The Angband Ladder: Sorc, DeathMold Sorceror by <yzilbergleyt@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Sorc                   Age                 15       STR!     40       
 Sex   : Neuter                 Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              51       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     34       
                                                                               
 + To Melee Hit          14 Level             50    Max Hit Points       687   
 + To Melee Damage       -9 Experience  50934898    Cur Hit Points       687   
 + To Ranged Hit         54 Max Exp     50934898    Max SP (Mana)       3431   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)       1545   
   AC                47+251 Gold        11686380    Piety              41055   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-36    
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 280 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in wet mud, created by the Mutant Breeders.            
          Since then you have given life to about twenty foul                  
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 7 (350')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 54 (2700')
        The Land Of Rhun: Level 27 (1350')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 31 (1550')
        A lost temple: Level 36 (1800')

 You have done something experimental.
 Your body was a Player.
 You have defeated 13854 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can use the foul deathmold magic.
You feel heroic.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         10.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 10.000 [0.400]
          . Necromancy                           37.400 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          32.400 [0.900]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  12.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form

 21 of your companions have been killed.

  [Fates]

You may find a Short Bow on level 10.
You may find a Wand of Confuse on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity [Spellbinder] (1d4) (-19,-19)(240%) (+12 to
infravis
    It is part of the trinity of the
    ultimate weapons.  It can be wielded two-handed.  It can be activated
    for restore mana every 666 turns if it is being worn. It has a spell
    stored inside.  It increases your intelligence, wisdom, charisma, 
    infravision, luck and spell power by 12.  It increases your mana
    capacity by 240%.  It provides immunity to fire.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons and 
    evil beings.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Light Crossbow of Galad (x3) (+12,+12) (+4 to speed)
    It provides light (radius 1) forever.  It 
    increases your intelligence, wisdom, constitution and speed by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 127 of Angband.
e) The Ring of Phasing (+15 to speed)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Elenol (+13) {PoiDkBlndCnfShrd}
    
    It increases your dexterity, stealth and speed by 13.  It provides
    resistance to poison, dark, blindness, confusion and shards.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for 
    healing (800) every 100+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3) {IE,Poi,FA,Rgn}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Power Dragon Scale Mail of 'Sorc' (-3 to accuracy) [40,+22]
{@w5!d!d!s!s!}
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your strength.  It provides immunity to fire.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) a Spider Web of Air [1,+16] {@w1!d!d!k!k!s!s!v!v}
    It allows you to breathe without air.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Gauntlets of Eol [Recharge] [3,+15](60%) (+3)
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence and luck by 3.  
    It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 126 of Angband.
z) (nothing)
{) The Bolt 'Brinumen' (1d5) (+16,+13) (+3 to speed) {IntWisConSpd}
    
    It increases your intelligence, wisdom, constitution, charisma and 
    speed by 3.  It does extra damage from fire.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 125 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {@m6@b6!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind {@m3@b3!d!k!s!v}
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {@m0@b0!d!k!s!v}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {@m7@b7!d!k!s!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@m5@b5!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Fireproof Tome of the Tree {@m4@b4!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {@m2@b2!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
i) a Fireproof Tome of the Time {@m8@b8!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) a Fireproof Unholy Tome of the Hellflame {!k!k!k}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
k) 97 Potions of Cure Insanity
    
l) 99 Potions of Healing {!k!k}
    
m) 58 Potions of *Healing* {!k!k}
    
n) 15 Potions of Life
o) 91 Potions of Restore Mana
    
p) 35 Scrolls of Teleportation {!k}
    
q) an Adamantite Rod of Capacity of Nothing (400/400) {!d!d!d!k!k!k}
r) a Partial Totem of a Cold hound {!k}
    
s) a Partial Totem of a Greater titan {!k}
    
t) a Partial Totem of a Great Wyrm of Power {!k!k!d!d!s!s}
    
u) The Ring of Andilma (+9) {Wiz AcdLtSndInvis}
    It 
    increases your wisdom and speed by 9.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to acid, light and sound
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Tomes of Magical Energy
b) a Tome of the Eternal Flame
c) a Tome of the Tree
d) a Tome of Knowledge
e) 2 Unholy Tomes of the Hellflame
f) 6 Sprigs of Athelas
g) 4 Potions of Invulnerability
h) The Ring called '' (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
i) 2 Rings of Speed (+11)
j) The Ring 'Dirin' (+9) {DrkBlndChs}
    It increases your strength and speed by 9.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to dark, blindness and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 83 of
    Angband.
k) The Pseudo Dragon Scale Mail of Cirion (-2 to accuracy) [30,+21]
{IAEC,Lt,Dk,}
    It can be activated for breathe light/darkness (200) every
    60+d90 turns if it is being worn. It sustains your intelligence, 
    wisdom, dexterity and constitution.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, poison, light, dark, sound and 
    nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
l) The Robe of Incanus [Elemental Shield] [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) an Elven Cloak [4,+11] (+4 to stealth)
o) an Elven Cloak [4,+12] (+3 to stealth)
p) The Fur Cloak of Turel [3,+17] {IAC,Ntr}
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to acid, cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) a Feathers Cloak of Aman [1,+21] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
r) a Feathers Cloak of Air [1,+14]
s) The Set of Cesti 'Uilth' [5,+10] {FirePoiDrkSndNexDsn}
    It provides
    immunity to paralysis.  It provides resistance to fire, poison, dark, 
    sound, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
w) a Metal Boomerang of Gondolin (4d5) (+21,+21) (+3) {Telepathy DkSnd
!d!k!s!v}
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, dark and sound.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) a Fireproof Tome of Meta Spells {@m9@b9!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 98 of Halls
    of Mandos.
c) a Fireproof Tome of the Mind {!k!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Tome of Elven Household Magic {!A!A Gain Corruption}
    It can be
    activated for gain corruption.  
    You found it in the remains of a Dark elven warlock on level 68 of Paths
    of the Dead.
e) 99 Potions of Enlightenment
f) 2 Potions of New Life
g) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Fire Phantom on level 36 of Moria.
h) The Ring 'Foronden' (+9)
    It 
    increases your charisma, speed and attack speed by 9.  It provides
    resistance to dark, confusion and chaos.  It allows you to fly.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 126 of Angband.
i) The Ring of Harim (+4) {LtCnfChs}
    
