The Angband Ladder: Zeif, Dark-Elf Mage by <darkgod@t-o-m-e.net>
[ToME 2.3.0(CVS) Character Dump] Name : Zeif Age 146 STR: 26 Sex : Female Height 52 INT: 40 Race : Dark-Elf Hermit Weight 78 WIS: 35 Class : Mage Social Class 9 DEX: 19 Body : Player CON: 34 God : Eru Iluvatar CHR: 22 + To Melee Hit -38 Level 32 Max Hit Points 355 + To Melee Damage -55 Experience 387375 Cur Hit Points 355 + To Ranged Hit 0 Max Exp 387375 Max SP (Mana) 1119 + To Ranged Damage 10 Exp to Adv. 400000 Cur SP (Mana) 1119 AC 19+100 Gold 246678 Piety 18653 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 3 Bows/Throw : Bad Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 3d4-165 Stealth : Fair Magic Device: Excellent Infra-Vision: 110 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 16 (800') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 24 of A lost temple. You have defeated 4053 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 29 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 32nd Quelle of the 2890th year of the third age. You have been adventuring for 46 days. adefkmnopsuxz{|@ Add Str : ........43.5.... Add Int : .2.42.62........ Add Wis : .2..2..2........ Add Dex : .2.......3...... Add Con : .2......4345.... Add Chr : .2.............. Mul Mana : +...+........... Mul SPower: +.....+......... Add Stea. : .......2........ Add Sear. : .....46......... Add Infra : ...........5.... Add Tun.. : ..............5. Add Speed : .......2........ Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : .........+...... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ........+....... Hold Life : ....+........... Imm Acid : .......+*+...... Res Elec : ................ Res Fire : ................ Res Cold : .........++..... Res Pois : ................ Res Fear : .........+...... Res Lite : ................ Res Dark : .........+.+...+ Res Blind : ......+......... Res Conf : ......+......... Res Sound : ........+....... Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ........+....... Levitate : ..+............. Lite : ....+........... See Invis : ......+........+ Digestion : ....+....+...... Regen : ....+.....+..... Xtra Shots: .+.............. Activate : .....+.+..+..... Hvy Curse : ....+........... Orc.ESP : ........+....... Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 5) - Combat 01.000 [0.250] . Weaponmastery 00.200 [0.500] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.000] . Disarming 00.500 [0.000] - Magic 29.820 [1.100] . Magic-Device 02.500 [1.200] . Spell-power 16.200 [0.600] . Sorcery 00.000 [0.300] . Mana 01.000 [0.900] . Fire 30.000 [1.000] . Water 06.000 [1.000] . Air 00.000 [1.000] . Earth 25.000 [1.000] . Meta 00.000 [1.000] . Conveyance 10.000 [1.000] . Divination 00.000 [1.000] . Temporal 15.000 [1.000] . Mind 00.000 [1.000] . Nature 10.000 [1.000] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 05.860 [0.550] . Prayer 36.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find a Mushroom of Poison on level 5. You are fated to meet an Energy hound on level 9. You are fated to find a Ring of Accuracy on level 1. You may find Leather Scale Mail on level 8. You may find a Club on level 1. You are fated to find a Wand of Nothing on level 1. You may meet a Boil-covered wretch on level 1. You may meet a Hill giant on level 15. You are fated to find an Amulet of Infravision on level 5. [Character Equipment] a) a Mage Staff of Wizardry [See the Music] (1d4) (-23,-32)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 30 of The Sandworm lair. d) The Long Bow 'Haeleron' (x3) (+4,+10) (+2) It increases your intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. e) a Ring of Levitation It allows you to levitate. You found it in the remains of a Snotling Rogue on level 5 of A lost temple. f) a Ring of Intelligence (+4) It increases your intelligence by 4. You found it lying on the ground on level 30 of The Sandworm lair. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 22 of Mirkwood. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+20] (+5 to infravision) It increases your strength, constitution and infravision by 5. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) a Death sword named Squeek Jr. (126 hp) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Tome of the Eternal Flame {!k!d!s!v} c) a Fireproof Tome of the Impenetrable Earth {!k!d!s!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Tome of Translocation {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Tome of the Tree {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. f) a Fireproof Tome of Knowledge {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. g) a Fireproof Tome of the Time {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. h) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. i) Tenser's Mechanical Magician {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) 23 Potions of Cure Critical Wounds k) 11 Scrolls of Word of Recall l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Tome of the Time c) a Book of Teleportation d) a Spellbook of Know the Music {25% off} e) a Spellbook of Healing f) a Spellbook of See the Music g) Kelek's Wormhole Machine {summon monster} It can be activated for summon monster. You found it in the remains of a Dark elven lord on level 15 of Mirkwood. h) The Toenail of Vecna (charging) {restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 13 of A lost temple. i) 15 Mushrooms of Cure Serious Wounds {100% off} j) 3 Potions of Healing k) a Potion of Resistance l) a Rod Tip of Recall (80 Mana to cast) m) a Wand of Haste Monster[1|20] (12 charges) n) The Wand of Digging of Thrain (20 charges) o) a Ring of Invisibility p) an Amulet of Spell q) an Everburning Torch of Boldness r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) t) a Small Leather Shield of Reflection [2,+10] u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} v) a Mage Staff of Mana (1d4) (-20,-5)(40%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 40%. It was given to you as a reward. w) a Mage Staff of Mana [See the Music] (1d4) (-15,-13)(40%) {100% off} It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 40%. You stole it from the Black Market. x) 2 Empty Bottles [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Corrupted Tome of Melkor c) a Fireproof Forest Tome of Yavanna It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Forest Tome of Yavanna e) a Fireproof Book of Beginner Cantrips {!k!d!s!v} It cannot be harmed by fire. You bought it from the Book Store. f) Baalzebub's Tormented Box {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. g) The Gem of Knowledge {teleport level} It can be activated for teleport level. You found it lying on the ground on level 30 of The Sandworm lair. h) a Sprig of Athelas i) 99 Potions of Water Curing {quest} j) a Potion of Healing k) an Amulet of Devotion (+2) {100% off} It provides light (radius 1) forever. It increases your wisdom and charisma by 2. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You stole it from the Black Market. l) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+1 to stealth) n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 20 of Mirkwood. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 30 of Mirkwood. q) The Minotaur of the Labyrinth's corpse r) an Empty Bottle [The Mathom-house Inventory - Bree ] a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 30 of Mirkwood. |
Posted on 16.7.2004 21:58
10850. on the Ladder (of 19090) Related screenshot:
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