The Angband Ladder: Yelmon, Half-Orc Thief by will_asher
[DaJAngband v1.3.0 Character Dump] Name Yelmon Self RB CB EB Best Sex Male Age 14 STR: 16 +2 +1 +0 18/10 Race Half-Orc Height 66 INT: 17 -1 +2 +0 18 Class Thief Weight 150 WIS: 10 -1 -1 +0 8 Title Escape Artist Status 1 DEX: 16 +0 +3 +0 18/10 HP 134/134 Score 1681 Con: 11 +1 -1 +3 14 13 SP 31/31 CHR: 13 -4 +1 +0 10 Level 21 Armor [13,+34] Saving Throw 45 Cur Exp 8916 Fight (+8,+15) Fighting 136 Max Exp 8925 Melee (+18,+22) Shooting 146 Adv Exp 9044 Shoot (+11,+2) Throwing 155 MaxDepth Lev 20 Blows 2/turn Disarming 70 Shots 1/turn Magic Device 43 Gold 4311 Stealth 6 Alertness 40 Burden 159.3 lbs Energy 90% Searching 27 Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have blue-gray eyes, straight red hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:..+.......... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:............. Alert:....+........ PLite:............. Tunn.:............. Regen:+............ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You have 3 wooden torches (8:00) (t). > You drop a small metal shield of Resist Fire [3,+5] (i). > Inscribing a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w1}. > You were wielding a rapier (1d5) (+5,+2) [1,+0] {@w0} (u). > You are wielding a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0} (a). > Your home is full. > You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u). > You have no more rapiers (1d5) (+5,+2) [1,+0] {@w0} (u). > You have a sabre (1d7) (+2,+5) (u). > You destroy a sabre (1d7) (+2,+5). > You have no more sabres (1d7) (+2,+5) (u). > You see a rapier (1d5) (+5,+2) [1,+0] {@w0}. > You have a rapier (1d5) (+5,+2) [1,+0] {@w0} (u). > You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u). > You have a Gorgon Hair Wand of Wonder (22 charges) (q). [Character Equipment] a) a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0} It increases your constitution by 3. It slays trolls. It speeds your regeneration. It senses the presence of trolls. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 2 blows per round. You would get one blow with this weapon if you were wearing a shield. Each blow will do an average damage of 60 (34.5 on the 2nd hit) against trolls, and 32 (23.5 on the 2nd hit) against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. b) a sling (ML2) (+3,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. c) a Bloodstone Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. d) a Carbuncle Ring of Protection [+13] e) a Glass Amulet of Alertness (+4) It increases your alertness by 20. f) a brass lantern (34:50) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard studded leather (-1) [7,+7] h) a cloak [1,+0] i) (nothing) j) a metal cap [3,+3] k) a set of leather gloves [1,+3] l) a pair of leather sandals of Stealth [1,+3] (+1) It increases your stealth by 1. [Character Equipment -- Quiver] n) 26 iron shots (1d4) (+1,+1) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 9.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 27. o) 25 rounded pebbles (1d2) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 6.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 30. p) 8 rounded pebbles (1d2) (+3,+2) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 9.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 28. q) 4 throwing daggers (1d4) (+1,+3) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 7.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 23. r) a throwing dagger (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 23. s) 4 throwing axes (1d5) (+3,+4) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 9.8. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. t) 6 iron spikes {@v2=g} u) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 10.1. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 39 (less when thrown). [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k} c) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k} d) 7 rations of food e) a Dark Blue Potion of Speed {@q7} f) 2 Green Potions of Heroism {@q4} g) 14 Gold Potions of Cure Critical Wounds {@q1} h) 7 Scrolls titled "aceliquo pluco" of Phase Door {@r1} i) 2 Scrolls titled "fludo scido" of Teleport Level {@r7 !