The Angband Ladder: Frodo, Hobbit Mage by Neil Stevens

  [ToME 2.1.2(CVS) Character Dump]

 Name  : Frodo                  Age                 28       STR:     13       
 Sex   : Male                   Height              39       INT: 18/107       
 Race  : Hobbit                 Weight              63       WIS:     16       
 Class : Mage                   Social Class        64       DEX:     18       
 Body  : Player                                              CON:     14       
 God   : Eru Iluvatar                                        CHR:     16       
                                                                               
 + To Melee Hit         -13 Level             33    Max Hit Points        85   
 + To Melee Damage      -14 Experience    302232    Cur Hit Points       -34   
 + To Ranged Hit         -6 Max Exp       302232    Max SP (Mana)        272   
 + To Ranged Damage      11 Exp to Adv.   385000    Cur SP (Mana)        162   
   AC                 29+68 Gold          731474    Piety               7673   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  1d4-14    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 2 (100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Monastic lich.
You can create food.
You can sense what is beyond walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
	 	  . Sling-mastery                             00.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         29.800 [0.900]
	  . Magic-Device                                01.000 [1.200]
	  . Spell-power                                 37.800 [0.600]
	  . Sorcery                                     38.800 [0.400]
	  . Mana                                        01.000 [0.900]
	  . Fire                                        00.000 [1.000]
	  . Water                                       00.000 [1.000]
	  . Air                                         00.000 [1.000]
	  . Earth                                       00.000 [1.000]
	  . Meta                                        00.000 [1.000]
	  . Conveyance                                  00.000 [1.000]
	  . Divination                                  00.000 [1.000]
	  . Temporal                                    00.000 [1.000]
	  . Mind                                        00.000 [1.000]
	  . Nature                                      00.000 [1.000]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You have defeated 768 enemies.


  [Character Equipment]

a) a Mage Staff [Noxious Cloud] (1d4) (+6,+10) {@m1@b1}
    It can be wielded two-handed.  It has a spell stored inside.  
d) The Heavy Crossbow of Amragur (x7) (+10,+11) (+3)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom and dexterity by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Ring of Spell [Identify]
    It has a spell stored inside.  
    You found it in the remains of a Young blue dragon in The Pits of 
    Angband.
f) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases your searching and speed by 4.  It makes you invisible.
    It makes you completely fearless.  It provides resistance to blindness 
    and nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
k) an Amulet of Spell [Dig] {@m8@b8}
    It has a spell stored inside.  
    You found it in the remains of an Ancient white dragon on level 1 
    of Barrow-Downs.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 2.  It provides resistance to nexus.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Cloak of Mimicry [Serpent] of Telen [1,+10]
    It sustains your strength.  It provides resistance to electricity,
    cold, poison, sound, nether and nexus.  It produces an electric sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
p) a Large Metal Shield of Reflection [5,+8]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) an Iron Helm of Seeing [5,+6] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.
    
    You found it lying in a vault on level 1 of Barrow-Downs.
u) a Set of Gauntlets of Free Action [2,+6]
    It provides immunity to paralysis.  
    You found it lying in a vault on level 2 of Barrow-Downs.
x) a Pair of Soft Leather Boots of Stealth [2,+6] (+3 to stealth)
    It increases your stealth by 3.  
    You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Tree {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 2 Books of Beginner Cantrips {@m0@b0 !k!v!d!s}
    
c) a Book of Fireflash
d) a Spellbook of Vision {!k!v!d!s}
    
e) The Jester's Cap of Insanity
f) 2 Potions of Cure Light Insanity
g) a Potion of Speed
h) 10 Potions of Cure Critical Wounds
    
i) 3 Potions of Healing
    
j) 7 Scrolls of Teleportation
    
k) 10 Scrolls of Word of Recall {!*!*}
    
l) a Ring of Cold Resistance
m) The Hard Studded Leather 'Laith' (-1) [7,+6]
n) an Elven Cloak of Stealth [4,+10] (+4 to stealth)
o) The Cloak of Mimicry [Wolf] 'Corient' [1,+6]
p) a Jewel Encrusted Crown of Might [0,+8] (+3)
q) The Set of Gauntlets 'Paurhach' [2,+15]
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
s) The Halberd of Finedar (3d5) (+7,+3) (+2 attacks)
t) The Lance of Earver (2d8) (+9,+6) (+4)
u) a Flail of Gondolin (2d6) (+10,+11) (+2)
v) 23 Arrows of Wounding (1d4) (+6,+11)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 3 Books of Beginner Cantrips {@m0@b0 !k!v!d!s}
    
b) a Book of Teleportation
    
c) a Book of Fireflash
    
d) a Spellbook of Greater Identify
    
e) a Spellbook of Tracker
    
f) a Spellbook of Elemental Shield
    
g) a Spellbook of Dig {!k!v!d!s}
    
h) a Spellbook of Identify {!k!v!d!s}
    
i) 2 Spellbooks of Noxious Cloud {@m1@b1 !k!v!d!s}
    
j) 6 Sprigs of Athelas
k) 5 Potions of Cure Light Insanity
    
l) 13 Potions of Cure Insanity
    
m) a Golden Rod of Nothing (125/125)
    
n) a Ring of Free Action
    It provides immunity to paralysis.  
    You found it in the remains of an Ancient bronze dragon on level 1
    of Barrow-Downs.
o) a Ring of Confusion Resistance
    It provides resistance to confusion.  
    You bought it from the Black Market.
p) an Amulet of the Serpents [+1] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You bought it from the Black Market.
q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
r) The Cloak of Mimicry [Insect] of Wethruin [1,+7]
    It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to light and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) The Metal Cap of Malote [3,+5]
    It sustains your intelligence.  It provides resistance to life draining,
    electricity, light, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
t) a Quarterstaff of Life (1d9) (+6,+5)(20%)
u) a Magical Shovel of Digging (1d2) (+5,+9) (+2)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.



Posted on 5.3.2003 12:55
Last updated on 6.3.2003 06:55

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Comments

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On 5.3.2003 12:55 Neil Stevens wrote:
Look, it's a mage! Not a sorceror, a mage!

It's also an ironman rooms game. No luck to it, though: I gained ~25 levels south of Bree and outside Angband before entering Barrow Downs 50'.

On 5.3.2003 15:41 darkgod@t-o-m-e.net wrote:
No it is a sorceror. ifyou only use sorceror, you are a sorceror

On 6.3.2003 01:51 Neil Stevens wrote:
Then I've made my point that more power is not what these classes need. :-)

On 6.3.2003 06:55 Neil Stevens wrote:
I got incautious: Erroneiously opened a Drolem in a GCV, blinked away and the sorceror waiting there killed me.

I should have worn the Quarterstaff of Life. I'd have lived, and maybe won.

On 6.3.2003 06:56 Neil Stevens wrote:
Oh, not sorceror. Monastic Lich. Whatever. It was the second one in the vault. The first one I killed,

The error (I wish I could edit misspellings like erroneous above) was freeing the Drolem. I relied on ESP too much...

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