The Angband Ladder: RobAnyone, High-Elf Thief by will_asher

  [DaJAngband v1.3.1 Character Dump]

 Name   RobAnyone                                Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR:  18/47  +1  +1  +4 18/107
 Race   High-Elf          Height     80   INT:     16  +3  +2  +6  18/90
 Class  Thief             Weight    135   WIS:     14  -1  -1  +1     13
 Title  Quick             Status     80   DEX:     15  +3  +3  +4  18/70
 HP     -37/258           Score   11144   CON:     17  +1  -1  +0     17
 SP     77/106                            CHR:     12  +5  +1  +3  18/30

 Level           31       Armor    [28,+92]     Saving Throw          77
 Cur Exp     313386       Fight   (+36,+52)     Fighting             237
 Max Exp     313386       Melee   (+47,+65)     Shooting             297
 Adv Exp     319500       Shoot   (+48,+15)     Throwing             297
 MaxDepth    Lev 43       Blows      5/turn     Disarming             96
    Day16, 18:32:51       Shots      2/turn     Magic Device          78
 Gold        207123       Stealth        11     Alertness             28
 Burden   206.2 lbs       Energy       170%     Searching             29

 You are the only child of a Telerin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:+............
 Elec:.+........... Confu:.............
 Fire:.+......+.+.. Sound:.............
 Cold:.+........... Shard:......++.....
 Pois:+............ Nexus:...........+.
1/2Po:............. Nethr:.............
 Fear:........+.... Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:+............
Feath:...........+. Alert:.............
PLite:........+.... Tunn.:.............
Regen:..........+.. Speed:.+....+.+....
Telep:.........+... Blows:+............
Dkvis:............. Shots:.+...........
Invis:............. Might:.+...........
FrAct:........+.... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The vibration hound misses you.
> The vibration hound claws you.
> The vibration hound misses you.
> The vibration hound bites you.
> You miss the vibration hound. <2x>
> You hit the vibration hound.
> It was a good hit!
> You hit the vibration hound.
> You have slain the vibration hound.
> It magically summons an undead adversary!
> You hit the vibration hound. <3x>
> You have slain the vibration hound.
> Kavlax the Many-Headed breathes sound.
> You have been stunned.
> You die.


  [Character Equipment]

a) The broad sword of Fingroth (2d5) (+11,+13) (+2 to stealth) {@w0}
   It increases your stealth and attack speed by 2.  It increases your
   good luck by 2.  It provides resistance to poison and blindness.  It
   sustains your dexterity and charisma.  It grants you teleport control.
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   
   Each blow will do an average damage of 73.  Your chance of scoring a
   critical hit with this weapon is 1 in 8.
     It was dropped by a(n) uruk on level 30.
   
b) The short bow of Amras (ML3) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to electricity, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) half-orc on level 30.
   
c) a Sapphire Ring of Intelligence of Warfare (+5,+9) (+5)
   It increases your intelligence by 5.    It sustains your 
   intelligence.  
    It was found on the floor on level 34.
   
d) a Blue Diamond Ring of Strength (+4)
   It increases your strength by 4.    It sustains your strength.  
   
e) a Limestone Amulet of Charisma (+3)
   It increases your charisma by 3.    It sustains your charisma.  
   
f) a brass lantern (38:21) {@w4 @k}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It is lighter than most
   armor of its type.  It cannot be harmed by the elements.  
     It was dropped by a(n) mature bronze dragon on level 35.
   
h) a cloak of Protection [1,+14]
     It provides resistance to shards.  It cannot be harmed by the
   elements.  
    It was bought from the black market.
   
i) The large metal shield of the Sun [6,+18] (+4 to speed)
   It increases your speed by 4.  It provides resistance to fire and 
   fear.  It usually provides light of radius 1.  It is lighter than
   most armor of its type.  It grants you immunity to paralysis.  It
   activates for daylight and berserk rage about every 40+d10 minutes.  
   It cannot be harmed by the elements.  
     It was dropped by a(n) crystal drake on level 34.
   
j) an iron helm of Telepathy [5,+6] {@w5}
     It grants you the power of telepathy.  
     It was dropped by a(n) goblin on level 26.
   
k) The set of mail gauntlets 'Paurhach' [2,+15]
     It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) about every 2 minutes.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) crystal drake on level 34.
   
l) a pair of hard leather boots of Stability [3,+7]
     It provides resistance to nexus.  It makes you fall like a feather.
   
