The Angband Ladder: zwwpp, DeathMold Sorceror by <HektorLorenzo@web.de>
[ToME 2.2.6 Character Dump] Name : zwwpp Age 19 STR! 40 Sex : Neuter Height 10 INT! 39 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 2 DEX! 34 Body : Player CON! 40 God : Manwe Sulimo CHR! 25 + To Melee Hit -11 Level 50 Max Hit Points 859 + To Melee Damage 0 Experience 18133040 Cur Hit Points 859 + To Ranged Hit 0 Max Exp 18133040 Max SP (Mana) 1634 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 1359 AC 38+197 Gold 3211647 Piety 95058 (Miscellaneous Abilities) Fighting : Poor Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Superb Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4 Stealth : Legendary[32]Magic Device: Good Infra-Vision: 100 feet Tactic: coward Explor: fast (Character Background) You were born in dragon droppings, created by an evil Symbiant. Since then you have given life to two foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Halls of Mandos: Level 98 (4900') The Void: Level 148 (7400') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 32 (1600') You have done something experimental. Your body is a Player. You are currently on level 696 of Nether Realm. You have defeated 8727 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefghmnopuz{|@ Add Str : ..33.2...4..... Add Int : ..3..2....3.... Add Wis : ..3..2.......3. Add Dex : ..3..2......... Add Con : ..33.2...4...3. Add Chr : ..33.2.......3. Mul Mana : +.........+.... Mul SPower: +.............. Add Stea. : .....2..6...... Add Sear. : ...3....6...... Add Tun.. : .............3. Add Speed : ..3.*23.....53. Vampiric : .............+. Slay Troll: ............+.. Slay Drag.: ............+.. Acid Brand: ............+.. Sust Str : ..+....+....... Sust Int : .....+......... Sust Wis : .....+......... Sust Dex : ..+............ Sust Con : ..+............ Sust Chr : .....+......... Invisible : ........+...... Mul life : .......+....... Sens Fire : ............... Reflect : .+............. Free Act : ..+..+...++.... Hold Life : ..+.+++.......+ Imm Acid : .........*..... Imm Elec : ..*....*..+.... Imm Fire : ...*........... Imm Cold : .....*.+....... Res Pois : ..+.......+.... Res Fear : .......+....... Res Lite : ......+........ Res Dark : ......++..+.... Res Blind : .....+......... Res Conf : .......+....... Res Sound : .........+..... Res Shard : .......+.+..... Imm Neth : .......+......+ Res Nexus : ..............+ Res Chaos : ......+..+..... Res Disen : ..+............ WraithForm: ....+.......... Levitate : ..+.......+.... See Invis : ..+++++.......+ Digestion : ..+............ Regen : ..+.+.......... Xtra Might: .+............. Xtra Shots: .+............. Activate : ..++.++...+.... Drain Exp : ....+.......... Cursed : ....+.......... Hvy Curse : ....+.......... Fly : ...+........... Orc.ESP : ......+..+..... TLord.ESP : ...+........... Full ESP : .....+......... Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 35.200 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 15.850 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may meet a Jackal on level 6. You may find a Scroll of Darkness on level 1. You are fated to meet a Mangy-looking leper on level 6. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+13)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 71 of Erebor. d) a Heavy Crossbow of Siegecraft (x6) (+16,+19) [+16] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it lying in a vault on level 65 of Halls of Mandos. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 98 of Halls of Mandos. g) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining and nether. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of Mandos. n) The Ribbed Plate Armour 'Erenar' (-44,-26) [28,+10](40%) It increases your hit points by 40%. It sustains your strength . It provides immunity to electricity. It makes you completely fearless. It provides resistance to cold, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 97 of Halls of Mandos. o) an Elven Cloak of Invisibility [4,+20] (+6) It increases your stealth, searching and luck by 6. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 98 of Halls of Mandos. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Halls of Mandos. z) (nothing) {) The Bolt of Earanglad (1d5) (+21,+10) (+5 to speed) {!*} It increases your speed by 5. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) The Gnomish Shovel of Eanwe (+17,+15) (+3 to speed) It increases your wisdom, constitution, charisma, ability to tunnel and speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 681 of Nether Realm. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 25 of The Old Forest. b) 2 Fireproof Tomes of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of an Archlich on level 98 of Halls of Mandos. c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of A lost temple. d) 3 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 71 of Halls of Mandos. e) 3 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Old Forest. f) 3 Fireproof Tomes of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 71 of Halls of Mandos. g) 2 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. h) 6 Fireproof Tomes of Knowledge {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) 2 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 98 of Halls of Mandos. j) 5 Fireproof Tomes of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 93 of Halls of Mandos. k) 2 Fireproof Tomes of the Mind {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of A lost temple. l) a Parchment titled ``Planar Travel Made Easy'' {!k!v!d!s; genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 41 of Moria. m) The Immortal Skull of Benetar (charging) It can be activated for acquirement. You found it lying in a vault on level 681 of Nether Realm. n) 20 Potions of Healing {!k!v!d!s!q} o) 35 Potions of *Healing* {!k!v!d!s!q} p) 4 Potions of Life {!k!v!d!s!q} q) 14 Potions of Restore Mana r) 18 Potions of Curing s) a Silver Rod of the Istari of Home Summoning (80/200) {!k!v!d!s!t} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Uvatha the Horseman on level 0 of Barrow-Downs. t) a Staff of Genocide[1|15] (1 charge) u) a Mage Staff (1d4) (+0,+0) {!k!v!d!s} v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction {!k!v!d!s; exploss} It can be activated for experience loss. You found it lying in a vault on level 48 of Moria. b) The Ring of Power of Akhorahil the Blind (+2 to speed) It increases your strength, wisdom, dexterity, constitution, charisma, stealth, speed and attack speed by 2. It makes you invisible. It sustains your constitution and charisma. It provides resistance to dark and sound. It allows you to fly. It slows your metabolism. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Filthy Rag of the Wight [1,+6] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. f) The Cloak of Beleth [1,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to electricity, fire, cold, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Erebor. g) an Elven Cloak of Protection [4,+29] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Halls of Mandos. j) The Entish Bark of Arastiri [1,+13] It sustains your charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity , poison, light and dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. k) The Spider Web of Esgas [1,+12] It sustains your intelligence and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity and fire. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Erebor. l) a Mouse Fur of Air [1,+14] {!k!v!d!s} It allows you to breathe without air. You found it lying in a vault on level 62 of Halls of Mandos. m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Halls of Mandos. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. q) a Mage Staff of Power (1d4) (+14,+0) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it lying in a vault on level 98 of Halls of Mandos. r) 2 Mage Staffs (1d4) (+0,+0) [Home Inventory - Gondolin ] a) 4 Fireproof Holy Tomes of Manwe Sulimo {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 35 of Mordor. b) Baalzebub's Tormented Skullcap It can be activated for teleport (range 100) every 45 turns. You found it lying on the floor of a special level. c) 6 Sprigs of Athelas d) a Morphic Oil of Wolf e) a Potion of Life {!k!v!d!s!q} f) The Ring of Power of Ji Indur Dawndeath (+3 to speed) It increases your stealth and speed by 3. It makes you invisible. It provides resistance to fire, shards and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of Erebor. g) a Ring of Speed (+14) h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of Mandos. i) The Pseudo Dragon Scale Mail of Mithir (-2 to accuracy) [30,+28] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, cold, light, dark, sound and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Erebor. j) The Double Chain Mail of Nionin (-2 to accuracy) [16,+7] It sustains your wisdom, dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to poison, light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. k) The Filthy Rag of Ithargol (-15,-55) [1,+7](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to electricity. It provides resistance to electricity, light , dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . l) an Elven Cloak of the Magi (-2,-5) [4,+22] (+3) It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. m) The Small Leather Shield of Tandi [2,+14] It sustains your wisdom and constitution. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Orc Cave. n) The Large Metal Shield of Barantant [5,+18] It sustains your dexterity. It provides resistance to life draining, acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. o) a Dragon Shield of Preservation (-1,-9) [8,+24] It sustains your strength, dexterity and constitution. It provides resistance to life draining, poison, light, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. p) a Dragon Shield [8,+26] q) a Dragon Shield [8,+18] r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) s) a Magical Dwarven Pick of Earthquakes (+23,+18) (+8) t) The Light Crossbow of Echalin (x5) (+25,+33) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. u) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Erebor. v) The Mage Staff 'Thollie' (1d4) (+11,+13) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 5. It sustains your intelligence and wisdom. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. w) a Mage Staff of Wizardry (1d4) (+4,+10)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 98 of Halls of Mandos. [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (4 charges) {100% off} b) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Erebor. c) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Home Inventory - Lothlorien ] a) a Parchment titled ``Demigods and their Uses'' {!k!v!d!s; cure insanity} It can be activated for cure insanity. You found it lying in a vault on level 86 of Angband. b) 5 Morphic Oils of Mouse c) 7 Potions of Berserk Strength d) a Potion of New Life {!k!v!d!s!q} e) a Silver Rod of the Istari of Healing (200/200) {!k!v!d!s!q} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 15 of The Old Forest. f) a Staff of Wish[1|1] (2 charges) g) The Ring of Power of Akhorahil the Blind (+1 attack) It increases your intelligence, wisdom, constitution and attack speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, blindness and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Angband. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of The Old Forest. j) The Elven Cloak 'Galing' [4,+13] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides immunity to acid. It provides resistance to electricity, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. k) an Elven Cloak of Aman [4,+30] (+5 to stealth) It increases your stealth, searching and luck by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 21 of The Old Forest. l) an Elven Cloak of Protection [4,+24] (+4 to stealth) m) an Elven Cloak of Air [4,+12] (+2 to stealth) It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. n) a Fur Cloak of Air [3,+18] It allows you to breathe without air. You found it lying on the ground on level 136 of The Void. o) The Wolf Pelt 'Menthona' [1,+10] It sustains your intelligence and constitution. It provides immunity to electricity and fire. It provides resistance to fire, confusion and chaos. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of The Old Forest. p) a Mouse Fur of Air [1,+14] q) a Dragon Shield of Preservation (-5,-9) [8,+48] {!k!v!d!s} It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Halls of Mandos. t) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Erebor. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) v) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 671 of Nether Realm. w) a Mage Staff (1d4) (+0,+0) {!k!v!d!s} [Home Inventory - Khazad-dum ] a) The Small Sword of Elorn (1d6) (+5,+11) (+3 to speed) It increases your speed and attack speed by 3. It is especially deadly against orcs. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Khazad-dum . b) 30 Seeker Bolts of Slay Dragon (4d5) (+12,+6) It is especially deadly against dragons. You found it in the remains of a Great Swamp Wyrm in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 76 of Angband. d) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 73 of Angband. |
Posted on 12.5.2004 13:09
2124. on the Ladder (of 19092)
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