The Angband Ladder: Twelve XCOPY, Troll Loremaster by <Tartarus3s@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Twelve XCOPY           Age                 76       STR: 18/136       
 Sex   : Neuter                 Height              87       INT:     15       
 Race  : Spectre Troll          Weight             235       WIS:  18/30       
 Class : Loremaster             Social Class         1       DEX:  18/14       
 Body  : Great Wyrm of Power                                 CON:  18/70       
 God   : Tulkas                                              CHR:      8       
                                                                               
 + To Melee Hit          56 Level             41    Hit Points     3971/  3971 
 + To Melee Damage      102 Experience   3225182    Spell Points     17/    17 
 + To Ranged Hit         56 Max Exp      3225182    Sanity          292/   292 
 + To Ranged Damage       0 Exp to Adv.  3855000    Piety                 6627 
   AC                176+86 Gold          330321    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1144-3322 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Worker.  You have              
          puke yellow eyes, mangy dark purple hair, and black scabby           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Great Wyrm of Power.
 You are currently in the town of Bree.
 You have defeated 1147 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed one princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    efghijkmnosz{@              
        Add Str   : 2.....4.......              
        Add Int   : ........4.....              
        Add Wis   : ......4.......              
        Add Con   : 2.......4....+              
        Add Chr   : ......4.......              
        Add Stea. : .2......4.....              
        Add Sear. : ...1..........              
        Add Speed : ......434.....              
        Add Blows : 22............              
        Sust Str  : .+............              
        Sust Int  : +.............              
        Sust Wis  : ..............              
        Sust Dex  : ...+..........              
        Sust Con  : ++............              
        Sust Chr  : ..............              
        Invisible : ++............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : ........+....+              
        Free Act  : ...+.........+              
        Hold Life : .......+......              
        Res Acid  : ........+....+              
        Res Elec  : .+.+....+....+              
        Imm Fire  : ......+.*+...+              
        Res Cold  : ........+....+              
        Res Pois  : ......+......+              
        Res Fear  : ......+.......              
        Res Light : .......+......              
        Res Dark  : .......+......              
        Res Blind : +.............              
        Res Conf  : ++.....+.....+              
        Res Sound : ..............              
        Res Shard : +.............              
        Res Neth  : .............+              
        Res Nexus : .+......+....+              
        Res Chaos : .......+......              
        Res Disen : ......+......+              
        Aura Fire : ........++...+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : ..........+..+              
        See Invis : .......+......              
        Activate  : ......++..+...              
        Drain Exp : ++............              
        Cursed    : ++............              
        Hvy Curse : ++............              
        Fly       : ........+.....              
        Orc.ESP   : .......+......              
        TLord.ESP : ........+.....              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 15)
 - Combat                                        23.400 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                             -00.200 [0.700]
          . Barehand-combat                      45.800 [0.700]
 - Sneakiness                                    01.100 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            00.700 [0.700]
 - Magic                                         00.120 [0.600]
          . Magic-Device                         01.000 [1.000]
 - Spirituality                                 -02.160 [0.700]
          . Prayer                               01.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  18.490 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  45.800 [0.700]
          . Possession                           45.500 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              00.000 [0.500]

 3 of your companions have been killed.

  [Character Equipment]

e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence and constitution.  
    It provides resistance to blindness, confusion and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
f) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It increases your stealth and attack speed by 2.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    resistance to electricity, confusion and nexus.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Ring of Slaying (+7,+11)
    
    You found it in the remains of an Acidic cytoplasm on level 52 of Illusory
    Castle.
h) The Ring of Kelebor (+8,+8) (+1 to searching) {100% off}
    It increases your searching by 1.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) a Ring of Damage (+17)
    
    You found it in the remains of an Oriental vampire on level 52 of Illusory
    Castle.
j) a Ring of Damage (+19)
    
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 50 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Mouse Fur of Immolation [1,+10]
    It provides resistance to fire.  It produces a fiery sheath.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of The Philosophy Teacher on level 70 of Dol
    Guldur.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 6 Sprigs of Athelas
b) 6 Potions of Speed {25% off}
c) 22 Potions of Heroism
d) 29 Potions of Cure Critical Wounds
e) 2 Potions of Healing
f) a Potion of Restore Mana
g) a Potion of Curing
h) 32 Scrolls of Teleportation
i) 8 Scrolls of Word of Recall
j) 6 Scrolls of Trap Detection
k) 4 Scrolls of Satisfy Hunger
l) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 14 Potions of Water Curing {quest}
b) a Scroll of *Enchant Weapon*
c) a Rod Tip of Speed (100 Mana to cast)
d) a Ring of Damage (+10)
    