     It was dropped by a(n) olog on level 39.
   


  [Character Equipment -- Quiver]

n) 32 arrows (1d4) (+6,+7) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 64.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   
o) a throwing dagger of Lightning (2d4) (+5,+7) {@v3=g}
     It is branded with lightning.  It is balanced for throwing and
   can't be used for melee.  It cannot be harmed by lightning.  You can
   throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 50.4 against
   electricity-vulnerable creatures, and 16.8 against other monsters. 
   Your chance of scoring a critical hit when throwing this weapon is 1
   in 9.
    It was bought from the weapon shop.
   
p) 3 firebombs (9d4) (+2,+2) {@v6}
     It is branded with acid and fire.  It is balanced for throwing and
   can't be used for melee.    This projectile (almost always) explodes
   in a radius 2-3 ball of shards (or its element if it is branded)
   when it hits a monster, damaging any creatures adjacent to the
   target monster.  It cannot be harmed by the elements.  You can throw
   3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 102.9 against
   fire-vulnerable creatures, 102.9 against acid-vulnerable creatures, 
   +8.5 when both brands apply, and 68.6 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   10.
   
q) 5 hand grenades of Chaos (8d3) (+7,+12) {@v7}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  You can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 78.4.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in 9.
   
    It was found on the floor on level 40.
   
r) 4 hand grenades of Escape Smoke (8d3) (+13,+9) {@v9}
     It is balanced for throwing and can't be used for melee.    This
   projectile (almost always) explodes in a radius 2-3 ball of shards
   (or its element if it is branded) when it hits a monster, damaging
   any creatures adjacent to the target monster.  It cannot be harmed
   by the elements.  You can throw 4 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 70.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 9.
    It was found on the floor on level 33.
   
s) The dagger 'Narthanc' (2d4) (+5,+7) {@v2=g}
     It is branded with fire.  It provides resistance to fire.  It is
   better for throwing than most melee weapons.  It activates for fire
   bolt (9d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 60.9 against fire-vulnerable
   creatures, and 48.3 against other monsters.  This weapon can be
   thrown for an average damage of 43.2 against fire-vulnerable
   creatures, and 14.4 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) dark elf priest on level 20.
   
t) The dagger 'Dethanc' (2d4) (+4,+7) {@v5=g}
     It is branded with lightning.  It provides resistance to 
   electricity.  It is better for throwing than most melee weapons.  It
   activates for lightning bolt (4d8) about every 2 minutes.  It cannot
   be harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 60.9 against
   electricity-vulnerable creatures, and 48.3 against other monsters.  
   This weapon can be thrown for an average damage of 43.2 against
   electricity-vulnerable creatures, and 14.4 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 14
   (less when thrown).
     It was dropped by a(n) master thief on level 37.
   
u) The dagger 'Nimthanc' (2d4) (+4,+7) {@v5=g}
     It is branded with frost.  It provides resistance to cold.  It is
   better for throwing than most melee weapons.  It activates for frost
   bolt (6d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 4 blows per round.  You
   can throw 4 of these weapons in one turn.
   
   Each blow will do an average damage of 60.9 against frost-vulnerable
   creatures, and 48.3 against other monsters.  This weapon can be
   thrown for an average damage of 43.2 against frost-vulnerable
   creatures, and 14.4 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13 (less when thrown).
     It was dropped by a(n) ice troll on level 33.
   


  [Character Inventory]

a) 3 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
     
   
b) a Book of Alchemy [Commonly Used Potions] (Indestructible) {@p2@b2@G2 !k}
     It cannot be harmed by the elements.  
    It was found in a vault on level 37.
   
c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
     
   
d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k}
     
   
e) 3 Books of Alchemy [Chemical Combat] {@p5@b5@G5 !k}
     It cannot be harmed by the elements.  
   
f) 15 Bubbling Potions of Cure Critical Wounds {@q1}
     
   
g) 3 Dark Red Potions of Healing {@q2}
     
   
h) 3 Scrolls titled "culci pines" of Teleport Level {@r7 !*}
     
   
i) 5 Scrolls titled "dulto ciantus" of Word of Recall {@r3 !*}
     
   
j) 2 Scrolls titled "parae bradves" of Brand Weapon
     
   
k) a Steel-Plated Rod of Detection {@z3}
     It cannot be harmed by lightning.  
   
