The Angband Ladder: Legigonn, Wood-Elf Archer by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Legigonn               Age                134       STR: 18/***       
 Sex   : Neuter                 Height              54       INT: 18/180       
 Race  : Wood-Elf               Weight             100       WIS: 18/210       
 Class : Archer                 Social Class        22       DEX: 18/210       
 Body  : Player                                              CON: 18/200       
                                                             Chr: 18/115 18/160
                                                                               
 + To Hit           91      Level             50    Max Hit Points      2178   
 + To Damage        36      Experience  21849709    Cur Hit Points      -138   
 + To AC            75      Max Exp     21918881    Max SP (Mana)          0   
   Base AC          29      Exp to Adv.    *****    Cur SP (Mana)          0   
                            Gold         4232813    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[75]Searching   : Excellent    Shots/Round:  4         
 Saving Throw: Heroic       Disarming   : Superb       Wpn.dmg/Rnd:  54d7+324  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Avari.  You are one of several                
          children of a Serf.  You are a well liked child.  You have           
          dark brown eyes, curly blond hair, and a very fair                   
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 42 (2100')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can mystify pets.
You can wake up a pet.
You can sense what is beyond walls.
You are superhumanly strong (+4 STR).
Your brain is a living computer (+4 INT/WIS).
Electricity is running through your veins.
You aggravate monsters.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of giants.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against dragons.

 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 14 princesses.

 You have defeated 23045 enemies.


  [Corruptions]

 You are superhumanly strong (+4 STR).
 Your brain is a living computer (+4 INT/WIS).
 Electricity is running through your veins.


  [Fates]

You may meet a Zombified human on level 1.
You may find an Amulet of Acid Resistance on level 11.
You may meet a Skull druj on level 81.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:5202469, L:43) (6d7) (+32,+12) [-20] (+3 to
speed)
   
   A foul, twisted sword with blackened spines and knobs,
   whose very name is a curse upon the lips of Elves and Men.
   It is sentient and can have access to the realms of:
   Acid
   Lightning
   Poison
   Air
   Earth
   
   It generates an antimagic field.
   It affects your charisma.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It drains life from your foes.
   It is especially deadly against dragons.
   It is especially deadly against natural creatures.
   It sustains your charisma.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It speeds your regenerative powers.
   It drains mana.
   It drains life.
   It drains experience.
   It aggravates nearby creatures.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow of Extra Might (x6) (+16,+14)
   
   It provides resistance to chaos.
   It fires missiles with extra might.
e) a Ring of Speed (+12)
f) The Ring of Power of Ren the Unclean (+5% of critical hits)
   
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your ability to score critical hits.
   It makes you invisible.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It provides resistance to sound.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Jewel 'Evenstar'(60%) (+3)
   
   A pure white jewel, the last gift of Queen Arwen Undomiel
   to Frodo Baggins, intended to be worn around his neck on
   the chain that had once borne the One Ring.
   It can be activated for...
   restore every 150 turns
   ...if it is being worn.
   It affects your constitution.
   It affects your hit points.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Dwarven Lantern of the Magi (+1)
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 2) forever.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It makes you invisible.
   It provides resistance to blindness.
   It cannot be harmed by fire.
n) The Paper Armour of Tumar (-4,-4) [4,+11](40%)
   
   It affects your hit points.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak [4,+9] (+4 to stealth)
p) The Dragon Shield of Turion [8,+23]
   
   It provides immunity to acid.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to shards.
   It provides resistance to nether.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Stability [6,+12]
   
   It provides resistance to nexus.
   It allows you to levitate.
z) (nothing)
{) 57 Seeker Arrows (4d4) (+10,+10)
|) The Gnomish Shovel of Lomuri (1d2) (+12,+9) (+2 to speed)
   
   It affects your ability to tunnel.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from fire.
   It drains life from your foes.
   It is especially deadly against giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) Baalzebub's Tormented Skullcap {Genocid}
   
   It can be activated for...
   genocide
b) Jor's Buckler of Missile Attraction {Cure Hunger}
   