*} j) 7 Scrolls titled "pudo puga" of Word of Recall {@r3} k) 11 Scrolls titled "apposio" of Identify {@r2} l) 2 Nickel Rods of Trap Location {@z3} m) a Hippogriff Hoof Wand of Teleport Other (7 charges) n) a Golem Clay Wand of Light (5 charges) o) a Wyrm Fang Wand of Confuse Monster (15 charges) p) a Zhelung Scale Wand of Lightning Bolts (6 charges) q) a Gorgon Hair Wand of Wonder (22 charges) It cannot be harmed by the elements. r) a Blackthorn Staff of Teleportation (1d5) (+0,+0) (5 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. s) an Alder Staff of Detect Invisible (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 32. t) a Cherry Staff of Slow Monsters (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 16. Your chance of scoring a critical hit with this weapon is 1 in 33. u) 3 wooden torches (8:00) It usually provides light of radius 2, though this is reduced when running of out fuel. v) a shovel (1d2) (+4,+4) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 18.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 27. [Home Inventory] a) 3 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) 2 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k} It cannot be harmed by acid. c) 5 Dark Blue Potions of Speed {@q7} d) a Green Potion of Heroism {@q4} e) 2 Azure Potions of Healing {@q2} f) a Scroll titled "ae ser" of Teleportation {@r9 !*} g) 18 Scrolls titled "fludo scido" of Teleport Level {@r7 !*} h) a Scroll titled "fam deposuma" of Remove Curse i) a Kracken Fin Wand of Heal Monster (12 charges) j) a Hippogriff Hoof Wand of Teleport Other (6 charges) k) a Golem Clay Wand of Light (6 charges) l) 2 Cockatrice Beak Wands of Slow Monster (15 charges) m) 2 Wyrm Fang Wands of Confuse Monster (25 charges) n) a Druj Bone Wand of Stinking Cloud (8 charges) o) a Zhelung Scale Wand of Lightning Bolts (6 charges) p) a Gorgon Hair Wand of Wonder (22 charges) It cannot be harmed by the elements. q) a small metal shield of Resist Fire [3,+5] It provides resistance to fire. It cannot be harmed by fire. r) a rapier (1d5) (+5,+2) [1,+0] {@w0} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 16.6. Your chance of scoring a critical hit with this weapon is 1 in 26. s) a stiletto (Blessed) (2d2) (+4,+3) (+1) It increases your wisdom by 1. It is blessed by the gods and is good and hates evil. It might have hidden powers. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13.6. Your chance of scoring a critical hit with this weapon is 1 in 21. t) a scimitar (2d4) (+4,+5) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 25.8. Your chance of scoring a critical hit with this weapon is 1 in 19. u) a short bow (ML2) (+7,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 17 spaces. Examine ammo to see average damage. v) 31 bolts of Exploding (1d5) (+7,+4) This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. w) 19 bolts (1d5) (+6,+2) x) 29 bolts (1d5) (+2,+4) y) 17 arrows (1d4) (+2,+5) z) 18 rounded pebbles (1d2) (+3,+2) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 9.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 27. {) 14 iron shots (1d4) (+4,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 16.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 25. |) 28 iron spikes {@v2=g} Yelmon the Half-Orc Thief Began the quest to kill Morgoth on 03/12/2011 at 07:42 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 07:05:58 | 2 | 4 | Killed Grip, Farmer Maggot's dog | 1, 07:05:58 | 2 | 5 | Reached level 5 | 1, 11:51:40 | 2 | 6 | Killed Fang, Farmer Maggot's dog | 2, 02:44:16 | 5 | 10 | Reached level 10 | 2, 07:51:28 | 5 | 11 | Killed Bill Ferny, agent of Saruman | 3, 00:56:11 | 7 | 13 | Killed Wolf, Farmer Maggot's dog | 3, 06:48:29 | 8 | 15 | Reached level 15 | 3, 23:18:12 | 10 | 16 | Killed Lotho Sackville-Baggins | 5, 10:21:29 | 15 | 19 | Killed Ufthak of Cirith Ungol | 5, 11:35:30 | 15 | 20 | Reached level 20 | 6, 05:20:31 | Town | 21 | Killed Harry Goatleaf ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live) |
Posted on 12.3.2011 08:13
16021. on the Ladder (of 19090)
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