The Angband Ladder: Darkandstuff, Gnome Mage by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Darkandstuff           Age                 79       STR:     21       
 Sex   : Male                   Height              40       INT:     27       
 Race  : Vampire Gnome          Weight              81       WIS:     20       
 Class : Mage                   Social Class        51       DEX:     19       
 Body  : Player                                              CON:     31       
 God   : Manwe Sulimo                                        CHR:     19       
                                                                               
 + To Melee Hit         -36 Level             32    Hit Points       -9/   355 
 + To Melee Damage      -22 Experience    474076    Spell Points    132/   533 
 + To Ranged Hit          2 Max Exp       474076    Sanity          229/   229 
 + To Ranged Damage       5 Exp to Adv.   530000    Piety                 4702 
   AC                24+128 Gold          727095    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  2         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  2d4-44    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You could be a vampire. Or maybe you are just mad. You stay          
          indoors and own a good sized collection of plastic dracula           
          teeth. Remember to slip, slop, slap.                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 6767 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You have completed 15 princess quests.
 You have completed nine lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by Ulik the Troll in the town of Gondolin.
You can drain life from a foe.
You can teleport yourself short distances.
You can sense what is beyond walls.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : .2...1..........            
        Add Wis   : .2...1...3......            
        Add Con   : .26.............            
        Add Chr   : .2...1...3......            
        Mul Mana  : +...............            
        Add Stea. : .......3........            
        Add Tun.. : ..............3.            
        Add Speed : ...4...3........            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ......+.........            
        Invisible : .....+......+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ...............+            
        Res Acid  : .......+..++....            
        Res Elec  : ................            
        Imm Fire  : ......*.........            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ......+.........            
        Res Dark  : ...............+            
        Res Blind : .....+..........            
        Res Conf  : ......+..+.+....            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...........+...+            
        Res Nexus : .......+........            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Levitate  : ...............+            
        Lite      : .+.............+            
        Xtra Shots: .+..............            
        Activate  : .......+..+.....            
        Cursed    : .....+..........            
        Fly       : ...........+....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                       -00.100 [0.500]
          . Archery                              01.200 [0.000]
 - Sneakiness                                    04.300 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         35.875 [0.900]
          . Magic-Device                         20.200 [1.200]
          . Spell-power                          35.400 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 05.500 [0.900]
                   . Fire                        03.600 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           00.000 [0.900]
          . Divination                           29.700 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 04.500 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  14.975 [0.550]
          . Prayer                               37.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Fates]

You may meet a Singing, happy drunk on level 5.
You are fated to find a Mushroom of Blindness on level 1.


  [Character Equipment]

a) a Mage Staff of Mana [Noxious Cloud] (1d4) (-20,-9)(80%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    It was given to you as a reward.
d) The Light Crossbow of Ellor (x3) (+8,+5) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, constitution and charisma by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
e) an Indestructible Ring of Constitution (+6)
    It increases your constitution by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Expensive Black Market.
f) a Ring of Speed (+4)
k) an Amulet of Spell [Wind Shield]
m) a Dwarven Lantern of the Magi (+1) {cursed}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It is cursed.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Studded Leather of Gornormen [5,+10]
    It sustains your wisdom and charisma.  It provides immunity to fire.  
    It provides resistance to light, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
p) a Shield of Deflection [10,+19]
    It cannot be harmed by acid.  
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [Disarm] [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
x) The Pair of Hard Leather Boots of Firyon [3,+15]
    It sustains your constitution.  It provides resistance to acid, 
    confusion and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Lurker (96 hp)
{) 25 Bolts of Lightning (1d5) (+4,+8)
|) a Dwarven Shovel (+3)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!k!d!v!s!y}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
c) a Parchment titled ``Magic for the Layman'' {Food@A1!k!d!v!y!s}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 18 of The Old Forest.
d) Raal's Tormented Spirits {Restore@A4!k!d!v!s!y}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying in a vault on level 25 of The Sandworm lair.
e) The Eye of Vecna (charging) {Heal@A3!k!d!v!s!y}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 22 of Orc Cave.
f) 9 Potions of Speed
    