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
e) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 70 of Dol Guldur.
h) an Elven Chain Mail (-2 to accuracy) [14,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 70 of Dol
    Guldur.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of Dol Guldur.
l) a Pick (+1) {25% off}
m) a Drum of Power (+1) {!d!v!k!s}
    It increases your strength and charisma by 1.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) Eol, the Dark Elf's corpse
o) a Leviathan corpse


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Sustain Wisdom
b) a Ring of Flames [+7]
c) an Indestructible Ring of Strength (+2)
d) The Ring of Sirimbar (+4)
    It increases your wisdom and constitution by 4.  It sustains your 
    strength and wisdom.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) a Ring of Constitution (+6)
f) a Ring of Slaying (+5,+10)
g) The Amulet of Hyari
    It sustains your strength and wisdom.  It provides resistance to cold, 
    nether and disenchantment.  It allows you to levitate.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 70 of Dol
    Guldur.
h) an Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Gondolin .
i) an Amulet of Telepathy
j) The Black Dragon Scale Mail 'Nammon' (-2 to accuracy) [30,+27]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It sustains your wisdom, constitution and charisma.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to electricity.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Hard Studded Leather 'Hunur' (-68,-15) [7,+10](20%)
    It increases your hit points by 20%.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to fire and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Ring of Damage (+9)


  [Home Inventory - Lothlorien ]

a) 70 Potions of Water Curing {quest}
b) 20 Scrolls of Teleportation
c) 2 Scrolls of Reset Recall
d) a Scroll of Mass Genocide
e) The Ring of Power of Hoarmurath of Dir (+1)
    It increases your charisma by 1.  It makes you invisible.  It sustains 
    your constitution.  It makes you completely fearless.  It provides
    resistance to electricity and dark.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur.
f) a Ring of Sustain Wisdom
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Khazad-dum
    .
h) an Amulet of Acid Resistance
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of The
    Sacred Land Of Mountains.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 70 of Dol Guldur.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock in the town of Khazad-dum .
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Moria.
p) The Metal Cap of Belimron [3,+5]
    It sustains your strength, intelligence and constitution.  It provides
    resistance to dark, blindness, shards and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) a Dwarven Shovel of Digging (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 50 of Moria.
    
s) The Minotaur of the Labyrinth's corpse


  [The Mathom-house Inventory - Bree ]

a) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 50 of Moria.
    
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Lead-Filled Mace 'Gabargon' (3d4) (+18,+10) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and wisdom by 3.  It does extra damage from 
    frost.  It drains life from your foes.  It is especially deadly
    against trolls.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone troll in the town of Bree .
f) Tom the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
g) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
h) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .
i) Bull Gates's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bull Gates on level 70 of The Sacred Land
    Of Mountains.
j) Medusa, the Gorgon's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 70 of The
    Sacred Land Of Mountains.
k) The Philosophy Teacher's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 70 of Dol
    Guldur.



Posted on 26.11.2011 21:48
Last updated on 27.11.2011 05:09

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On 26.11.2011 21:48 Tartarus3s@yahoo.com wrote:
Cyclops body + stolen artifact ring of slaying = I like it.

On 26.11.2011 23:29 Tartarus3s@yahoo.com wrote:
I'm on a roll with the leviathan body. :)

On 27.11.2011 02:04 Tartarus3s@yahoo.com wrote:
Got the following done since the last time:
Iron Helm of Knowledge
GWoP body
Gondolin Trolls quest

I'll get to the Khazad-dum home quest done once I get a scroll of reset recall.

On 27.11.2011 05:09 Tartarus3s@yahoo.com wrote:
Took out Trone, the Necromancer of DG, and the monsters at the Khazad-dum home quest. I almost ran into trouble in Dol Guldur because of lack of see invisible and ResBlind. I was getting attack repeatedly by a bunch of invisible monsters. Luckily, I was fast enough to take cover and rest. Then, I realized that I had an artifact equipment that allowed me to SeeInvis. So, I put it on and survived the level.

Check out the goodies I got so far. I even got a Rod Tip of Speed, which is very rare.

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