   It can be activated for...
   cure hunger
c) 8 Potions of Speed
d) 6 Potions of Heroism
e) 8 Potions of Healing
f) 5 Potions of *Healing*
g) 4 Potions of Enlightenment
h) 9 Potions of Curing
i) 25 Scrolls of Phase Door
j) 37 Scrolls of Teleportation
k) 8 Scrolls of *Identify*
l) a Scroll of Satisfy Hunger
m) an Iron Rod of Charging of Illumination (50/50) {@z2}
   
   It regenerates its mana faster.
n) an Aluminium Rod of the Istari of Teleport Other (66/150) {@z6}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
o) an Aluminium Rod of Home Summoning (5/75) {@z3}
p) a Mithril Rod of the Istari of Detection (320/320) {@z8}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
q) a Mithril Rod of Simplicity of Recall (160/160) {@z9}
   
r) an Adamantite Rod of Charging of Perception (200/200) {@z1}
   
   It regenerates its mana faster.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging)
   
   The axe of Eonwe, leader of the Hosts of the West before
   the gates of Thangorodrim, strikes with icy wrath at the
   undead, disperses hosts of evil at a word, and grants
   Maia-like powers of body and mind.
   It can be activated for...
   mass genocide every 1000 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It does extra damage from frost.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It allows you to sense the presence of non-living things.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Small Sword 'Sting' (E:1094384, L:35) (1d6) (+34,+21) (+5 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient and can have access to the realms of:
   Fire
   Cold
   Acid
   Lightning
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your ability to tunnel.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from electricity.
   It does extra damage from fire.
   It does extra damage from frost.
   It can cause earthquakes.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to light.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It slows your metabolism.
   It produces a fiery sheath.
   It induces random teleportation.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
   
   Forged in the farthest East by a race of mighty
   spellcasters, thisshiny pale sword gleams with the rays of
   rising sun as you invokeits power of commanding legions of
   powerful immortal warriors...
   It is sentient.
   
   It can be activated for...
   summon the Legion of the Dawn every 500+d500 turns
   ...if it is being worn.
   It affects your charisma.
   It affects your infravision.
   It does extra damage from fire.
   It is very sharp and can cut your foes.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your charisma.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It provides resistance to blindness.
   It allows you to levitate.
   It speeds your regenerative powers.
   It can clone monsters.
   It cannot be harmed by acid, cold, lightning or fire.
v) 24 Sheaf Arrows (exploding) (1d5) (+6,+4)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Critical Insanity
c) a Scroll of Reset Recall
d) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
e) a Golden Rod of the Istari of Nothing (250/250)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
f) a Ring of Speed (+10)
g) The Amulet of Ingwe (+3)
   
   The ancient heirloom of Ingwe, high lord of the Vanyar,
   against whom nothing of evil could stand.
   It can be activated for...
   dispel evil (x5) every 300+d300 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your searching.
   It affects your infravision.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Necklace 'Nauglamir' (+3)
   
   A carencet of gold, set with a multitude of shining gems of
   Valinor.  Despite its size, its weight seems as that of
   gossamer.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides light.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Trident of Wrath (3d8) (+16,+18) (+2)
   
   A massive triple-pronged spear, so great it normally
   requires two hands to wield, evoking the spirit of Osse who
   with it pierced legions of evil and undead.
   It affects your strength.
   It affects your dexterity.
   It produces chaotic effects.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It drains mana.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
k) a Sling of Extra Might (x5) (+20,+22)
   
   It provides resistance to acid.
   It fires missiles with extra might.
l) 26 Seeker Arrows of Acid (4d4) (+13,+13)
   
   It does extra damage from acid.
   It cannot be harmed by acid.
m) 49 Mithril Shots (3d4) (+5,+5)


  [Home Inventory - Gondolin ]

a) Raistlin's Ready Ranger {Cure Corruption}
   
   It can be activated for...
   cure corruption
b) Tenser's Torch of Spontaneous Combustion {Corruption}
   
   It can be activated for...
   corruption
c) The Ring of Power of Akhorahil the Blind (+3 to speed)
   
   It affects your infravision.
   It affects your speed.
   It affects your attack speed.
   It makes you invisible.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides resistance to chaos.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Ring of Power of Adunaphel the Quiet (+3 attacks)
   
   It affects your strength.
   It affects your constitution.
   It affects your searching.
   It affects your attack speed.
   It makes you invisible.
   It provides resistance to nether.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring 'Meled' (+9)
   
