[ToME 2.1.1 Character Dump] Name : Timbilly Maggot Age 29 STR: 18/*** Sex : Neuter Height 35 INT: 18/190 Race : Hobbit Weight 57 WIS: 18/*** Class : Archer Social Class 6 DEX: 18/*** Body : Player CON: 18/*** God : Tulkas CHR: 18/*** + To Melee Hit 95 Level 50 Max Hit Points 1154 + To Melee Damage 100 Experience 51886424 Cur Hit Points 1154 + To Ranged Hit 100 Max Exp 51886424 Max SP (Mana) 207 + To Ranged Damage 17 Exp to Adv. ***** Cur SP (Mana) 207 AC 69+159 Gold 5063463 Piety 124274 (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Poor Blows/Round: 16 Bows/Throw : Legendary[87]Searching : Fair Shots/Round: 5 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 80d5+1600 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 130 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Farmer. A Dark storm came over and now all the mushrooms are gone. It's probably just a Took from Buckshire, but just in case it's a wolf you've been sent with ya Pa's sling to teach the thief a lesson. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 15 (750') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 7th Quelle of the 2890th year of the third age. It now is 21 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +.+.+.+.......+. Add Int : .++....+........ Add Wis : .++.+..+.....++. Add Dex : ++++......+..... Add Con : .++........+.... Add Chr : .++.+.++........ Add Stea. : ..+....+...+.... Add Infra : ...+............ Add Tun.. : ..............+. Add Speed : ++++++.+...+.... Add Blows : ...+.........+.. Slay Anim.: ..............+. Slay Evil : +............... Slay Orc : .............++. Slay Drag.: .............+.. Sharpness : +............... Poison Brd: ..............+. Fire Brand: .............+.. Sust Str : ................ Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ...+...........+ Sust Con : ................ Sust Chr : ..+............. Invisible : .......+........ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ..+............. Sens Fire : ................ Reflect : ................ Free Act : +.+.......+..... Hold Life : ..+..+.......... Res Acid : ......++..+..... Res Elec : ......+......... Res Fire : ...++.++........ Res Cold : ......++........ Res Pois : ....+........... Res Fear : ....+........... Res Lite : .....+.......... Res Dark : .....++......... Res Blind : ..+............. Res Conf : ...+..+......... Res Sound : ................ Res Shard : .......+........ Res Neth : ................ Res Nexus : ................ Res Chaos : ...+.+.......... Res Disen : ....+.+......... Hide Type : ..++++++..++.... Show Mods : .+........+..++. Insta Art : ..+.++.......... See Invis : +.+..+.......... Digestion : +............... Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Ign Acid : ++++++++.+++.++. Ign Elec : ++++++++.+++.++. Ign Fire : ++++++++.+++.++. Ign Cold : ++++++++.+++.++. Activate : ..+.++++.++..... Blessed : .............+.. Orc.ESP : .....++......... Full ESP : ..+............. Corruption list: Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 33.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [0.800] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 03.700 [0.900] . Disarming 03.700 [0.900] - Magic 01.626 [0.200] . Magic-Device 50.000 [1.100] - Spirituality 01.800 [0.500] . Prayer 02.500 [0.500] . Mindcraft 40.000 [0.500] . Monster-lore 00.000 [0.500] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You saved Arda and became a famed Ruler. You have defeated 17980 enemies. [Fates] You are fated to meet a Zombified kobold on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 82 of Angband. d) The Sling of Alaraste (x4) (+12,+17) (+2 to speed) It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 88 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) {Heal800} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 98 of Angband. f) The Ring of Linurung (+9) {The Zeroth Ring} It increases your dexterity, infravision, speed and attack speed by 9. It sustains your dexterity. It provides resistance to fire, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 82 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 66 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 56 of Mordor. