[DaJAngband v1.0.98 (pre 1.1.0) Character Dump] Name Scavelbar Self RB CB EB Best Sex Male Age 106 STR: 18 +1 +1 +3 18/50 Race High-Elf Height 75 INT: 17 +3 +2 +0 18/40 Class Thief Weight 203 WIS: 10 -1 -1 +0 8 Title Filcher Status 43 DEX: 15 +3 +3 +3 18/60 HP -2/209 Maximize Y CON: 17 +1 -1 +0 17 SP 34/52 CHR: 10 +5 +1 +0 16 Level 28 Armor [19,+56] Saving Throw 77 Cur Exp 89190 Fight (+6,+14) Fighting 153 Max Exp 89190 Melee (+18,+24) Shooting 193 Adv Exp 106000 Shoot (+11,+11) Throwing 191 MaxDepth Lev 40 Blows 3/turn Disarming 86 Turns 812933 Shots 1/turn Magic Device 74 Gold 102903 Stealth 12 Alertness 30 Burden 156.0 lbs Energy 130% Searching 29 You are one of several children of a Telerin Archer. You have light grey eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+...... Blind:............. Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:.+........... Lite:.........+..+ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:...........+. Feath:........+.... Alert:............. PLite:.........+... Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:...+......... :............. [Last Messages] > You miss the vrock. > You hit the vrock. <2x> > The vrock misses you. > The vrock claws you. > The vrock bites you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You are blind. > You hit it. <2x> > It was a great hit! > You miss it. > It claws you. > *** LOW HITPOINT WARNING! *** > It claws you. > You die. [Character Equipment] a) a Gnarled Staff of Probing of Acid (1d5) (+12,+10) (9 charges) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 39.1 against acid-vulnerable creatures, and 25.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 20. b) The long bow of Arvedui (ML3) (+5,+11) (+3) It increases your strength and dexterity by 3. It provides resistance to chaos. It cannot be harmed by the elements. A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Carbuncle Ring of Damage (+9) d) an Onyx Ring of Free Action It grants you immunity to paralysis. e) a Smooth Stone Amulet of Slow Digestion It slows your metabolism. f) a brass lantern (9326 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard studded leather of Resistance (-1) [7,+15] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) a cloak [1,+9] i) a large leather shield of Lightness [4,+12] It is lighter than most armor of its type and makes you fall like a feather. j) a barbut of Light [4,+5] It provides resistance to light. It usually provides light of radius 1. k) a set of mail gauntlets [2,+5] l) a pair of leather sandals of Stealth [1,+5] (+3) It increases your stealth by 3. [Character Inventory] a) 3 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) a Book of Alchemy [Chemical Combat] {@p5} It cannot be harmed by the elements. f) 3 rations of food g) 3 Oily Yellow Potions of Speed {@q7} h) 11 Purple Potions of Cure Critical Wounds {@q1} i) 5 Scrolls titled "din imbrel" of Phase Door {@r1} j) 3 Scrolls titled "le hian eximus" of Teleport Level {@r7 !*} k) 7 Scrolls titled "pro nioqueo an" of Word of Recall {@r3} l) 9 Scrolls titled "cor winwe drin" of Identify {@r2} m) 3 Titanium Rods of Trap Location {@z3} n) 2 Bronze-Plated Rods of Light {@z4} o) a Platinum Rod of Fire Bolts {@z5} p) a Xan Stinger Wand of Teleport Other (11 charges) q) a Roc Talon Wand of Lightning Bolts (6 charges) r) a Dogwood Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 15.7. Your chance of scoring a critical hit with this weapon is 1 in 28. s) a battle axe of Randomness (2d8) (+14,+7) (+1) {@w1} It increases your strength by 1. It increases your speed by 1. It slays giants and demons. It is branded with frost. It provides resistance to poison, chaos, and life draining. It sustains your strength. It speeds your regeneration. It grants you the power of telepathy, but it also aggravates creatures around you and sometimes hits yourself. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 69.1 against giants, 69.1 against demons, 69.1 against frost-vulnerable creatures, and 33.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12. t) a gnomish shovel (1d2) (+3,+6) (+2) {@w0} It increases your tunneling by 2. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 20.6. Your chance of scoring a critical hit with this weapon is 1 in 25. u) 3 arrows (1d4) (+0,+1) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 38. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. v) 85 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 35.4. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 21. [Home Inventory] a) 16 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. b) 9 Books of Alchemy [Chemical Detections & Tools] {@p3} c) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} d) a Book of Alchemy [Chemical Combat] {@p5} It cannot be harmed by the elements. e) a Crumbly Mushroom of Fast Attacks f) a Tangerine Potion of Purity g) 10 Oily Yellow Potions of Speed {@q7} h) 3 Cloudy Potions of Healing i) 21 Scrolls titled "invian co ecil" of Teleportation {@r9 !*} j) 52 Scrolls titled "le hian eximus" of Teleport Level {@r7 !*} k) a Scroll titled "agnas dilin" of *Identify* l) a Scroll titled "red inserir" of Recharging m) a Scroll titled "idurim vitus" of *Destruction* n) a Scroll titled "elinus lobdor" of Banishment o) 2 Xan Stinger Wands of Teleport Other (20 charges) p) a Druj Bone Wand of Dragon's Frost (4 charges) It cannot be harmed by the elements. q) 2 Dogwood Staffs of Teleportation (1d5) (+0,+0) (12 charges) {@u9} With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 15.7. Your chance of scoring a critical hit with this weapon is 1 in 28. r) an Agate Ring of Teleportation of Teleport Control It grants you teleport control, but it also induces random teleportation. s) a Jade Ring of Feather Falling It makes you fall like a feather. t) a Pearl Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. u) a Topaz Ring of Protection [+11] v) a Crystal Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. w) a large leather shield of Resist Acid [4,+10] It provides resistance to acid. It cannot be harmed by acid. x) a set of leather gloves [1,+6] y) a main gauche of *Slay Animal* (1d3) (+6,+3) [2,+0] (+2 to alertness) {@w2} It increases your alertness by 10. It slays animals and creatures of light. It provides resistance to charming. It sustains your charisma. It increases likelihood of critical hits and is evil and hates good. With this weapon, you would currently get 4 blows per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 18.4 against animals, 21.6 against creatures of light, and 15.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. z) a dagger of *Slay Dragon* (1d4) (+8,+10) (+2) It increases your constitution by 2. It is especially deadly against dragons. It provides resistance to fear. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 35.5 against dragons, and 22.3 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 26. {) a scimitar (Holy Avenger) (2d4) (+7,+12) [+3] (+3) {@w0} It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your constitution. It is good and hates evil. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 41 against evil creatures, 51 against demons, 51 against undead, and 31 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. |) 31 bolts (1d5) (+6,+4) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)