   It affects your intelligence.
   It affects your speed.
   It sustains your wisdom.
   It makes you completely fearless.
   It provides resistance to nether.
   It provides resistance to nexus.
   It allows you to fly.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Narya' (+6,+6) (+1)
   
   The Ring of Fire, set with a ruby that glows like flame.
   Narya is one of the three Rings of Power created by the
   Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (500) every 200+d100 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Filthy Rag of the Wight [1,-1] (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Cloak of Mimicry [Sparrow] 'Anarth' [1,+12]
   
   It provides immunity to fire.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Broad Sword 'Arunruth' (3d5) (+18,+10) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) 7 Potions of Cure Insanity
b) 3 Potions of Life
c) Elven Blue Dragon Scale Mail (-2) [30,+19] (+1 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to confusion.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Metal Scale Mail 'Ondir' (-2) [13,+8]
   
   It sustains your constitution.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Metal Scale Mail of Dirin (-4,-3) [13,+11](60%)
   
   It affects your hit points.
   It sustains your wisdom.
   It provides immunity to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Rhino Hide Armour 'Amothri' (-1) [8,+15]
   
   It provides immunity to acid.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Dragonrider Coat of T'ron [9,+20] (+4 to speed)
   
   The flying suit of T'ron.  It protects the user from fire
   and imps are said to be less annoying with this on.  
   It affects your intelligence.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It provides immunity to fire.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragonriders.
   It reflects bolts and arrows.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Small Metal Shield of Thorin [3,+25] (+4)
   
   Invoking the strength and endurance of Thorin, King under
   the Mountain, this little metal shield is proof against the
   Element of Earth.
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Steel Helm 'Lebohaum' [20,+80]
   
   With the Helm 'Lebohaum' your head is safe!
   It can be activated for...
   sing a funny song every 3 turns
   ...if it is being worn.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Set of Cesti 'Hiriareth' (+2) [5,+10]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Heavy Crossbow of Extra Might (x7) (+18,+25)
   
   It provides resistance to fire.
   It fires missiles with extra might.
m) 26 Seeker Bolts (exploding) (4d5) (+4,+5)
n) 18 Seeker Bolts (4d5) (+10,+15)
o) 65 Seeker Bolts (4d5) (+7,+6)
p) 75 Seeker Bolts (4d5) (+6,+6)
q) 63 Silver Bolts (3d5) (+7,+8)
r) 42 Silver Bolts (3d5) (+7,+8)
s) 34 Silver Bolts (3d5) (+6,+8)
t) 17 Silver Arrows of Frost (3d4) (+10,+9)
   
   It does extra damage from frost.
   It fights against evil with holy fury.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
   It cannot be harmed by cold.


  [Home Inventory - Lothlorien ]

a) Jor's Compendium of Strange Behaviour {Destruction}
   
   It can be activated for...
   destruction
b) 20 Potions of Speed
c) 16 Potions of Enlightenment
d) 8 Scrolls of *Destruction*
e) 2 Scrolls of Genocide
f) a Scroll of Mass Genocide
g) a Staff of Genocide (3 charges)
h) The Ring of Feith (+3 to searching)
   
   It affects your searching.
   It sustains your constitution.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to cold.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
   
   This green gem glows with inner light.  Aragorn son of
   Arathorn wore it at the Battle of the Pelennor Fields, and
   he was himself given the name of 'Elessar' by the people of
   Gondor because of this.
   It can be activated for...
   heal and cure black breath every 200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Arkenstone of Thrain (+3)
   
   A great globe seemingly filled with moonlight, the famed
   Heart of the Mountain, which splinters the light that falls
   upon it into a thousand glowing shards.
   It can be activated for...
   detection every 30+d30 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your speed.
   It affects your luck.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
   
   "One, two! One, two!  And through, and through, the vorpal
   bladewent snicker-snack!"
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
   