    It increases your intelligence and speed by 4.  It provides resistance 
    to electricity, fire, cold, light, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Barod' (+8) {INT cnf}
    It increases your intelligence
    , speed and attack speed by 8.  It sustains your dexterity.  It
    provides resistance to acid, cold and confusion.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Balin (+3) {@w3!d!k}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    searching, infravision, speed and ability to score critical hits by 3.
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 81 of Angband.
l) a Dwarven Lantern of the Magi (+1) {@w2!d!k}
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
m) The Bronze Dragon Scale Mail of Giondi (-2 to accuracy) [30,+25]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, light, 
    confusion and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 127 of
    Angband.
n) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) The Robe of Great Luck [-30,-12] (+60) {@w5^.^R}
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 124 of
    Angband.
p) The Paper Armour of Olfin [4,+15] {IEFC,Chs}
    It sustains your intelligence and dexterity.  It provides
    immunity to electricity, fire and cold.  It provides resistance to 
    life draining, acid and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
q) The Soft Studded Leather of Aerie (-49,-52) [5,+17](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to fire.  It provides resistance to dark, shards, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 127 of
    Angband.
r) The Elven Cloak 'Gwildo' [4,+23] (+4 to stealth) {@w1 HLCnfSndShrdNex}
    It increases your stealth, searching and luck by 4.  It
    sustains your intelligence and constitution.  It provides resistance 
    to life draining, cold, confusion, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Small Leather Shield 'Shelwarth' [2,+17]
    It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 126 of
    Angband.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 126 of
    Angband.
u) The Light Crossbow of Mindim (x3) (+17,+9) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, charisma and speed by 2.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 97 of Halls of Mandos.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {!*}
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Great Wyrm of Chaos on level 127
    of Angband.
w) a Mage Staff of Power (1d4) (+13,+10) (+11)


  [Home Inventory - Minas Anor ]

a) 2 Fireproof Tomes of Magical Energy {@m1@b1!d!k!s!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) 2 Fireproof Tomes of the Eternal Flame {@m6@b6!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) 3 Fireproof Tomes of the Blowing Wind {@m3@b3!d!k!s!v}
    It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) 5 Fireproof Tomes of the Impenetrable Earth {@m0@b0!d!k!s!v}
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {@m7@b7!d!k!s!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@m5@b5!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) 4 Fireproof Tomes of the Tree {@m4@b4!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) 3 Fireproof Tomes of Knowledge {@m2@b2!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
i) 3 Fireproof Tomes of the Time {@m8@b8!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) 5 Fireproof Tomes of Meta Spells {@m9@b9!d!k!s!v}
    It cannot
    be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 98 of Halls
    of Mandos.
k) 4 Fireproof Tomes of the Mind {!k!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) a Fireproof Unholy Tome of the Hellflame {!k!k!k}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
m) 2 Unholy Tomes of the Hellflame
n) The Gem of Fire {@A1!k!k}
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 14 of Mirkwood.
o) an Adamantite Rod of Simplicity of Healing (200/200) {@z8!d!k!s!v}
    
    You found it in the remains of a Barbazu on level 67 of Dol Guldur.
p) The Rusty Chain Mail of Eanya (-5 to accuracy) [14,+3] {IFIC}
    It
    sustains your charisma.  It provides immunity to fire and cold.  It
    provides resistance to fire, cold, poison, sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient dragon turtle on level 42 of
    Mordor.
q) The Leather Scale Mail of Melor (-1 to accuracy) [11,+9] {IA}
    It sustains your strength, dexterity, constitution and charisma
    .  It provides immunity to acid.  It provides resistance to cold, dark
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) an Elven Cloak [4,+4] (+3 to stealth)
s) a Mage Staff of Power (1d4) (-20,-7) (+10) {@w0!d!k!s!v}
t) a Mage Staff of Power (1d4) (-20,-8) (+10)


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) an Ancient gold dragon corpse



Posted on 10.12.2004 03:22

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386. on the Ladder (of 19090)
142. on the ToME Ladder (of 3155)
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On 10.12.2004 03:22 yzilbergleyt@yahoo.com wrote:
My first ultimate win! Yay! But it was soooo easy with a Deathmold Sorceror..... almost like cheating.

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