The Angband Ladder: Fedora, Troll Loremaster by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Fedora                 Age                 87       STR:  18/74       
 Sex   : Neuter                 Height             108       INT:  18/34       
 Race  : Spectre Troll          Weight             226       WIS:     16       
 Class : Loremaster             Social Class         1       DEX:     14       
 Body  : Lost soul                                           CON:  18/85       
 God   : Manwe Sulimo                                        CHR:      3       
                                                                               
 + To Melee Hit           7 Level             42    Hit Points       -5/     1 
 + To Melee Damage       13 Experience   4173384    Spell Points     17/    33 
 + To Ranged Hit          7 Max Exp      4173384    Sanity          236/   236 
 + To Ranged Damage       0 Exp to Adv.  4626000    Piety                 8748 
   AC                 0+197 Gold          815435    Speed           Fast (+13) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Fair         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  105-1491  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          puke yellow eyes, oily sea-weed green hair, and white                
          ulcerous skin.                                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 9 (450')

 Your body was a Lost soul.
 You have defeated 2101 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed one princess quest.
 You haven't completed a single lost sword quest.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventure lasted 17 days.

     Your Attributes:
You are dead, killed by a Mirkwood spider on level 25 of The Old Forest.
You move somewhat erratically.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You can pass walls.
You are an undead.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can drain mana.
You can teleport.
You can fly.
You are immortal.
You can breath fire.
You can incarnate into a body.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
You are poisoned.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You are unlucky.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
The space-time continuum cannot be disrupted near you.


                    @                           
        Add Speed : +                           
        Sust Str  : .                           
        Sust Int  : .                           
        Sust Wis  : .                           
        Sust Dex  : .                           
        Sust Con  : .                           
        Sust Chr  : .                           
        Invisible : .                           
        Mul life  : .                           
        Sens Fire : .                           
        Reflect   : .                           
        Free Act  : +                           
        Hold Life : .                           
        Imm Acid  : *                           
        Imm Elec  : *                           
        Imm Fire  : *                           
        Res Cold  : +                           
        Res Pois  : .                           
        Res Fear  : .                           
        Res Light : .                           
        Res Dark  : +                           
        Res Blind : .                           
        Res Conf  : +                           
        Res Sound : .                           
        Res Shard : .                           
        Res Neth  : .                           
        Res Nexus : .                           
        Res Chaos : +                           
        Res Disen : .                           
        Aura Fire : +                           
        WraithForm: +                           
        Levitate  : +                           
        Lite      : +                           
        Fly       : +                           

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 30)
 - Combat                                        23.050 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      45.100 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         00.120 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Demonology                           00.000 [1.500]
 - Spirituality                                 -02.160 [0.700]
          . Prayer                               03.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.610 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  44.400 [0.700]
          . Possession                           43.500 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 2 of your companions have been killed.

  [Fates]

You may find a Potion of Wisdom on level 55.
You may meet an Insect swarm on level 1.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 2.


  [Character Inventory]

a) 8 Potions of Speed {25% off}
    
b) 27 Potions of Cure Critical Wounds
    
c) a Potion of Healing
d) 2 Potions of *Healing*
    
e) 3 Potions of Curing
    
f) a Scroll of Trap Creation
g) 39 Scrolls of Teleportation
    
h) 9 Scrolls of Word of Recall
    
i) 16 Scrolls of Satisfy Hunger
    
j) a Staff of Identify[1|15] (13 charges)
k) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of Nothing (125/125)
    
b) a Rod Tip of Detection (80 Mana to cast)
c) a Rod Tip of Trap Location (8 Mana to cast)
    
d) a Staff of Genocide[1|9] (4 charges)
    
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to poison.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Ribbed Plate Armour of Anarad (-3 to accuracy) [28,+13]
    It sustains your intelligence, dexterity and constitution.  It
    provides immunity to electricity and cold.  It provides resistance to 
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 70 of
    The Sacred Land Of Mountains.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 70 of The
    Sacred Land Of Mountains.
j) The Dragon Shield 'Orion' [8,+25]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to acid, light, confusion, shards, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
r) a Heavy Crossbow of Extra Might (x6) (+12,+12)
    It provides resistance to confusion.  It fires missiles with extra
    might.  
    You found it in the remains of a Death quasit in the town of Lothlorien .
s) a Harp of the Eldar (+2) {100% off}
    It increases your charisma by 2.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
t) a Harp of Power (+1) {100% off}
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) Eol, the Dark Elf's corpse