   An arrow that was created to rid the world of demons.  
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
m) 97 Seeker Arrows (exploding) (4d4) (+10,+10)
n) 95 Seeker Arrows (4d4) (+10,+10)
o) 48 Seeker Arrows (4d4) (+10,+10)
p) 98 Silver Arrows (exploding) (3d4) (+10,+10)
q) 88 Silver Arrows (3d4) (+10,+10)
r) 79 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Gondolin ]

a) Raistlin's Ready Ranger {Cure Corruption}
   
   It can be activated for...
   cure corruption
b) Tenser's Torch of Spontaneous Combustion {Corruption}
   
   It can be activated for...
   corruption
c) The Ring of Power of Akhorahil the Blind (+3 to speed)
   
   It affects your infravision.
   It affects your speed.
   It affects your attack speed.
   It makes you invisible.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides resistance to chaos.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Ring of Power of Adunaphel the Quiet (+3 attacks)
   
   It affects your strength.
   It affects your constitution.
   It affects your searching.
   It affects your attack speed.
   It makes you invisible.
   It provides resistance to nether.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring 'Meled' (+9)
   
   It affects your intelligence.
   It affects your speed.
   It sustains your wisdom.
   It makes you completely fearless.
   It provides resistance to nether.
   It provides resistance to nexus.
   It allows you to fly.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Ring of Power 'Narya' (+6,+6) (+1)
   
   The Ring of Fire, set with a ruby that glows like flame.
   Narya is one of the three Rings of Power created by the
   Elves and hidden by them from Morgoth.
   It can be activated for...
   healing (500) every 200+d100 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It affects your luck.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Ring of F'lar (+3)
   
   The mighty ring of the Dragonrider F'lar that makes the
   wearer strong and healthy.  It was once a ring of power and
   has been given to F'lar by Celegorm when he arrived on Arda
   with a full weyr of Dragonrider.
   It can be activated for...
   dimension door every 100 turns
   ...if it is being worn.
   It grants you the power of...
   swap position
   ...if it is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your charisma.
   It affects your searching.
   It provides immunity to fire.
   It allows you to fly.
   It allows you to see invisible monsters.
   It allows you to sense the presence of dragonriders.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Filthy Rag of the Wight [1,-1] (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Cloak of Mimicry [Sparrow] 'Anarth' [1,+12]
   
   It provides immunity to fire.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
   
   A set of handgear so icy as to be able to fire frost bolts.
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to cold.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Broad Sword 'Arunruth' (3d5) (+18,+10) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
   
   The famed "Flame of the West", the sword that was broken
   and is forged again.  It glows with the essence of fire,
   its wearer is mighty in combat, and no creature of Sauron
   can withstand it.  It will never be stained or broken even
   in defeat.
   It can be activated for...
   fire ball (72) every 400 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your luck.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It sustains your dexterity.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to disenchantment.
   It provides light.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 15.6.2002 00:51
Last updated on 23.6.2002 22:46

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1613. on the Ladder (of 19092)
618. on the ToME Ladder (of 3155)
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On 15.6.2002 00:51 spitfyr@gmx.net wrote:
Look at all these Artifact shots he made out of rouble!
This guy was a little bit hard to play at the beginning because of permanent lag of ammo, but now he is a very powerfull char.


On 19.6.2002 18:47 spitfyr@gmx.net wrote:
This guy can now kill everything with its bow. But he also may be in deep trouble when these bastards just summon some weaklings around him making it hard to aim at the right monster.

On 23.6.2002 22:46 spitfyr@gmx.net wrote:
Damn he could have made it to the end. Killed within the special Angband Lvl 95 :-(

On 22.9.2002 06:26 s_latour@hotmail.com wrote:
Nice! What is it with wood elf archers dying on Morgoth's doorstep? My dump for Faoldan is pretty much the same as yours, except I chose to be a slinger instead of an archer. I found that since there were many, many piles of rubble to be found that I would never be out of ammo. That bow of extra might looks pretty sweet, especially when combined with intrinsic extra might. Time to roll up a new character, huh? :)

On 22.9.2002 18:52 spitfyr@gmx.net wrote:
Aye, I never expected, that Archers can be so powerfull. He was able to kill The Destroyer before just he was able to reach him. I guess most monster were not killed but pulled down to the ground by the weight of all the arrows that stucked into them.
Just look at all the Seeker and Silver Arrows at home. The advantage of Arrows is that they can be improved in the guild and so you have a lot of ammo of same the kind.

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