The Angband Ladder: Runescrye IV, High-Elf Mage by <Runescrye@hotmail.com>

  [ToME 2.0.0 Character Dump]

 Name  : Runescrye IV           Age                127       STR:     13       
 Sex   : Female                 Height              75       INT:     23       
 Race  : High-Elf               Weight             186       WIS:     14       
 Class : Mage                   Social Class         7       DEX:     22       
 Body  : Player                                              Con:     14     18
                                                             CHR:     24       
                                                                               
 + To Melee Hit           7 Level             32    Max Hit Points       193   
 + To Melee Damage        9 Experience    402984    Cur Hit Points       -71   
 + To Ranged Hit          7 Max Exp       402984    Max SP (Mana)        330   
 + To Ranged Damage       9 Exp to Adv.   460000    Cur SP (Mana)        155   
   AC                 22+35 Gold           49969    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Wpn.dmg/Rnd:  1d4+9     
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Serf.  You are a credit to the family.  You            
          have green eyes, wavy brown hair, and a dark complexion.             
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 27 (1350')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 39 (1950')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventured lasted 17 days.

     Your Attributes:
You are dead.
You can breath fire.
You can smell nearby precious metal.
You can mystify pets.
You can wake up a pet.
You are confused.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  - Weaponmastery                               00.700 [0.400]
 - Sneakiness                                    06.400 [0.900]
 - Magic                                         47.989 [0.900]
	  . Magic-Device                                04.600 [1.200]
	  . Spell-power                                 30.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        40.600 [0.900]
	  . Fire                                        09.000 [0.900]
	  . Water                                       00.000 [0.900]
	  . Air                                         00.000 [0.900]
	  . Earth                                       00.000 [0.900]
	  . Meta                                        00.000 [0.900]
	  . Conveyance                                  05.400 [0.900]
	  . Divination                                  10.800 [0.900]
	  . Temporal                                    00.000 [0.900]
	  . Mind                                        00.000 [0.900]
	  . Nature                                      00.000 [0.900]
	  . Necromancy                                  01.800 [0.600]
	  . Runecraft                                   00.000 [0.600]
	  . Thaumaturgy                                 00.000 [0.600]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 4544 enemies.


  [Corruptions]

 You can breathe fire (dam lvl * 2).
 You can smell nearby precious metal.


  [Fates]

You may find a Main Gauche on level 1.
You are fated to find The Dagger of Rilia on level 1.


  [Character Equipment]

a) a Mage Staff (1d4) (+0,+0)
d) (nothing)
e) a Ring of Speed (+4)
f) an Indestructible Ring of Invisibility
   
   It makes you invisible.
   It cannot be harmed by acid, cold, lightning or fire.
k) an Amulet of Wisdom (+4) {cursed}
m) a Brass Lantern (with 4960 turns of light)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Goat] 'Dromur' [1,+6]
   
   It sustains your strength.
   It provides immunity to cold.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Small Metal Shield 'Ciril' [3,+7]
   
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides resistance to poison.
   It provides resistance to shards.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Metal Cap of the Noldor [3,-3] (+1)
   
   It can be activated for...
   detect treasure every 10+d20 turns
   ...if it is being worn.
   It affects your dexterity.
   It sustains your dexterity.
   It allows you to sense the presence of orcs.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
   
   Footgear made of bear leather and set with opals, which
   grant the wearer silent, hasted movement.
   It affects your constitution.
   It affects your stealth.
   It affects your speed.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) (nothing)
|) an Orcish Pick (1d3) (+0,+0) (+2)


  [Character Inventory]

a) a Book of Beginner Cantrips {!k!d!s}
b) a Fireproof Book of Recall
   
   It cannot be harmed by fire.
c) a Book of Fireflash
d) a Spellbook of Sense Monsters
e) 9 Flasks of oil
f) 16 Scrolls of Teleportation
g) 16 Scrolls of Word of Recall
h) 17 Scrolls of Satisfy Hunger
i) an Amulet of the Serpents [+3] (+2)
j) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
k) Metal Scale Mail of Resistance (-2) [13,+8]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Hard Leather Cap [2,+0]
m) an Iron Helm of the Noldor [5,+6] (+1)
   
   It can be activated for...
   detect treasure every 10+d20 turns
   ...if it is being worn.
   It affects your dexterity.
   It sustains your dexterity.
   It allows you to sense the presence of orcs.
n) a Cleaver of Slay Evil (2d4) (+3,+8)
   
   It fights against evil with holy fury.
o) a Spectral Battle Axe (2d8) (+12,+10)
   
   It can be wielded two-handed.
   It can be activated for...
   wraith-form every 50+d50 turns
   ...if it is being worn.
   It strikes at undead with holy wrath.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It drains life.
p) a Shocking Dark Sword (3d7) (+7,+7)
   
   It generates an antimagic field.
   It does extra damage from electricity.
   It provides resistance to electricity.
   It cannot be harmed by electricity.
q) a Spectral Spear (1d6) (+6,+4)
   
   It can be activated for...
   wraith-form every 50+d50 turns
   ...if it is being worn.
   It strikes at undead with holy wrath.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It drains life.
r) a Glaive of *Slay Giant* (2d6) (+11,+6) (+1)
   
   It can be wielded two-handed.
   It affects your strength.
   It is especially deadly against giants.
   It sustains your strength.
   It provides resistance to shards.
   It allows you to sense the presence of giants.
s) a Venomous Glaive (2d6) (+7,+6)
   
   It can be wielded two-handed.
   It poisons your foes.
   It provides resistance to poison.
t) a Halberd (3d5) (+3,+7)
u) a Spectral Quarterstaff (1d9) (+7,+2)
   
   It can be wielded two-handed.
   It can be activated for...
   wraith-form every 50+d50 turns
   ...if it is being worn.
   It strikes at undead with holy wrath.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It drains life.
v) a Morning Star of Slay Evil (2d6) (+10,+3)
   
   It fights against evil with holy fury.
w) a Light Crossbow of Extra Shots (x3) (+18,+9)
   
   It fires missiles excessively fast.


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Book of Summoning
c) a Spellbook of Genocide
d) a Spellbook of Drain
e) a Spellbook of See the Music
f) 2 Scrolls of Reset Recall
g) a Rod Tip of Recall (80 Mana to cast)
h) a Ring of Intelligence (+5)
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
   
   The "Singing Blade", whose wearer can slay Orcs and Trolls
   in the hidden and secret places of the earth.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It cannot be harmed by acid, cold, lightning or fire.
j) a Flail (*Defender*) (2d6) (-3,-12) [+6] (+2 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your intelligence.
   It sustains your wisdom.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to chaos.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) a Book of Teleporation
b) a Spellbook of Elemental Shield
c) a Spellbook of Fiery Shield
d) a Spellbook of Listen to the Music
e) a Spellbook of Noxious Cloud
f) a Spellbook of Disarm
g) a Rod Tip of Detection (80 Mana to cast)



Posted on 1.8.2002 00:16

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10823. on the Ladder (of 19090)
1891. on the ToME Ladder (of 3155)
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On 1.8.2002 00:16 Runescrye@hotmail.com wrote:
Hrmph. Some books were destroyed and got caught by gravity hounds. Teleported away, with -8 speed just into a group of Dark Elven Warlocks who put the final nail in the coffin and confused me...

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