The Angband Ladder: Crorenn, DeathMold Sorceror by <vrak
[ToME 2.2.0(CVS) Character Dump] Name : Crorenn Age 14 STR: 18/*** Sex : Female Height 12 INT: 18/*** Race : DeathMold LostSoul Weight 51 WIS: 18/*** Class : Sorceror Social Class 1 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 12 + To Melee Hit 23 Level 50 Max Hit Points 889 + To Melee Damage 14 Experience 14531538 Cur Hit Points 889 + To Ranged Hit 66 Max Exp 14531538 Max SP (Mana) 1001 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 1001 AC 30+218 Gold 113933 (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 4 Bows/Throw : Legendary[7] Searching : Poor Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 4d4+56 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 100 feet Tactic: furious Explor: normal (Character Background) You were born in dirty straw, created by rotting flesh. Since then you have given life to five foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. It now is 4 days that you are adventuring. adefghmnopuz{|@ Add Str : ..++........... Add Int : ..+++...+...... Add Wis : ..++........... Add Dex : .+++.+....+.... Add Con : ..++........... Add Chr : ..++........... Mul Mana : +.............. Mul SPower: +.............. Add Stea. : ..+.+...+...... Add Speed : ..+++++.+...... Slay Evil : ............+.. Sust Str : ...+...+....... Sust Int : ..+.++.++...... Sust Wis : ..+..+......... Sust Dex : ...+...+....... Sust Con : ...+........... Sust Chr : ..+.++......... Invisible : ............... Mul life : .......+....... Imm Acid : .......+....... Imm Elec : ...+........... Imm Fire : ..............+ Imm Cold : ..+....+....... Sens Fire : ............... Reflect : ............... Free Act : .+++.+..+.+.... Hold Life : ..++..+.......+ Res Acid : .........++.... Res Elec : .........+..... Res Fire : ....+....+..... Res Cold : .......+.+..... Res Pois : ...+........... Res Fear : ............... Res Lite : ......+..+..... Res Dark : ......+..+..... Res Blind : ..+.+....+..... Res Conf : ............... Res Sound : ............... Res Shard : ....+..+....... Res Neth : .....+........+ Res Nexus : ..............+ Res Chaos : ......+........ Res Disen : ...+........... Aura Fire : ..............+ WraithForm: ..............+ Hide Type : .++++++.+.+.... Show Mods : ++........+.+.. Insta Art : ..++..+........ Levitate : ...+........... See Invis : ..++..+.......+ Digestion : .+.+........... Regen : ...+........... Xtra Might: .+............. Ign Acid : .++++++++++.+.. Ign Elec : ..++++++.++.... Ign Fire : .+++++++.++.+.. Ign Cold : ..++++++.++.... Activate : ..++..+...+.... Blessed : .+............. Cursed : +.++++......... Fly : ..............+ Orc.ESP : ......+........ Full ESP : ..+.......+.... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 22) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 15.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Demonology 00.000 [1.500] . Necromancy 50.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved no princesses. You have defeated 4302 enemies. [Fates] You are fated to meet a Demilich on level 83. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-14,-1)(60%) (+3) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It is cursed. You found it lying on the ground on level 98 of Halls of Mandos. d) a Short Bow of Lothlorien (x4) (+22,+19) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It slows your metabolism. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient red dragon on level 98 of Halls of Mandos. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Ring of Gondudair (+8) {cursed} It increases your intelligence, stealth and speed by 8. It sustains your intelligence and charisma. It provides resistance to fire, blindness and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Eleth (+15) {cursed} It increases your dexterity, speed and ability to score critical hits by 15. It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to nether. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Bar Chain Mail of Elebor (-13,-26) [18,+19](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 97 of Halls of Mandos. o) a Fur Cloak of the Magi (-2,-4) [3,+20] (+3) It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 97 of Halls of Mandos. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Halls of Mandos. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 98 of Halls of Mandos. z) (nothing) {) 24 Silver Arrows of Wounding (3d4) (+17,+12) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Archon on level 98 of Halls of Mandos. |) Climbing Set [Character Inventory] a) a Tome of the Eternal Flame b) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of an Archangel on level 98 of Halls of Mandos. c) a Tome of the Impenetrable Earth d) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. e) 2 Tomes of Translocation f) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of a Cherub on level 98 of Halls of Mandos. g) a Tome of Knowledge h) a Tome of the Time i) 2 Tomes of Meta Spells j) a Tome of the Mind k) a Book of Beginner Cantrips l) The Mirror of Alternate Dimensions {!*Mass Genocide*} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 98 of Halls of Mandos. m) Gruumsh's Bottle of Death {!*Teleport(100)*} It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 98 of Halls of Mandos. n) Cathal's Corrupting Cymbal {!*Mass genocide*} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 98 of Halls of Mandos. o) 4 Potions of Cure Insanity p) 52 Potions of *Healing* q) 22 Potions of Restore Mana r) an Adamantite Rod of Home Summoning (59/200) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Cunning Plan of Zog {!*Summon Monster*} It can be activated for summon monster. You found it lying in a vault on level 97 of Halls of Mandos. b) Raistlin's Ready Ranger (charging) {!Acquirement} It can be activated for acquirement. You found it lying in a vault on level 97 of Halls of Mandos. c) Jor's Compendium of Strange Behaviour {!Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 98 of Halls of Mandos. d) 34 Sprigs of Athelas e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. |
Posted on 13.1.2003 02:33
2805. on the Ladder (of 19090)
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