The Angband Ladder: Glilin, Maia Mage by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Glilin                 Age                 18       STR:  18/30       
 Sex   : Male                   Height              60       INT: 18/152       
 Race  : Maia                   Weight             168       WIS: 18/100       
 Class : Mage                   Social Class        26       DEX: 18/***       
 Body  : Player                                              CON:  18/30       
 God   : Nobody                                              Chr:     18  18/10
                                                                               
 + To Melee Hit          44 Level             34    Max Hit Points       263   
 + To Melee Damage       42 Experience    443657    Cur Hit Points       263   
 + To Ranged Hit         40 Max Exp       443657    Max SP (Mana)        402   
 + To Ranged Damage      14 Exp to Adv.   455000    Cur SP (Mana)        212   
   AC                38+129 Gold          171889                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  24d6+336  
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a unnoticed minion of Manwe.  In the past you dwelt          
          on earth in the form of a beneficent but unseen force.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 9 (450')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 42 (2100')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently on level 42 of Moria.
 You have defeated 2909 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 7 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : .....1.....3...+            
        Add Wis   : 4....1.........+            
        Add Dex   : 4...4.3.43.....+            
        Add Con   : .........3.....+            
        Add Chr   : .....1.........+            
        Add Stea. : .4..4...........            
        Add Infra : ....4...........            
        Add Tun.. : ...........3..5.            
        Add Speed : ....4.3....3....            
        Add Blows : ...3............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........++......            
        Sust Int  : .+..............            
        Sust Wis  : ................            
        Sust Dex  : ....+...++......            
        Sust Con  : ........+++.....            
        Sust Chr  : ................            
        Invisible : .....+..+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++......+.+.....            
        Hold Life : ........+.......            
        Res Acid  : .+....+..+......            
        Res Elec  : ++..............            
        Res Fire  : .+..............            
        Res Cold  : ++.......+......            
        Res Pois  : .+..+...........            
        Res Fear  : .........+......            
        Res Lite  : +.........+.....            
        Res Dark  : .........+......            
        Res Blind : .....+..........            
        Res Conf  : ...........+....            
        Res Sound : ......+.........            
        Res Shard : ......+....+....            
        Res Neth  : ................            
        Res Nexus : ....+....+......            
        Res Chaos : ...........+....            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Levitate  : .+......+.......            
        Lite      : +.........+.....            
        See Invis : .+..............            
        Digestion : +........+......            
        Regen     : .+..............            
        Activate  : +.........+.....            
        Drain Exp : ...............+            
        Aggravate : ...........+...+            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Hvy Curse : ........+.......            
        Nlive.ESP : ...........+....            

Skills (points left: 0)
 - Combat                                        13.750 [0.500]
          . Weaponmastery                        25.700 [0.500]
          . Archery                              00.-500 [0.000]
 - Sneakiness                                    01.400 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         39.763 [0.900]
          . Magic-Device                         15.200 [1.200]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 29.800 [0.900]
                   . Fire                        30.600 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           05.400 [0.900]
          . Divination                           21.600 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 . Spirituality                                  01.500 [0.550]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to find a Potion of Booze on level 1.
You are fated to meet a White worm mass on level 1.


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
        It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) a Wooden Boomerang (Defender) (1d8) (+11,+14) [+5] (+4 to stealth) {!k}
    
    It increases your stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Slaying (+13,+12) {!k}
    
    You stole it from the Expensive Black Market.
f) a Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack
    speed by 3.  
    You stole it from the Black Market.
k) an Amulet of Trickery (+4) {cursed, !k}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1) {!k}
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Electricity [1,+11]
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 37 of The
    Land Of Rhun.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (+5)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Vision
c) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Disarm
e) 3 Potions of Speed
f) 10 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 2 Potions of Enlightenment {50% off}
i) 12 Scrolls of Phase Door
j) 9 Scrolls of Teleportation {25% off}
k) 5 Scrolls of Word of Recall {25% off}
l) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
n) a Vampiric Two-Handed Sword (3d6) (+8,+10)(-40%)
o) The Dark Sword of Menthot (3d7) (+8,+13) (+3)
    
    It generates an antimagic field.  It increases your strength and 
    intelligence by 3.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 37 of Moria.
p) a Spectral Halberd (3d5) (+8,+7)
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
r) 26 Arrows of Flame (1d4) (+7,+10)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas {!k}
b) The Cord Armour of Hiregion [6,+10]
    It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison, nether, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Moria.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+1)
    It increases your 
    strength and constitution by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 40 of The Land Of
    Rhun.
c) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 18 of Orc
    Cave.


  [Home Inventory - Lothlorien ]

a) 3 Sprigs of Athelas {!k}
b) The Ring of Findi (+3 to infravision)
    It increases your charisma and infravision by 3.  It sustains 
    your intelligence.  It provides resistance to shards.  It allows you
    to levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) a Set of Leather Gloves of Power (+5,+2) [1,+18] (+5) {!k}
    It increases your strength by 5.  It provides resistance to 
    poison.  
    You stole it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 50 of Illusory
    Castle.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 18.2.2005 05:12
Last updated on 19.2.2005 07:03

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10048. on the Ladder (of 18974)
1768. on the ToME Ladder (of 3152)
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On 18.2.2005 05:12 lorddimwit@hotmail.com wrote:
Someone mentioned that fighting-type mages were more feasible in versions past 2.3.0, so let's give it a try, shall we?

So far so good; Z and Cth creatures are gone now, which makes me a little sad but also makes the game considerably easier. Done with Orc Caves, Old Forest, and Rhun; the most notable finds so far have been Bloodspike (in the Orc Caves!) and Gothmog's shield. Also just bought a defender boomerang to round out my cardinal resists.

I pepper most of my enemies with Manathrusts until they get in close, whereupon I give them a good beating with Bloodspike. Despite my static AC of 140 (!), I'd like to have a little more HP before I really start getting into the fighting culture.

Probably Moria or Mirkwood next. Leaning toward Moria, since I only took 20 quests, but I'd like to have Vision first.

On 18.2.2005 06:52 lorddimwit@hotmail.com wrote:
Decided to take care of the house and city quests first... The spiders quest was a little hairy owing to my low HP and terrible saving throw, but the rest were cake.

Eol dropped both the Anchor and Aeglos!! Now my DEX is maxxed out and I have 8 blows a round! JOY!!

On 19.2.2005 07:03 lorddimwit@hotmail.com wrote:
Mmmmm...

I'm not sure what to do exactly with this char... do I keep pumping points into Mana / Fire to give him a good magical distance attack, or do I devote points to Nature in order to develop his healing abilities and close-range combat abilities?

...Decisions, decisions.

On 23.2.2005 04:43 lorddimwit@hotmail.com wrote:
Cut down by Durin's Bane on the last level of Moria. Level 37 and under 300 MAXHP at time of death.

If I'm going to run a fighting mage, I'm going to need more toughness. Maybe an Ent / Half-Ogre would be feasible.

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