l) a Silver Rod of Teleport Other {@z7}
     
   
m) an Iron-bound Rod of Disarming
     
   
n) 3 Tarnished Silver Rods of Light {@z4}
     
   
o) 5 Copper Rods of Slow Monster (1 charging) {@z8}
     
   
p) 2 Keplie Mane Wands of Teleport Other (11 charges)
     
   
q) 2 Pine Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 49.  Your chance of scoring a
   critical hit with this weapon is 1 in 13.
   
r) a Mistletoe Staff of *Destruction* (2d4) (+0,+0) (4 charges)
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 51.  Your chance of scoring a
   critical hit with this weapon is 1 in 12.
   
s) a Spinel Ring of Resist Poison of Eregion (+2 to speed)
   It increases your speed by 2.  It provides resistance to poison and 
   disenchantment.  It slows your metabolism.  
    It was found on the floor on level 43.
   
t) a Jade Ring of Damage of Eregion (+9) (+1 to speed)
   It increases your speed by 1.  It provides resistance to slime.  
     It was dropped by a(n) hezrou on level 43.
   
u) The mace 'Taratol' (3d4) (+12,+12) {@w1 !!}
     It is especially deadly against dragons.  It is branded with 
   lightning.  It provides immunity to electricity.  It provides
   resistance to static.  It is blessed by the gods.  It activates for 
   haste self (4+d3 minutes) about every 20+d12 minutes.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 116.5 against
   electricity-vulnerable creatures, 155.5 against dragons, and 77.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 8.
     It was dropped by a(n) cave orc in a vault on level 22.
   
v) The shovel 'Terming' (1d2) (+14,+16) (+4) {@w0}
   It increases your constitution by 4.  It increases your tunneling by
   4.  It increases your good luck by 4.  It is especially deadly
   against demons.  It provides resistance to poison and confusion.  It
   sustains your dexterity.  It increases likelihood of critical hits.  
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 96.5 against demons, and 64.1
   against other monsters (add +8 damage against creatures vulnerable
   to rock remover).  Your chance of scoring a critical hit with this
   weapon is 1 in 8.
     It was dropped by a(n) goblin on level 43.
   


  [Home Inventory]

a) 22 Vermilion Potions of Speed {@q7}
     
   
b) 18 Dark Red Potions of Healing {@q2}
     
   
c) 4 Gloopy Green Potions of Restore Mana
     
   
d) 30 Scrolls titled "do verogo" of Teleportation {@r9 !*}
     
   
e) 45 Scrolls titled "culci pines" of Teleport Level {@r7 !*}
     
   
f) a Scroll titled "consito equo" of *Identify*
     
   
g) 4 Scrolls titled "dellonor to" of Rune of Protection
     
   
h) a Scroll titled "ilium thas" of *Destruction*
     
   
i) a Silver Rod of Teleport Other {@z7}
     
   
j) 6 Keplie Mane Wands of Teleport Other (36 charges)
     
   
k) a Manticore Quill Wand of Acid Balls (1 charge)
     It cannot be harmed by acid.  
   
l) 5 Pine Staffs of Teleportation (1d5) (+0,+0) (32 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 49.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
m) a Fluorite Ring of Free Action
     It grants you immunity to paralysis.  
   
n) a Jade Ring of Damage (+10)
     
   
o) The soft leather armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, and dark.  It cannot be harmed by the
   elements.  
     It was dropped by a(n) goyley on level 22.
   
p) The metal cap of Thengel [3,+12] (+3) {@w5}
   It increases your wisdom and charisma by 3.    It provides
   resistance to confusion.  It cannot be harmed by the elements.  
     It was dropped by a(n) hill orc on level 29.
   
q) The set of mail gauntlets 'Paurnimmen' [2,+15]
     It provides resistance to cold.  It slows your metabolism.  It
   activates for frost bolt (6d8) about every 2 minutes.  It cannot be
   harmed by the elements.  
     It was dropped by a(n) uruk on level 30.
   
r) a pair of soft leather boots of Elvenkind [2,+4] (+1) {ditch}
   It increases your stealth by 1.  It provides resistance to nether.  
   It cannot be harmed by acid or fire.  
    It was found on the floor on level 39.
   
