The Angband Ladder: ElbowBaggins, Hobbit Thief by will_asher

  [DaJAngband v1.1.3 Character Dump]

 Name   ElbowBaggins                             Self  RB  CB  EB   Best
 Sex    Male              Age        22   Str:     17  -2  +1  +0     16     15
 Race   Hobbit            Height     39   INT:     15  +2  +2  +0  18/10
 Class  Thief             Weight     56   WIS:     11  +1  -1  +0     11
 Title  Escape Artist     Status     82   DEX:     15  +3  +3  +3  18/60
 HP     131/131           Maximize    Y   CON:     13  +3  -1  +0     15
 SP     17/34                             CHR:     12  +1  +1  +0     14

 Level           22       Armor    [14,+35]     Saving Throw          69
 Cur Exp      10102       Fight     (+3,+2)     Fighting             105
 Max Exp      10111       Melee     (+7,+6)     Shooting             148
 Adv Exp      11256       Shoot     (+7,+7)     Throwing             168
 MaxDepth    Lev 20       Blows      1/turn     Disarming             82
 Turns       711992       Shots      1/turn     Magic Device          59
 Gold          7082       Stealth        11     Alertness             24
 Burden   160.0 lbs       Energy       130%     Searching             38

 You are one of several children of a Hobbit Mayor.  You are a well
 liked child.  You have brown eyes, straight brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:....+........ Confu:.............
 Fire:+............ Sound:.............
 Cold:..+.......... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:...........+.
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............+      :.............


  [Last Messages]

> You have 5 rations of food (e).
> You are no longer gorged.
> You fuel your lamp.
> Your lamp is full.
> You have no more flasks of oil (f).
> You bought a Scroll of Protection from Evil (d) for 152 gold.
> You have a Scroll titled "faudo quel" of Protection from Evil (l).
> The air about you becomes charged...
> You have 5 Scrolls titled "de con opica" of Word of Recall {@r3} (j).
> You feel yourself yanked downwards!
> You like the look of this place...
> This level feels rather safe.
> There is a wall in the way!
> You sense the presence of monsters!
> Character dump successful.


  [Character Equipment]

a) a gladius of Flame (1d6) (+4,+4) {@w0}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It cannot be harmed by 
   fire.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 20.5 against fire-vulnerable
   creatures, and 9.5 against other monsters.  This weapon can be
   thrown for an average damage of 27 against fire-vulnerable
   creatures, and 9 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 27 (less when thrown).
   
b) a heavy crossbow (ML4) (+4,+7)
     
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) an Agate Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
d) a Lapis Lazuli Ring of Slow Digestion
     It slows your metabolism.  
   
e) an Enamel Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
f) a brass lantern (14998 turns) {@w4}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard leather armour of Resist Acid (-1) [6,+4]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
h) a cloak of Stealth [1,+5] (+1 to stealth)
   It increases your stealth by 1.  
   
i) a small leather shield of Dragonbreath Blocking [2,+5]
     It provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  
   
j) a hard leather cap [2,+5]
     
   
k) a set of leather gloves of Agility [1,+6] (+3)
   It increases your dexterity by 3.    
   
l) a pair of soft leather boots of Speed [2,+5] (+3) {forest troll L20}
   It increases your speed by 3.  
   


  [Character Equipment -- Quiver]

n) 80 bolts (1d5) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 27.
   
o) 4 throwing daggers (1d4) (+1,+5) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 2 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 10.5.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   21.
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@G1@b1}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@G2@b2}
     It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools] {@p3@G3@b3}
     
   
d) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@G4@b4}
     
   
e) 5 rations of food
     
   
f) an Ochre Potion of Speed {@q7}
     
   
g) 14 Steaming Potions of Cure Critical Wounds {@q1}
     
   
h) 7 Scrolls titled "quo or con" of Phase Door {@r1}
     
   
i) 3 Scrolls titled "opifinar eler" of Teleport Level {@r7 !*}
     
   
j) 5 Scrolls titled "de con opica" of Word of Recall {@r3}
     
   
k) 12 Scrolls titled "que glicutra" of Identify {@r2}
     
   
l) a Scroll titled "faudo quel" of Protection from Evil
     
   
m) a Zinc Rod of Trap Location {@z3}
     
   
n) a Bronze Rod of Slow Monster
     
   
o) a Zhelung Scale Wand of Teleport Other (8 charges)
     
   
p) a Chimaera Hide Wand of Stone to Mud (6 charges)
     
   
q) a Cockatrice Beak Wand of Light (8 charges)
     
   
r) a Golem Clay Wand of Confuse Monster (11 charges)
     
   
s) a Cedar Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
t) a Birch Staff of Identify of Slay Evil (1d5) (+11,+6) (5 charges) {@u1}
     It slays all evil creatures.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15 against evil creatures, 
   and 10.5 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 25.
   
u) a Knotted Staff of Detect Invisible (1d5) (+0,+0) (21 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
v) a broad axe of Slay Troll (2d6) (+4,+4) {@w1}
     It slays trolls.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 32.8 against trolls, and 13.6
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 16.
   


  [Home Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@G1@b1}
     
   
b) a Mottled Mushroom of Emergency
     
   
c) a piece of elvish waybread
     
   
d) 9 Ochre Potions of Speed {@q7}
     
   
e) 2 Lime-Green Potions of Resist Heat
     
   
f) a Viscous Pink Potion of Healing
     
   
g) 2 Scrolls titled "eleglith lum" of Teleportation {@r9 !*}
     
   
h) 35 Scrolls titled "opifinar eler" of Teleport Level {@r7 !*}
     
   
i) 3 Scrolls titled "pas dion lada" of *Identify*
     
   
j) a Rhodium Rod of Light {@z4}
     
   
k) 4 Basilisk Tooth Wands of Heal Monster (45 charges)
     
   
l) a Cockatrice Beak Wand of Light (9 charges)
     
   
m) 3 Hippocampus Tail Wands of Slow Monster (40 charges)
     
   
n) a Golem Clay Wand of Confuse Monster (12 charges)
     
   
o) an Unicorn Horn Wand of Frost Bolts (9 charges)
     
   
p) 2 Drake Scale Wands of Wonder (18 charges)
     It cannot be harmed by the elements.  
   
q) a Birch Staff of Identify (1d5) (+0,+0) (11 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 4.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 35.
   
r) an Aquamarine Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
s) a sling (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
t) a short bow (ML2) (+4,+2)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
u) 50 arrows (1d4) (+0,+0) {@f1=g}
     
   
v) 16 rounded pebbles (1d2) {good}
     
   
w) 44 iron shots (1d4) (+0,+0) {@f1=g}
     
   


ElbowBaggins the Hobbit Thief
Began the quest to kill Morgoth on 02/07/2010 at 01:56 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    36247|     2 |  5  | Reached level 5
|    41861|     3 |  5  | Killed Grip, Farmer Maggot's dog
|    52053|     3 |  6  | Killed Fang, Farmer Maggot's dog
|    98393|     2 |  7  | Killed Wolf, Farmer Maggot's dog
|   138622|     5 | 10  | Reached level 10
|   230080|  Town | 13  | Killed Harry Goatleaf
|   259924|  Town | 13  | Killed Ted Sandyman, the Miller
|   406918|    10 | 15  | Reached level 15
|   493994|  Town | 16  | Killed Bill Ferny, agent of Saruman
|   610292|    17 | 20  | Reached level 20
|   624916|    17 | 20  | Killed Ulfast, Son of Ulfang
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.2.2010 08:28

Download this dump

15770. on the Ladder (of 19090)
68. on the DaJAngband Ladder (of 100)
83. for this player (

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