  [Home Inventory - Gondolin ]

a) 5 Scrolls of Word of Recall
    
b) 8 Scrolls of Trap Detection
    
c) 9 Scrolls of Monster Confusion
    
d) a Mithril Rod of Recall (160/160)
e) 2 Rod Tips of Disarming (50 Mana to cast)
    
f) a Ring of Sustain Wisdom
g) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
h) a Ring of Nexus Resistance
i) an Indestructible Amulet of the Serpents [+3] (+3)
j) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
l) The Trident of Ardil (1d8) (+19,+14)
    It can be wielded two-handed.  It does extra damage from acid, 
    electricity and fire.  It produces chaotic effects.  It drains life
    from your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
m) a Great Hammer (*Defender*) (4d6) (-3,+4) [+11] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
n) a Mattock (+3)
    It increases your ability to tunnel by 3.  
o) Ulik the Troll's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
b) a Book of Beginner Cantrips
c) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 70 of Dol
    Guldur.
d) 2 Scrolls of Reset Recall
e) 8 Scrolls of Trap Detection
    
f) a Ring of Levitation
g) a Ring of Free Action
h) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 70 of The Sacred
    Land Of Mountains.
i) a Ring of Critical Hits (+3% of critical hits)
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of Dol Guldur.
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 52 of
    Illusory Castle.
l) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
m) The Large Metal Shield of Aentaran [5,+9]
    It sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to cold, light, confusion, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 70 of Dol Guldur.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Dol Guldur.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Dol Guldur.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to levitate.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 52 of
    Illusory Castle.
r) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
s) a Light Crossbow of Extra Might (x6) (+15,+15)
    It provides resistance to blindness.  It fires missiles with extra
    might.  
    You found it in the remains of a Lesser Balrog on level 70 of Dol Guldur.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Dol Guldur.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 52 of Illusory Castle.
    
v) a Cyclops corpse
w) Itangast the Fire Drake's corpse
x) Smaug the Golden's corpse


  [Home Inventory - Lothlorien ]

a) The Jester's Cap of Insanity
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Nether wraith on level 52 of Illusory
    Castle.
b) 4 Potions of Cure Light Insanity
c) 19 Potions of Cure Serious Insanity
    
d) 4 Potions of Cure Critical Insanity
    
e) a Potion of Cure Insanity
f) a Potion of Berserk Strength
g) 4 Potions of Restore Mana
h) 3 Potions of Enlightenment
i) 10 Scrolls of Magic Mapping
    
j) 11 Scrolls of Object Detection
    
k) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You found it in the remains of a Ghost in the town of Minas Anor .
l) a Feanorian Lamp of Fearlessness {100% off}
    It provides light (radius 3) forever.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    You stole it from the Black Market.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 70 of The
    Sacred Land Of Mountains.
b) Sangahyando of Umbar's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar in the town of
    Lothlorien .
c) Uldor the Accursed's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed in the town of
    Lothlorien .
d) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
e) Mathilde, the Science Student's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mathilde, the Science Student in the town
    of Minas Anor .
f) Ufthak of Cirith Ungol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 52 of
    Illusory Castle.
g) Hobbes the Tiger's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hobbes the Tiger on level 52 of Illusory
    Castle.
h) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 6 of A lost temple.



Posted on 20.4.2009 07:17
Last updated on 23.4.2009 17:49

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A good reason not to neglect mana

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On 20.4.2009 07:17 Phoenix21692 wrote:
The barehanded Loremaster fun never ends! The only problem is that I wish I started on Manwe's relic quests a little earlier.

On 20.4.2009 08:30 Phoenix21692 wrote:
I'm ready to take on Moldoux's GWoP any minute now.

On 20.4.2009 20:50 Phoenix21692 wrote:
Yay, now I'm the GWoP!

On 20.4.2009 21:32 Phoenix21692 wrote:
Done with Gondolin Trolls...check.

On 23.4.2009 04:06 ThunderToads wrote:
Loremasters like this r00l. The GWoP is a great body - pretty much the only step up from that is Ancagalon the Black. If his corpse dunt drop the first time, look for that Crumpled Scroll of Mass Ressurection for a second bite. :)

On 23.4.2009 07:41 Phoenix21692 wrote:
Killed the Necromancer of Dol Guldur...check.

On 23.4.2009 07:48 Phoenix21692 wrote:
Ahem. Technically, I only "slained" that Necromancer. :)

On 23.4.2009 17:32 Phoenix21692 wrote:
Got the 1st relic piece for Manwe...check.

On 23.4.2009 17:48 Phoenix21692 wrote:
ARRRGH! Not again! Moral of the story: never neglect mana.

On 23.4.2009 17:49 Phoenix21692 wrote:
Updated.

On 24.4.2009 17:34 Estie wrote:
For me, the fact that you loose your body when you try to cast a spell that takes more mana than you currently have has kept me away from possession entirely. Ive played about everything in ToME except runecrafters (where the system just makes no sense) and characters using other bodies, and thats not gonna change untill someone implements a warning message like with equipping known cursed items.

/rant

On 25.4.2009 04:29 ThunderToads wrote:
You just gotta be careful, is all. Possession strips your mana down to a low level suitable only for weak spells and the body's spells, but these are enough to work with. The benefits of several thousand HP more than make up for it.

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