s) a battle axe of Westernesse (2d8) (+10,+14) (+1 to alertness)
   It increases your strength, dexterity, and constitution by 1.    It
   increases your alertness by 5.  It slays orcs, trolls, and giants.  
   It grants you immunity to paralysis.   It senses the presence of
   orcs.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 116.8 against orcs, 116.8
   against trolls, 116.8 against giants, and 77.6 against other monsters.
    8.
    It was found on the floor on level 22.
   
t) The halberd 'Osondir' (3d5) (+8,+9) (+3)
   It increases your charisma by 3.    It slays giants and undead.  It
   is branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.   It senses the presence of undead.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 118 against giants, 118
   against undead, 118 against fire-vulnerable creatures, +5.2 when
   both a slay and brand apply, and 76 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 8.
     It was dropped by a(n) master thief on level 34.
   
u) The short bow of Amrod (ML4) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to electricity, fire, 
   and cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5. The range on this launcher is 19 spaces.
   Examine ammo to see average damage.
    It was found in a gold-locked chest on level 33.
   
v) The light crossbow 'Cubragol' (ML3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts about every 3 hours.  It cannot
   be harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
     It was dropped by a(n) black ogre on level 41.
   
w) 25 bolts of Slay Giant (1d5) (+8,+8)
     It slays giants.  
     It was dropped by a(n) crystal drake on level 34.
   
x) 74 bolts (1d5) (+6,+3)
     
   
y) 43 bolts (1d5) (+4,+5)
     
   
z) 75 arrows (1d4) (+6,+7) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 64.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 11.
   
{) 20 iron shots (1d4) (+5,+4) {@f2=g}
     
   
|) 23 mithril shots (3d4) (+5,+6)
     It cannot be harmed by acid.  
   


RobAnyone the High-Elf Thief
Began the quest to kill Morgoth on 03/30/2011 at 01:30 AM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 13:32:23 |     2 |  3  | Killed Grip, Farmer Maggot's dog
| 1, 15:43:16 |     3 |  5  | Reached level 5
| 1, 16:19:23 |     3 |  5  | Killed Ted Sandyman, the Miller
| 2, 02:33:39 |     4 |  7  | Killed Fang, Farmer Maggot's dog
| 2, 20:10:22 |     5 | 10  | Reached level 10
| 3, 19:32:49 |    12 | 14  | Killed Ufthak of Cirith Ungol
| 3, 21:50:40 |    12 | 15  | Reached level 15
| 4, 05:03:28 |    13 | 15  | Killed Wolf, Farmer Maggot's dog
| 4, 13:04:33 |    14 | 16  | Killed The Dunlending Agent of the Nazgul
| 4, 13:07:07 |    14 | 16  | my first real game cavern level
| 5, 09:58:55 |    17 | 18  | Killed Mughash the Kobold Lord
| 5, 23:45:00 |    20 | 19  | Found The dagger 'Narthanc'
| 6, 04:29:33 |    20 | 20  | Reached level 20
| 6, 19:08:30 |    22 | 22  | Found The mace 'Taratol'
| 8, 05:18:08 |    22 | 25  | Reached level 25
| 8, 05:46:01 |    22 | 25  | Found The soft leather armour 'Hithlomir'
| 8, 09:03:46 |    23 | 25  | Killed The Boar of Everholt
| 8, 14:29:40 |    24 | 25  | Killed Gollum
| 9, 09:01:14 |    26 | 26  | Cavern level
|10, 00:36:46 |    29 | 26  | Killed Angamaite of Umbar
|10, 02:40:00 |    29 | 26  | Found The metal cap of Thengel
|10, 14:28:20 |    30 | 27  | Found The short bow of Amras
|10, 16:07:47 |    30 | 27  | Killed The Great Goblin
|10, 22:18:44 |    30 | 27  | Found The set of mail gauntlets 'Paurnimmen'
|10, 23:32:57 |  Town | 27  | Killed Harry Goatleaf
|11, 05:15:33 |    30 | 27  | Cavern level
|11, 16:40:05 |    31 | 27  | Killed Khim, Son of Mim
|12, 01:33:55 |    32 | 28  | Killed Wormtongue, Agent of Saruman
|13, 07:25:21 |    33 | 28  | Found The dagger 'Nimthanc'
|13, 19:18:02 |    33 | 28  | Killed The Skeezix
|13, 22:27:20 |    33 | 28  | Found The long sword 'Anguirel'
|14, 01:46:07 |    33 | 29  | Found The short bow of Amrod
|14, 03:51:37 |    33 | 29  | mostly cleared a small animal nest (TOed a 9-
|    continued...     |     |  headed hydra) 
|14, 03:51:37 |    33 | 29  | Amrod was in the nest chest
|14, 08:26:00 |    34 | 29  | Found The set of mail gauntlets 'Paurhach'
|14, 11:13:34 |    34 | 29  | Found The halberd 'Osondir'
|14, 12:46:02 |    34 | 29  | Found The large metal shield of the Sun
|14, 12:55:23 |    34 | 29  | Killed Siniava, the 'Honeycat'
|14, 17:34:16 |  Town | 29  | Ditched Anguirel
|14, 23:09:47 |    35 | 29  | Found The leather scale mail 'Thalkettoth'
|15, 00:58:47 |    35 | 29  | ?aquirement gave me a !STR, not bad
|15, 04:19:04 |    36 | 30  | Reached level 30
|15, 09:13:19 |    37 | 30  | Found The dagger 'Dethanc'
|15, 10:31:22 |    38 | 30  | !DEX gives me a 4th blow with Fingroth
|16, 02:02:43 |    39 | 31  | just found an elvenkind armor with exactly the 
|    continued...     |     |  same attributes as 
|16, 02:02:43 |    39 | 31  | Hithlomir (except it was only +3stealth, more 
|    continued...     |     |  ac, and heavier) 
|16, 06:44:31 |  Town | 31  | ditched Dethanc
|16, 10:13:21 |    41 | 31  | Found The light crossbow 'Cubragol'
============================================================
|16, 12:01:32 |    42 | 31  | Killed by a wendigo.
|16, 12:01:32 |    42 | 31  | Killed on 04/12/2011 at 07:52 PM.
============================================================
|16, 12:40:05 |    42 | 31  | ok this is weird...
|16, 13:18:50 |    42 | 31  | just avenged myself
|16, 16:34:34 |    43 | 31  | Destroyed Uvatha the Horseman
============================================================
|16, 18:32:51 |    43 | 31  | Killed by Kavlax the Many-Headed.
|16, 18:32:51 |    43 | 31  | Killed on 04/12/2011 at 11:17 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.4.2011 07:48
Last updated on 13.4.2011 06:25

