brantel (2d5) (+7,+10) (+3)
    
    It can be wielded two-handed.  It increases your dexterity by 3.  It 
    poisons your foes.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
u) a Battle Axe of Westernesse (2d8) (+6,+11) (+2)
    It
    can be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Polearm Smith.
v) a Magical Shovel of Digging (+10,+10) (+5)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 5.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Maze.
w) a Wooden Boomerang of Aman (1d8) (+8,+12) [+4] (+3)
    It increases your 
    wisdom by 3.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 19 of Mirkwood.
x) Smaug the Golden's corpse


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be
    activated for experience loss.  
    You bought it from the Magic shop.
b) Raal's Voodoo Doll of Revenge
    It can be activated for decreasing
    Wisdom.  
    You found it lying on the ground on level 39 of The Helcaraxe.
c) The Cunning Plan of Zog
    It can
    be activated for death.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) The Ring 'Harosgael' (-3)
    It 
    decreases your strength, wisdom, dexterity and constitution by 3.  It
    provides resistance to fire and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 39 of The
    Helcaraxe.
e) The Ring of Celch (-3 to searching) {cursed}
    It decreases your searching by 3.  It sustains your 
    intelligence.  It provides resistance to confusion and shards.  It
    allows you to levitate.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
f) The Metal Brigandine Armour of Marwath (+2 to accuracy) [19,+7] {cursed}
    It sustains your intelligence.  It provides immunity 
    to acid.  It makes you completely fearless.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of Moria.
g) The Paper Armour of Turest [4,+7] {cursed}
    
    It sustains your wisdom.  It provides resistance to nether.  It
    prevents teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 39 of Moria.
h) The Thunderlord Coat of Barth (-48,-64) [9,+8](20%)
    
    It increases your hit points by 20%.  It provides resistance to acid, 
    fire, cold, dark, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 32 of Moria.
j) The Set of Leather Gloves 'Ganfalin' [1,+8]
    
    It sustains your strength.  It provides resistance to electricity and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 28 of Mirkwood.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 33 of The Small Water
    Cave.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does
    extra damage from frost.  It strikes at undead with holy wrath.  It
    provides resistance to cold and dark.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 30 of Moria.
o) The Lucerne Hammer 'Ialming' (2d5) (+8,-5) (+3 to speed)
    
    It can be wielded two-handed.  It increases your speed by 3.  It
    produces chaotic effects.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 31 of The Helcaraxe.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Priest on level 42 of Moria.



Posted on 8.3.2004 13:23

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7191. on the Ladder (of 18973)
1265. on the ToME Ladder (of 3151)

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On 8.3.2004 13:23 Ripost@cytanet.com.cy wrote:
OK, so what now?

On 8.3.2004 13:47 topazg82@nospam.remove.hotmail.com wrote:
Looks like it's time for Dol Guldur to me (South of mirkwood, but in the same forest)

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