g) 11 Potions of Cure Critical Wounds
    
h) 2 Potions of Restore Mana
i) 14 Scrolls of Teleportation {25% off}
    
j) a Silver Rod of Quickness of Recall (100/100) {@z0!k!d!v!s!y}
k) a Golden Rod of Simplicity of Nothing (125/125)
l) a Wand of Fireflash[1|17] (5 charges)
m) a Wand of Tidal Wave[7|25] (0 charges)
n) a Wand of Tidal Wave[1|22] (5 charges)
o) The Wand of Digging of Thrain (292 charges) {@a1!k!d!v!s!y}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Ring of Spell [Charm]
    It has a spell stored inside.  
    You bought it from the Magic shop.
q) a Splint Mail (-2 to accuracy) [19,+0]
r) 27 Sheaf Arrows of Slay Evil (1d5) (+6,+8)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) a Spellbook of Identify {!k!d!v!s!y}
    
c) a Spellbook of Disarm {!k!d!v!s!y}
    
d) a Spellbook of Charm {50% off}
    
e) 6 Potions of Cure Light Insanity
f) 8 Potions of Cure Serious Insanity
g) 2 Potions of Cure Critical Insanity
h) 3 Potions of Healing
i) 2 Potions of Life
j) 4 Potions of Curing
k) 2 Scrolls of Darkness
    
l) a Golden Rod of Nothing (125/125)
m) a Mithril Rod of Simplicity of Nothing (160/160)
n) a Rod Tip of Cold Balls (55 Mana to cast)
o) a Wand of Strike[2|14] (7 charges)
p) a Staff of Remove Curses[1|16] (4 charges)
q) a Staff of Probability Travel[2|11] (2 charges) {!k!d!v!s!y}
r) a Staff of Recovery[2|13] (13 charges)
s) an Indestructible Ring of Spell [Wind Shield]
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurhach' [Disarm] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
v) The Dagger 'Galas' (1d4) (+13,+12) (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and constitution by 4.  It does extra damage from fire.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.


  [Home Inventory - Gondolin ]

a) a Tome of Meta Spells
b) a Book of Teleportation
c) a Spellbook of Noxious Cloud
    
d) a Scroll of *Identify*
    
e) a Wand of Teleport Away[6|20] (7 charges)
f) 2 Wands of Teleport Away[4|23] (12 charges)
g) a Wand of Charm[6|20] of Plenty (17 charges)
h) a Staff of Recovery[3|11] (9 charges)
i) The Ring of Gormith (+2)
    It increases your strength, stealth and searching by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to cold
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) a Black Dragon Scale Mail (-2 to accuracy) [30,+10]
    It can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It provides resistance to acid.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Leather Scale Mail 'Fingwenel' (-1 to accuracy) [11,+8]
    It provides resistance to fire, cold, sound, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
m) an Iron Helm of Seeing [5,+9] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Club (Defender) (1d4) (+15,+10) [+6] (+1 to stealth)
    It increases your stealth by 1.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) a Spectral Quarterstaff (1d9) (+3,+5)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with holy
    wrath.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It drains life.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .


  [Home Inventory - Lothlorien ]

a) a Spellbook of Wind Shield
    
b) The Gem of Ghosts {Curing}
    It can be activated for curing every 110 turns.  
    You found it lying in a vault on level 24 of Mirkwood.
c) The Tome of Collected Weird Magic {Darkness}
    It can be activated for darkness.  
    You found it in the remains of a Lesser Mimic in a shallow water area.
d) 3 Potions of Cure Critical Insanity
e) a Potion of Cure Insanity
    
f) 96 Potions of Water Curing {quest}
g) a Potion of Healing
h) 6 Scrolls of *Identify* {25% off}
    
i) a Scroll of *Remove Curse*
j) a Rod Tip of Detection (80 Mana to cast)
k) a Rod Tip of Fire Bolts (40 Mana to cast)
l) a Staff of Recovery[1|10] (12 charges)
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and chaos.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Dwarven Iron Helm [5,+8] (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it in the remains of an Algroth in the town of Bree .
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
p) a Morning Star (*Defender*) (2d6) (+5,+1) [+18] (+1 to stealth)
q) an Elder aranea skeleton


  [The Mathom-house Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) Kelek's Wormhole Machine
    It can be activated for paralyze.  
    You found it lying on the ground on level 27 of The Sandworm lair.
c) Balrilbon's Soulgem
    It can be activated for darkness.  
    You found it lying on the ground on level 21 of The Old Forest.
d) The Crystal Ball of Godly Sights
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) The Jester's Cap of Insanity
    It can be activated for summon monster.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Wand Construction Kit
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
g) Tenser's Torch of Spontaneous Combustion
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
i) 16 Mushrooms of Cure Serious Wounds {100% off}
    
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord on level 25 of The Old
    Forest.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc Shaman on level 15 of Orc Cave.



Posted on 22.4.2009 07:59

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