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11265. on the Ladder (of 19090)
24. on the DaJAngband Ladder (of 100)
26. for this player (

Comments

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On 3.4.2011 08:10 will_asher wrote:
Recently implemented object origin tracking (to list where you found an object). It only tracks artifacts, egos, chests, treasure maps, and maybe something else I don't remember.

On the cavern level I found there was only one stairs down and I ended up using deep decent because there were monsters I didn't want to deal with between me and the stairs. Then I fixed it so there'll be at least 2 stairs down.

On 4.4.2011 06:17 will_asher wrote:
Best game for me in at least a few months (as you can see, that isn't saying much).

On 6.4.2011 04:55 will_asher wrote:
A few more artifacts, including Fingroth, a very nice pseudo-randart (maybe I'll use the brand weapon scroll on it). Will have to switch back and forth between that and Taratol now.

On 13.4.2011 03:16 will_asher wrote:
Weird... Look at the character history.
I think what happened is my hp went below 0, but before I got a turn again (before it regestered that I was dead all the way), my regeneration got my HP back above 0.

On 13.4.2011 03:26 will_asher wrote:
...If I'm right about what happened then I wouldn't consider it a bug.

On 13.4.2011 03:32 will_asher wrote:
...nope, according to the code that can't happen. stinkin.

On 13.4.2011 03:34 will_asher wrote:
Well I can't get it to happen again.

On 13.4.2011 05:16 will_asher wrote:
I think it's fixed, download updated.

On 13.4.2011 05:23 will_asher wrote:
Pretty sure it (along with the reason I died) was just some messiness caused by compiling in DevC++ without deleting the old .o files.

Since I died from being paralyzed while I had free action, I think it's fair to keep playing with this character.

On 13.4.2011 06:25 will_asher wrote:
Moot. Now I'm really dead. Starting to clear an orb greater vaut. Saw Kavlax and thought "When I see him, I'll teleport him away." Then I wasn't paying enough attention to everything around me apparently and he saw me before I saw him.

On 13.4.2011 06:29 will_asher wrote:
I was saving Cubragol for later since I was using Amras for 3 of my basic 4 resists. Bad idea? I could've easily used Cubragol and switched back to Hithlomir for basic 4.

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