The Angband Ladder: Rilaldric, DeathMold Sorceror by <madman67843@yahoo.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Rilaldric              Age                 20       STR: 18/***       
 Sex   : Male                   Height              10       INT: 18/210       
 Race  : DeathMold LostSoul     Weight              51       WIS: 18/***       
 Class : Sorceror               Social Class        28       DEX: 18/170       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/20       
                                                                               
 + To Melee Hit          31 Level             50    Max Death Points        51 
 + To Melee Damage       26 Experience  30755417    Cur Death Points       -15 
 + To Ranged Hit         46 Max Exp     30755417    Max SP (Mana)       1268   
 + To Ranged Damage      20 Exp to Adv.    *****    Cur SP (Mana)       1268   
   AC                 36+84 Gold          335405                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+104   
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in dragon droppings, called to life by Sauron          
          himself.  Since then you have given life to three foul               
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF
 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Mature red dragon on level 118 of Angband.
You can switch locations with another being.
You can use the foul deathmold magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                17.000 [1.000]
	  . Spell-power                                 50.000 [0.088]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  30.800 [1.100]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.388]
 - Spirituality                                  20.250 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You have defeated 10461 enemies.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+5,+11)(100%) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Heavy Crossbow of Yathis (x7) (+18,+20) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution and speed by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) (nothing)
g) an Indestructible Ring of Speed (+12)
    It 
    increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Mouth of Sauron on level 70 of Dol
    Guldur.
n) The Pseudo Dragon Scale Mail of Handuina (-2) [30,+26]
    It can be activated for breathe light/darkness (200) every
    90+d60 turns if it is being worn. It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to light and dark.  
    It allows you to fly.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) The Cloak 'Holcolleth' [1,+6] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Tome of the Eternal Flame
    It cannot
    be harmed by fire.  
c) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
d) a Tome of the Impenetrable Earth
    It cannot be
    harmed by acid.  
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) a Tome of Translocation
    
g) a Fireproof Tome of the Tree
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) a Tome of Knowledge {@m2}
    
i) a Tome of the Time
    
j) a Fireproof Tome of Meta Spells
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) a Fireproof Tome of the Mind
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) a Book of Beginner Cantrips {@m1}
    
m) 40 Potions of *Healing*
    
n) a Mithril Rod of Home Summoning (160/160)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Minas Anor ]

a) 4 Morphic Oils of Mouse
    
b) 2 Morphic Oils of Eagle
    
c) 3 Morphic Oils of Spider
    
d) a Morphic Oil of Wolf
    
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.



Posted on 15.1.2003 01:26
Last updated on 23.4.2003 19:38

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905. on the Ladder (of 19090)
392. on the ToME Ladder (of 3155)
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Comments

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On 15.1.2003 01:26 madman67843@yahoo.com wrote:
Nice char

On 15.1.2003 01:32 madman67843@yahoo.com wrote:
w00t. Gauntlets of Eol

On 15.1.2003 04:08 madman67843@yahoo.com wrote:
w00t. clvl 40 :)

On 16.1.2003 21:16 madman67843@yahoo.com wrote:
clvl 49.. and got my GWoP... taken out the necromancer of dol guldur(sp, forgot how :)

On 16.1.2003 22:54 madman67843@yahoo.com wrote:
clvl 50. bunch of uniques down... Tselakus, Azriel, some dragons.. etc :)

On 23.4.2003 09:01 madman67843@yahoo.com wrote:
Well, haven't updated this char in ages.. I've started 2 new ones, this one and Rilaldric II died.. but now, I have THE ONE RING, and am scumming for morphic oils to take on Mt. Doom. This is on the way to my first win. :D :D :D

On 23.4.2003 11:37 madman67843@yahoo.com wrote:
Bwahahahaha! The One Ring has been destroyed, and sauron has fallen! :D

On 23.4.2003 11:48 madman67843@yahoo.com wrote:
Ah, reached my goal for today. Reached page 1 of the ToME ladder :D

On 23.4.2003 19:06 madman67843@yahoo.com wrote:
my first win! :D :D :D

On 23.4.2003 19:38 madman67843@yahoo.com wrote:
BAH. died :(

On 23.4.2003 19:44 madman67843@yahoo.com wrote:
Offscreen Q, that is. Evil.

On 24.4.2003 05:48 synergy_arcan@hotmail.com wrote:
How do you get the one ring? I have killed Sauron a few times and looked on the levels although so far I haven't found it. Do you have to kill anyone in particular or is it on a certain level in angband? Where do you find Morgoth? and When? Nice char though dude.

On 24.4.2003 12:22 madman67843@yahoo.com wrote:
Sauron's got a random chance to drop the ring. This character had to kill him *11* times. Just keep at it, he'll drop it eventually. Then, either wear or destroy the ring, and Morgoth will appear on angband level 100 and downward.

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