The Angband Ladder: Rilaldric II, DeathMold Sorceror by <madman67843@yahoo.com>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Rilaldric II           Age                  7       STR: 18/***       
 Sex   : Male                   Height               8       INT: 18/***       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/160       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:  18/40       
                                                                               
 + To Melee Hit          39 Level             50    Max Hit Points       613   
 + To Melee Damage       36 Experience  15607374    Cur Hit Points       613   
 + To Ranged Hit         35 Max Exp     15607374    Max SP (Mana)       1646   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1646   
   AC                 47+72 Gold           94335                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4+144   
 Stealth     : Legendary[32]Magic Device: Legendary[32]Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, created by rotting flesh.  Since           
          then you have given life to four foul offspring.                     
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Z-like monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 59 (2950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')

 Your body is a Player.
 You are currently on level 60 of Mordor.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefghmnopuz{|@             
        Add Str   : ..++.+...+...+.             
        Add Int   : ...+.+..+.+....             
        Add Wis   : ...+.+..+......             
        Add Dex   : ...+.+.........             
        Add Con   : ..++.+...+.....             
        Add Chr   : ..++.+.........             
        Mul Mana  : +.........+....             
        Mul SPower: +..............             
        Add Stea. : ...+....+......             
        Add Sear. : ..+...+......+.             
        Add Infra : .............+.             
        Add Tun.. : .............+.             
        Add Speed : ...+++..+......             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Sust Str  : .....+.........             
        Sust Int  : ...+...........             
        Sust Wis  : ...+...........             
        Sust Dex  : .....+.........             
        Sust Con  : .....+.........             
        Sust Chr  : ...+...........             
        Invisible : ...............             
        Mul life  : ...............             
        Imm Acid  : .........+.....             
        Imm Elec  : .....+.+.......             
        Imm Fire  : ..+............             
        Imm Cold  : ...+...........             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ...+.+...++....             
        Hold Life : ...+.+........+             
        Res Acid  : .......++....+.             
        Res Elec  : .......+..+....             
        Res Fire  : .......+.......             
        Res Cold  : .......+.......             
        Res Pois  : .....+.+..+....             
        Res Fear  : ...............             
        Res Lite  : .......+.......             
        Res Dark  : .......+..+..+.             
        Res Blind : ...+...........             
        Res Conf  : .......+.......             
        Res Sound : .......+.+.....             
        Res Shard : .......+.......             
        Res Neth  : .......+.+....+             
        Res Nexus : .......+......+             
        Res Chaos : .......+.+.....             
        Res Disen : .....+.+.....+.             
        Hide Type : ..+++++.++.....             
        Show Mods : +..............             
        Insta Art : ..++.++........             
        Levitate  : .....+....+....             
        See Invis : ..++.+........+             
        Digestion : .....+.........             
        Regen     : .....+.........             
        Ign Acid  : ..+++++++++..+.             
        Ign Elec  : ..+++++++++..+.             
        Ign Fire  : ..+++++++++..+.             
        Ign Cold  : ..+++++++++..+.             
        Activate  : ..++.++++.+..+.             
        Fly       : ..+....+.......             
        Orc.ESP   : .........+...+.             
        TLord.ESP : ..+............             
        Full ESP  : ...+...........             

 Corruption list:

Skills (points left: 1)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                50.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  38.500 [1.100]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You have defeated 7681 enemies.


  [Fates]

You may meet a Giant green frog on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,+13)(100%) (+5)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying in a vault on level 102 of Angband.
d) (nothing)
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) an Indestructible Ring of Speed (+12)
    It 
    increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) Power Dragon Scale Mail of Immunity (-3) [40,+17]
    It can be
    activated for breathe the elements (300) every 90+d60 turns if it is
    being worn. It provides immunity to electricity.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) a Tome of the Eternal Flame
c) 3 Tomes of the Blowing Wind
d) 3 Tomes of the Impenetrable Earth
e) a Tome of the Everrunning Wave
f) a Tome of Translocation
g) 2 Tomes of the Tree
h) a Tome of Knowledge {@m2!k!k!k!v!v!v!d!d!d}
i) a Tome of the Time
j) a Tome of the Mind
k) a Book of Beginner Cantrips {@m1}
l) a Potion of Cure Insanity
m) 12 Potions of Healing
n) 9 Potions of *Healing*
o) an Adamantite Rod of Home Summoning (200/200)
p) a Staff of Mana[18|39] (4 charges)
q) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) a Mage Staff of Power (1d4) (+8,-7) (+12)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 12.  
    You found it lying in a vault on level 81 of Angband.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 9 Potions of Restore Mana
c) 2 Potions of Restore Life Levels
d) a Staff of Mana[19|41] (5 charges)
e) a Staff of Mana[19|38] (5 charges)
f) a Staff of Mana[15|38] (4 charges)
g) a Staff of Mana[10|42] (4 charges)
h) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
i) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
j) The Ring of Precognition
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Ring of Durin (+2)
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma
     and stealth by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 98 of Halls of
    Mandos.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nexus.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [The Mathom-house Inventory - Bree ]

a) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Mount Doom.
b) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of Mordor.
c) The Cloak of Glindor [1,+3]
    It sustains your 
    wisdom and dexterity.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns
     if it is being worn. It increases your dexterity, speed and attack
    speed by 2.  It does extra damage from frost.  It poisons your foes.  
    It provides resistance to cold.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Mount Doom.
e) The Halberd 'Lorth' (3d5) (+13,+19)
    It can be wielded two-handed.  It produces chaotic effects.
    It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Mount Doom.
f) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 98 of
    Mount Doom.



Posted on 10.3.2003 14:19
Last updated on 11.3.2003 02:23

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2580. on the Ladder (of 19090)
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On 10.3.2003 14:19 madman67843@yahoo.com wrote:
:)

On 10.3.2003 17:19 madman67843@yahoo.com wrote:
Level 50.

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