The Angband Ladder: Treitha, DeathMold Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.2.6 Character Dump]

 Name  : Treitha                Age                 20       STR!     40       
 Sex   : Neuter                 Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              51       WIS!     40       
 Class : Sorceror               Social Class        13       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     23       
                                                                               
 + To Melee Hit          17 Level             50    Max Hit Points       830   
 + To Melee Damage      -21 Experience  26655413    Cur Hit Points       830   
 + To Ranged Hit         19 Max Exp     26655413    Max SP (Mana)       1671   
 + To Ranged Damage       8 Exp to Adv.    *****    Cur SP (Mana)        579   
   AC                27+172 Gold         3080932    Piety              50387   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  14        
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  14d4-294  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You were born in a kobold corpse, created by an evil                 
          Symbiant.  Since then you have given life to about twenty            
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Mouse.
 You are currently in the town of Lothlorien.
 You have defeated 9159 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefghmnopuz{|@             
        Add Str   : ..*.23...4...4.             
        Add Int   : .4..23.........             
        Add Wis   : .4..23.......4.             
        Add Dex   : .4*.23.........             
        Add Con   : ....23...4...4.             
        Add Chr   : ....23.......4.             
        Mul Mana  : +..............             
        Add Stea. : ....2..........             
        Add Sear. : ..*............             
        Add Tun.. : .............4.             
        Add Speed : .4**233......4.             
        Add Blows : ..*............             
        Vampiric  : .............+.             
        Fire Brand: ............+..             
        Sust Str  : .....+.........             
        Sust Int  : ....+.....+....             
        Sust Wis  : ....+..........             
        Sust Dex  : .....+.........             
        Sust Con  : .....+..+.+....             
        Sust Chr  : ....+.....+....             
        Invisible : ..+............             
        Mul life  : .......+.......             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ....++..+++....             
        Hold Life : ...++++...+....             
        Imm Acid  : .........*+....             
        Imm Elec  : ..+..*.**......             
        Imm Fire  : ..+....*..+....             
        Imm Cold  : ....*..........             
        Res Pois  : .....+.........             
        Res Fear  : ..........+....             
        Res Lite  : ......+...+....             
        Res Dark  : ......+........             
        Res Blind : ..+.+....+.....             
        Res Conf  : ..........+....             
        Res Sound : .........++....             
        Res Shard : ........+.+....             
        Imm Neth  : ...............             
        Res Nexus : .......+.......             
        Res Chaos : ......+..+.....             
        Res Disen : .....+....+....             
        WraithForm: ...+...........             
        Levitate  : .....+.........             
        Lite      : .+..........+..             
        See Invis : ...++++........             
        Digestion : .....+.........             
        Regen     : ...+.+.........             
        Xtra Shots: .+.............             
        Activate  : ....+++........             
        Drain Exp : ...+...........             
        Cursed    : ...+...........             
        Hvy Curse : ...+...........             
        Orc.ESP   : ......+..+.....             
        Demon.ESP : ............+..             
        Undead.ESP: ............+..             
        Full ESP  : ....+..........             

Skills (points left: 0)
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         48.100 [1.000]
          . Magic-Device                         13.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 17.200 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  18.600 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  04.800 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              14.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Staff of Globe of Light on level 6.