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 61 of Mordor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. z) (nothing) {) The Bolt of Ranacar (1d5) (+15,+10) (+3 attacks) It increases your wisdom and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 79 of Angband. |) The Dwarven Pick of Cirril (1d4) (+18,+14) (+2) It increases your strength, wisdom and ability to tunnel by 2. It poisons your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. [Character Inventory] a) Boccob's Unifinished Works {Geno} It can be activated for genocide every 500 turns. You found it lying on the floor of a special level. b) Boccob's Unifinished Works {Geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 101 of Angband. c) The Pendulum of Orcus {Acquire} It can be activated for acquirement. d) Baalzebub's Tormented Skullcap {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 95 of Angband. e) 28 Potions of Healing f) 3 Potions of *Healing* g) 2 Potions of Life h) a Scroll of Genocide i) a Moonstone Rod of the Istari of Healing (150/150) j) a Moonstone Rod of the Istari of Recall (150/150) k) a Wand of Essence of Speed[1|31] of Plenty (20 charges) l) The Small Metal Shield of Thodron [3,+15] {ImmAcid, ImmElec} It provides immunity to acid and electricity. It provides resistance to life draining, acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 93 of Angband. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 68 of Angband. n) The Dark Sword 'Mormegil' (E:15310961, L:50) (6d7) (+36,+17) [-20] (+5 to speed It generates an antimagic field. It increases your charisma, speed and attack speed by 5. It does extra damage from acid, electricity and fire. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, chaos and disenchantment. It gives telepathic powers. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 37 of Mordor. o) The Mighty Hammer 'Grond' (E:141897, L:29) (9d9) (+45,+34) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) 26 Mithril Shots of Imrin (3d4) (+28,+25) {Fire,Elec,Xdr} It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 16 Mithril Shots of Telcaldi (3d4) (+16,+22) {Fire,Elec,XDr,XUn} It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 24 Mithril Shots of Alach (3d4) (+19,+27) {Fire,XUn,XDe} It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 24 Mithril Shots of Helethil (3d4) (+24,+32) {Poi,Evil,XUn} It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) 7 Sprigs of Athelas b) 9 Potions of Cure Insanity c) a Moonstone Rod of the Istari of Nothing (150/150) d) a Wand of Essence of Speed[1|32] of Plenty (6 charges) You bought it from the Magic shop. e) 2 Staffs of Genocide[1|5] (4 charges) {25% off} f) The Ring of Power of Ren the Unclean (+2 attacks) It increases your strength, constitution and attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 56 of Mordor. g) a Ring of Slaying (+7,+15) h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring 'Ciryon' (+3 attacks) It increases your strength, wisdom, constitution and attack speed by 3. It makes you invisible. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 54 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 42 of Mordor. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 42 of Mordor. m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. o) The Golden Crown of Gondor [0,+15] (+3) {Heal700} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 94 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. t) a Sling of Extra Might (x5) (+19,+20) u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . v) 15 Mithril Shots of Lightning (3d4) (+19,+23) {90% off} It does extra damage from electricity. It cannot be harmed by acid. It cannot be harmed by electricity. You made it yourself. w) 20 Mithril Shots of Slay Evil (3d4) (+15,+20) {90% off} [Home Inventory - Minas Anor ] a) 3 Scrolls of *Remove Curse* b) a Mithril Rod of Capacity of Nothing (320/320) c) Law Dragon Scale Mail of Defense (-2) [30,+28] It can be activated for breathe sound/shards (230) every 90+d60 turns if it is being worn. It sustains your wisdom. It provides resistance to sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 75 of Angband. d) The Augmented Chain Mail 'Dimbrind' (-2) [16,+10] {Ifire, Icold, Neth} It sustains your constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to life draining, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 32 of Mirkwood. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Chieftain on level 75 of Angband. f) The Ribbed Plate Armour of Eraxe (-12,-15) [28,+16](20%) It increases your hit points by 20%. It sustains your strength, dexterity and charisma. It provides immunity to fire. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 101 of Angband. g) The Ribbed Plate Armour 'Valion' (+8,+57) [28,+16](-60%) It decreases your hit points by 60%. It sustains your dexterity. It provides resistance to nexus. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 101 of Angband. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Mordor. k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) 30 Iron Shots of Frost (1d4) (+12,+11) {90% off}