The Angband Ladder: Yelmon, Half-Orc Thief by will_asher

  [DaJAngband v1.3.0 Character Dump]

 Name   Yelmon                                   Self  RB  CB  EB   Best
 Sex    Male              Age        14   STR:     16  +2  +1  +0  18/10
 Race   Half-Orc          Height     66   INT:     17  -1  +2  +0     18
 Class  Thief             Weight    150   WIS:     10  -1  -1  +0      8
 Title  Escape Artist     Status      1   DEX:     16  +0  +3  +0  18/10
 HP     134/134           Score    1681   Con:     11  +1  -1  +3     14     13
 SP     31/31                             CHR:     13  -4  +1  +0     10

 Level           21       Armor    [13,+34]     Saving Throw          45
 Cur Exp       8916       Fight    (+8,+15)     Fighting             136
 Max Exp       8925       Melee   (+18,+22)     Shooting             146
 Adv Exp       9044       Shoot    (+11,+2)     Throwing             155
 MaxDepth    Lev 20       Blows      2/turn     Disarming             70
                         Shots      1/turn     Magic Device          43
 Gold          4311       Stealth         6     Alertness             40
 Burden   159.3 lbs       Energy        90%     Searching             27

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have blue-gray
 eyes, straight red hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:..+.......... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:+............ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have 3 wooden torches (8:00) (t).
> You drop a small metal shield of Resist Fire [3,+5] (i).
> Inscribing a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w1}.
> You were wielding a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You are wielding a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0}
(a).
> Your home is full.
> You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have no more rapiers (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have a sabre (1d7) (+2,+5) (u).
> You destroy a sabre (1d7) (+2,+5).
> You have no more sabres (1d7) (+2,+5) (u).
> You see a rapier (1d5) (+5,+2) [1,+0] {@w0}.
> You have a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have a Gorgon Hair Wand of Wonder (22 charges) (q).


  [Character Equipment]

a) a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0}
   It increases your constitution by 3.    It slays trolls.  It speeds
   your regeneration.   It senses the presence of trolls.  It is a
   double weapon (easier to get multiple attacks, especially if you are
   not using a shield).  
   
   With this weapon, you would currently get 2 blows per round.  You
   would get one blow with this weapon if you were wearing a shield.
   
   Each blow will do an average damage of 60 (34.5 on the 2nd hit)
   against trolls, and 32 (23.5 on the 2nd hit) against other monsters.
   Your chance of scoring a critical hit with this weapon is 1 in 17.
   
b) a sling (ML2) (+3,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 16 spaces.
   Examine ammo to see average damage.
   
c) a Bloodstone Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
d) a Carbuncle Ring of Protection [+13]
     
   
e) a Glass Amulet of Alertness (+4)
     It increases your alertness by 20.  
   
f) a brass lantern (34:50) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard studded leather (-1) [7,+7]
     
   
h) a cloak [1,+0]
     
   
i) (nothing)
     
   
j) a metal cap [3,+3]
     
   
k) a set of leather gloves [1,+3]
     
   
l) a pair of leather sandals of Stealth [1,+3] (+1)
   It increases your stealth by 1.  
   


  [Character Equipment -- Quiver]

n) 26 iron shots (1d4) (+1,+1) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 27.
   
o) 25 rounded pebbles (1d2) (+0,+0) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 30.
   
p) 8 rounded pebbles (1d2) (+3,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 28.
   
q) 4 throwing daggers (1d4) (+1,+3) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 7.7.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 23.
   
r) a throwing dagger (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 23.
   
s) 4 throwing axes (1d5) (+3,+4) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 9.8.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 22.
   
t) 6 iron spikes {@v2=g}
     
   
u) a dagger (1d4) (+0,+0) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 10.1.  This weapon can be
   thrown for an average damage of 3.  Your chance of scoring a
   critical hit with this weapon is 1 in 39 (less when thrown).
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
c) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k}
     
   
d) 7 rations of food
     
   
e) a Dark Blue Potion of Speed {@q7}
     
   
f) 2 Green Potions of Heroism {@q4}
     
   
g) 14 Gold Potions of Cure Critical Wounds {@q1}
     
   
h) 7 Scrolls titled "aceliquo pluco" of Phase Door {@r1}
     
   
i) 2 Scrolls titled "fludo scido" of Teleport Level {@r7 !*}
     
   
j) 7 Scrolls titled "pudo puga" of Word of Recall {@r3}
     
   
k) 11 Scrolls titled "apposio" of Identify {@r2}
     
   
l) 2 Nickel Rods of Trap Location {@z3}
     
   
m) a Hippogriff Hoof Wand of Teleport Other (7 charges)
     
   
n) a Golem Clay Wand of Light (5 charges)
     
   
o) a Wyrm Fang Wand of Confuse Monster (15 charges)
     
   
p) a Zhelung Scale Wand of Lightning Bolts (6 charges)
     
   
q) a Gorgon Hair Wand of Wonder (22 charges)
     It cannot be harmed by the elements.  
   