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (+11,+11)(100%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Heavy Crossbow 'Curend' (x4) (+8,+8) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and speed by 4.  It fires missiles excessively fast.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
e) The Ring 'Avain' (+10)
    It increases your strength, dexterity, searching, speed and 
    attack speed by 10.  It makes you invisible.  It provides resistance 
    to electricity, fire and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 87 of Angband.
f) The Ring of Phasing (+15 to speed)
    It grants you
    the power of teleport if it is being worn.  It increases your speed
     and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
n) The Bar Chain Mail of Wenol (-34,-46) [18,+10](40%)
    It
    increases your hit points by 40%.  It provides immunity to electricity
     and fire.  It provides resistance to fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
o) The Mouse Fur 'Brialmen' [1,+15]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It provides immunity to paralysis.  It provides resistance to shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Edhwe [5,+11]
    It sustains your intelligence, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, fire, light, confusion, sound, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
z) a Skull druj (6700 hp)
{) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 696 of Nether Realm.
|) The Pick of Egorith (+15,+13) (+4 to speed)
    It 
    increases your strength, wisdom, constitution, charisma, ability to
    tunnel and speed by 4.  It drains life from your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
b) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
c) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by electricity.  
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 66 of Mordor.
d) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
g) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
h) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
i) 2 Fireproof Tomes of the Time {!k!v!d!s}
j) a Fireproof Tome of Meta Spells {!k!v!d!s}
k) 2 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s}
l) a Holy Tome of Eru Iluvatar {!k!v!d!s}
m) 14 Potions of *Healing*
n) 13 Potions of Restore Mana
o) a Mithril Rod of the Istari of Nothing (320/320)
p) a Partial Totem of a Gold Thunderlord
q) a Partial Totem of a Great Wyrm of Balance
r) a Partial Totem of a Sky Drake
s) a True Totem of a Sky Drake
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed)
    It is part of the
    trinity of the ultimate weapons.  It increases your dexterity, 
    constitution, stealth, infravision, speed and luck by 5.  It makes you
    invisible.  It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    confusion, chaos and disenchantment.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces an anti-magic shell.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 695 of Nether
    Realm.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box {light absorption}
    It can be activated for light absorption.  
    You found it lying on the ground on level 97 of Halls of Mandos.
b) Tenser's Mechanical Magician {mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 98 of Halls of Mandos.
c) 7 Sprigs of Athelas
d) a Golden Rod of the Istari of Nothing (250/250)
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 97 of Halls of
    Mandos.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for 
    starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
j) a Dragon Helm of Water Breathing [8,+23]
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master mystic on level 67 of Angband.
m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+1,+0) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret passage every
    75 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) Kronos, Lord of the Titans's corpse
q) The Mage Staff of Valaudh (1d4) (+9,+5)(60%)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your mana capacity by 60%.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 70 of Angband.


  [Home Inventory - Gondolin ]

a) 2 Potions of Healing
b) a Potion of Life
c) a Golden Rod of the Istari of Nothing (250/250)
d) a Ring of Speed (+13)
e) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 85 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every
    10 turns if it is being worn. It increases your intelligence, wisdom
     and constitution by 3.  It makes you completely fearless.  It
    provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
i) The Robe 'Finwe' (-26,-10) [2,+17](20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Robe of Nuiri (-15,-39) [2,+19](20%)
    It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides resistance to poison, light, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) The Cloak of Haldilth [1,+12]
    It sustains your 
    strength and dexterity.  It provides resistance to life draining, fire
    , light, sound, shards and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Large Leather Shield of Eruiach [4,+15]
    It
    sustains your intelligence, dexterity and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 88 of Angband.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
n) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
o) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Mind {!k!v!d!s}
b) a Rod Tip of Disarming (50 Mana to cast)


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) 3 Morphic Oils of Spider {100% off}
c) 10 Scrolls of *Destruction*
d) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Durin (+2)
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
g) The Black Dragon Scale Mail of Barunuin (-2 to accuracy) [30,+16]
    
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It provides immunity to acid and fire.  It provides
    resistance to acid, cold and sound.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 65 of Mordor.
h) The Green Dragon Scale Mail 'Ainnaran' (-2 to accuracy) [30,+18]
    It
    can be activated for breathe poison gas (150) every 90+d90 turns if it
    is being worn. It sustains your intelligence and constitution.  It
    provides resistance to acid, poison, light, confusion and shards.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 69 of Dol Guldur.
i) The Metal Brigandine Armour 'Thraintar' (-36,-24) [19,+0](20%)
    
    It increases your hit points by 20%.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to acid, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) an Entish Bark of Air [1,+14]
    It allows you to breathe without air.  
    You found it in the remains of a Nightcrawler on level 88 of Angband.
m) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 63 of
    Mordor.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 123 of Angband.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Long Bow of Felegoron (x5) (+19,+21) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and constitution by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 55 of Mordor.
s) a Heavy Crossbow of Siegecraft (x6) (+12,+16) [+10]
    It
    reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    It was given to you as a reward.
t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Mordor.
u) Climbing Set
v) an Ancient white dragon corpse
w) a Mage Staff of Power (1d4) (-14,+3) (+12)


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 11.3.2004 16:02

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1172. on the Ladder (of 19090)
491. on the ToME Ladder (of 3155)
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On 11.3.2004 16:02 acockbur@mail.wvu.edu wrote:
I wasn't sure whether the Flame Imperishable/mage staff bug was fixed, so I tried it. It apparently isn't, so I had to restore from a save file in order to finish the game. As a penalty, I ended up with an entirely worthless (to a mage) artifact xbow.

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