The Angband Ladder: Ibieldric, DeathMold Sorceror by <acockbur@mail.wvu.edu>
[ToME 2.2.5 Character Dump] Name : Ibieldric Age 7 STR! 40 Sex : Neuter Height 9 INT! 40 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 39 Body : Player CON! 39 God : Eru Iluvatar CHR! 22 + To Melee Hit -22 Level 50 Max Hit Points 856 + To Melee Damage -13 Experience 38507500 Cur Hit Points 856 + To Ranged Hit 7 Max Exp 38507500 Max SP (Mana) 888 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 888 AC 15+98 Gold 7408774 Piety -30216 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 13 Bows/Throw : Good Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 13d4-169 Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 160 feet Tactic: coward Explor: brisk (Character Background) You were born in wet mud, created by rotting flesh. Since then you have given life to uncounted multitudes of foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 118 (5900') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are disguised as a Spider. You are currently in the town of Lothlorien. You have defeated 12639 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefghmnopuz{|@ Add Str : ..32.3.......6. Add Int : 5..2.3......... Add Wis : ...2.3......1.. Add Dex : ...2.3....4.... Add Con : ..32.3......... Add Chr : ..3293......1.. Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ...2........... Add Sear. : ..3..........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : .*.2933.....1.. Add Blows : ....9.......... Slay Und. : ............+.. Slay Orc : .............+. Slay Troll: ............++. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: .............+. Sust Str : .....+...+..... Sust Int : ...+.....+..... Sust Wis : ...+........... Sust Dex : .....+...+..... Sust Con : .....+...+..... Sust Chr : ...+........... Invisible : ............... Mul life : .......+....... Sens Fire : ............... Reflect : .........+..... Free Act : ...+.+.+.++.... Hold Life : ...+.++.+...... Imm Acid : .......*.*+..+. Imm Elec : .....*.*.*..... Imm Fire : .+*............ Imm Cold : ...*.....*..... Res Pois : .....+..+...... Res Fear : ....+..+.+..... Res Lite : .+....+..+..... Res Dark : ......+..+...+. Res Blind : +..+........... Res Conf : +........+..... Res Sound : .......+.+..... Res Shard : .........+..... Res Neth : ....+.......... Res Nexus : ........+...... Res Chaos : ......+........ Res Disen : .....+..+....+. Levitate : .....+......... See Invis : +.++.++...+.... Digestion : .....+......... Regen : ....++......... Activate : .+++.++...+..+. Blessed : ............+.. Fly : ..+............ Orc.ESP : ......+......+. TLord.ESP : ..+............ Full ESP : ...+........... Skills (points left: 2) - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 23.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] - Geomancy 00.000 [0.500] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 24.200 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 15.300 [0.550] . Prayer 20.000 [0.500] - Monster-lore 05.000 [0.500] . Summoning 04.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 07.700 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Utuor (1d4) (-13,-7)(100%) (+5) It can be wielded two-handed. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!s!s!s!d!d!d!v!v!v!k!k!k!} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 98 of Halls of Mandos. e) The Ring of Flare (+3) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring 'Tarverim' (+9) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It increases your charisma, speed and attack speed by 9. It makes you completely fearless. It provides resistance to nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Soft Studded Leather of Beolad (-45,-32) [5,+19](40%) {!s!s!s!d!d!d!v!v!v} It increases your hit points by 40%. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Spider Web of Thorwe [1,+18] It provides resistance to life draining, poison, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Large Leather Shield of Arangol [4,+11] It sustains your strength, intelligence, dexterity and constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold, light, dark, confusion, sound and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 70 of Dol Guldur. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 99 of Angband. z) a Skull druj (1400 hp) {) The Bolt of Antar (1d5) (+6,+10) (+1 to speed) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It increases your wisdom, charisma and speed by 1. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 97 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy {!s!s!s!v!v!v!d!d!d!k!k!k} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s} c) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} d) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} e) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} f) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} g) a Fireproof Tome of the Time {!k!v!d!s} h) a Fireproof Tome of Meta Spells {!k!v!d!s} i) The Tome of Ibieldric {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. j) the Immortal Skull of Benetar {genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 25 of The Old Forest. k) A parchment titled ''Immortality For Dummies'' {light absorption} It can be activated for light absorption. l) 6 Scrolls of *Destruction* m) a Scroll of Mass Genocide n) an Adamantite Rod of Home Summoning (200/200) {!s!s!s!d!d!d!v!v!v!k!k!k} o) a Partial Totem of a Greater Hellhound p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Meta Spells {!s!s!s!d!d!d!v!v!v!k!k!k} b) a Tome of the Mind c) a Fireproof Holy Tome of Eru Iluvatar d) 6 Sprigs of Athelas e) a Potion of Invulnerability f) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Priest on level 94 of Halls of Mandos. g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Healing (120 Mana to cast) i) an Indestructible Ring of Speed (+12) j) The Amulet of Mirim (+4) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. l) The Robe of Beredacir [2,+15] It sustains your dexterity. It provides immunity to acid, electricity, fire and cold. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 97 of Halls of Mandos. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Olog on level 95 of Halls of Mandos. p) The Bolt of Thrien (1d5) (+23,+20) (+1) {!s!s!s!d!d!d!v!v!v!k!k!k!t} It increases your strength and dexterity by 1. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) a Mage Staff of Power (1d4) (-3,+2) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it lying in a vault on level 97 of Halls of Mandos. [Home Inventory - Gondolin ] a) a Morphic Oil of Wolf b) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. c) The Thunderlord Coat of Tumar [9,+12] It provides immunity to acid and cold. It provides resistance to fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . d) a Feathers Cloak of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 75 of Angband. e) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 75 of Angband. f) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Mage Staff of Power (1d4) (-6,+9) (+10) [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s} b) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} c) 2 Sprigs of Athelas d) a Morphic Oil of Mouse e) a Morphic Oil of Eagle f) 13 Potions of Healing g) 16 Potions of *Healing* h) 5 Potions of Restore Mana i) a Staff of Genocide[1|8] (1 charge) j) The Ring 'Angil' [+13] (+4 to speed) It increases your dexterity, searching and speed by 4. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 81 of Angband. k) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 115 of Angband. l) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) an Amulet of Anti-Teleportation o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. q) an Entish Bark of Air [1,+14] r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 118 of Angband. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Angband. t) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. u) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. v) The Silver Arrow of Erundilma (3d4) (+23,+20) It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Power (1d4) (+10,+4) (+12) [Home Inventory - Lothlorien ] a) a Tome of Knowledge {@m3@b3 !k!v!d!s} b) a Tome of the Time {!k!v!d!s} c) a Sprig of Athelas d) 2 Morphic Oils of Wolf e) a Morphic Oil of Mouse f) a Morphic Oil of Eagle g) a Scroll of Rune of Protection h) a Silver Rod of the Istari of Nothing (200/200) i) a Golden Rod of the Istari of Nothing (250/250) j) The Ring 'Bornos' (+5) It increases your constitution and speed by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Ring Mail 'Briendi' (-2 to accuracy) [12,+13] It sustains your intelligence. It provides immunity to electricity, fire and cold. It provides resistance to poison, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of Mordor. l) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dragon Shield of Curth [8,+22] {!s!s!s!d!d!d!v!v!v!k!k!k!t} It sustains your intelligence. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining, electricity, poison, dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) The Set of Gauntlets of Barion [2,+9] It sustains your strength and charisma. It provides resistance to life draining, electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Mount Doom. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+5% of critical hits) It increases your searching and ability to score critical hits by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 16.1.2004 16:17
622. on the Ladder (of 19090)
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