r) a Blackthorn Staff of Teleportation (1d5) (+0,+0) (5 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
s) an Alder Staff of Detect Invisible (1d5) (+0,+0) (13 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
t) a Cherry Staff of Slow Monsters (1d5) (+0,+0) (9 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 16.  Your chance of scoring a
   critical hit with this weapon is 1 in 33.
   
u) 3 wooden torches (8:00)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
v) a shovel (1d2) (+4,+4) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 18.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   


  [Home Inventory]

a) 3 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) 2 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
     It cannot be harmed by acid.  
   
c) 5 Dark Blue Potions of Speed {@q7}
     
   
d) a Green Potion of Heroism {@q4}
     
   
e) 2 Azure Potions of Healing {@q2}
     
   
f) a Scroll titled "ae ser" of Teleportation {@r9 !*}
     
   
g) 18 Scrolls titled "fludo scido" of Teleport Level {@r7 !*}
     
   
h) a Scroll titled "fam deposuma" of Remove Curse
     
   
i) a Kracken Fin Wand of Heal Monster (12 charges)
     
   
j) a Hippogriff Hoof Wand of Teleport Other (6 charges)
     
   
k) a Golem Clay Wand of Light (6 charges)
     
   
l) 2 Cockatrice Beak Wands of Slow Monster (15 charges)
     
   
m) 2 Wyrm Fang Wands of Confuse Monster (25 charges)
     
   
n) a Druj Bone Wand of Stinking Cloud (8 charges)
     
   
o) a Zhelung Scale Wand of Lightning Bolts (6 charges)
     
   
p) a Gorgon Hair Wand of Wonder (22 charges)
     It cannot be harmed by the elements.  
   
q) a small metal shield of Resist Fire [3,+5]
     It provides resistance to fire.  It cannot be harmed by fire.  
   
r) a rapier (1d5) (+5,+2) [1,+0] {@w0}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 16.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
s) a stiletto (Blessed) (2d2) (+4,+3) (+1)
   It increases your wisdom by 1.    It is blessed by the gods and is
   good and hates evil.  It might have hidden powers.
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 13.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 21.
   
t) a scimitar (2d4) (+4,+5) {@w0}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 25.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 19.
   
u) a short bow (ML2) (+7,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75. The range on this launcher is 17 spaces.
   Examine ammo to see average damage.
   
v) 31 bolts of Exploding (1d5) (+7,+4)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
w) 19 bolts (1d5) (+6,+2)
     
   
x) 29 bolts (1d5) (+2,+4)
     
   
y) 17 arrows (1d4) (+2,+5)
     
   
z) 18 rounded pebbles (1d2) (+3,+2) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 27.
   
{) 14 iron shots (1d4) (+4,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 16.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 25.
   
|) 28 iron spikes {@v2=g}
     
   


Yelmon the Half-Orc Thief
Began the quest to kill Morgoth on 03/12/2011 at 07:42 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:05:58 |     2 |  4  | Killed Grip, Farmer Maggot's dog
| 1, 07:05:58 |     2 |  5  | Reached level 5
| 1, 11:51:40 |     2 |  6  | Killed Fang, Farmer Maggot's dog
| 2, 02:44:16 |     5 | 10  | Reached level 10
| 2, 07:51:28 |     5 | 11  | Killed Bill Ferny, agent of Saruman
| 3, 00:56:11 |     7 | 13  | Killed Wolf, Farmer Maggot's dog
| 3, 06:48:29 |     8 | 15  | Reached level 15
| 3, 23:18:12 |    10 | 16  | Killed Lotho Sackville-Baggins
| 5, 10:21:29 |    15 | 19  | Killed Ufthak of Cirith Ungol
| 5, 11:35:30 |    15 | 20  | Reached level 20
| 6, 05:20:31 |  Town | 21  | Killed Harry Goatleaf
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.3.2011 08:13
Last updated on 14.3.2011 05:24

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16021. on the Ladder (of 19090)
71. on the DaJAngband Ladder (of 100)
87. for this player (

Comments

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On 15.3.2011 06:31 will_asher wrote:
There's a bug keeping the time from showing on the character screen (and therefore the ladder as well).

On 15.3.2011 06:52 will_asher wrote:
The bug is in a piece of code which hasn't changed since the previous version, yet the previous version didn't have the bug.

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