The Angband Ladder: Runescrye II, High-Elf Mage by <Runescrye@hotmail.com>

  [ToME 2.0.0 Character Dump]

 Name  : Runescrye II           Age                120       STR:     17       
 Sex   : Male                   Height              77       INT:     33       
 Race  : High-Elf               Weight             198       WIS:     12       
 Class : Mage                   Social Class         1       DEX:     22       
 Body  : Player                                              CON:     12       
                                                             CHR:     19       
                                                                               
 + To Melee Hit           9 Level             30    Max Hit Points       291   
 + To Melee Damage        4 Experience    224429    Cur Hit Points       -75   
 + To Ranged Hit          4 Max Exp       224429    Max SP (Mana)        400   
 + To Ranged Damage      -1 Exp to Adv.   230000    Cur SP (Mana)        308   
   AC                  5+43 Gold           73490    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  2d8+4     
 Stealth     : Fair         Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Serf.  You are the black sheep of the family.          
          You have brown eyes, straight blond hair, and an average             
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventured lasted 13 days.

     Your Attributes:
You are dead.
You can destroy walls.
You can mystify pets.
You can wake up a pet.
Your voice is a silly squeak (-4 CHR).
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are very sensible to fire.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

Skills (points left: 0)
	  - Weaponmastery                               00.700 [0.400]
 - Sneakiness                                    03.700 [0.900]
 - Magic                                         42.310 [0.900]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        39.700 [0.900]
	  . Fire                                        14.400 [0.900]
	  . Water                                       00.000 [0.900]
	  . Air                                         00.000 [0.900]
	  . Earth                                       00.000 [0.900]
	  . Meta                                        00.000 [0.900]
	  . Conveyance                                  04.500 [0.900]
	  . Divination                                  07.200 [0.900]
	  . Temporal                                    00.000 [0.900]
	  . Mind                                        00.000 [0.900]
	  . Nature                                      00.000 [0.900]
	  . Udun                                        00.000 [0.400]
	  . Necromancy                                  00.000 [0.600]
	  . Runecraft                                   01.800 [0.600]
	  . Thaumaturgy                                 01.800 [0.600]
 - Spirituality                                  07.050 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved 33 princesses.

 You have defeated 2308 enemies.


  [Corruptions]

 Your voice is a silly squeak (-4 CHR).


  [Character Equipment]

a) a Claymore of Life (2d8) (+16,+12)(60%)
   
   It affects your hit points.
   It provides resistance to life draining.
d) a Long Bow of Extra Might (x4) (+11,+7)
   
   It provides resistance to nether.
   It fires missiles with extra might.
e) a Ring of Strength (+4)
f) a Ring of Intelligence (+3)
k) an Amulet of Lightning Resistance {cursed}
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Thorongil [1,+10]
   
   A cloak of shimmering green and brown that grants sight
   beyond sight and shakes off holding magics, worn by Aragorn
   son of Arathorn in his youth as he adventured under the
   name of Thorongil.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth)
   
   It affects your stealth.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel (1d3) (+11,+18) (+3)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Book of Beginner Cantrips {@1}
c) a Book of Teleporation
d) a Book of Summoning
e) a Spellbook of Identify
f) a Spellbook of Sense Hidden
g) a Spellbook of Sense Monsters
h) 22 Rations of Food
i) a Scroll of Word of Recall
j) 97 Scrolls of Identify
k) 2 Wands of Teleport Other (13 charges)
l) a Wand of Stone to Mud of Plenty (15 charges)
   
m) a Staff of Teleportation (7 charges)
n) a Staff of Enlightenment (5 charges)
o) a Staff of the Magi (3 charges)
p) 4 Staffs of Speed (4 charges)
q) a Staff of Speed (3 charges)
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, strategically reinforced at vital locations with a
   second layer of chain.  Magics to enhance body and mind lie
   within, and no door can hope to resist the wearer.
   It can be activated for...
   door and trap destruction every 10 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   
   Lordly and tall did Osondir stand against the wrath of
   giants, and clear-eyed in barrows fell, wielding a halberd
   glowing ruby red.
   It affects your charisma.
   It does extra damage from fire.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It provides resistance to fire.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
   
   "Forth Eorlingas!". To the field of Cormallen came Eorl the
   Youngto save beleaguered Gondor, and from his lance fled
   massive trolls and dire wolves.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Pick of Earthquakes (1d3) (+11,+9) (+5)
   
   It affects your strength.
   It affects your ability to tunnel.
   It can cause earthquakes.
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Remove Curses
b) 4 Staffs of Speed (7 charges)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 1.5.2002 22:18

Download this dump

11819. on the Ladder (of 18973)
2080. on the ToME Ladder (of 3151)
4. for this player (

Related screenshot:
Eol's Cave

Comments

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On 1.5.2002 22:18 Runescrye@hotmail.com wrote:
Not much to say. Thought Manathrust would finish him faster :P

On 1.5.2002 23:32 darkgod@ifrance.com wrote:
Never ever forget that manathrust damage is a dice, so it can do minimal damage like 40 or so

On 16.7.2002 22:55 morvaelelf@hotmail.com wrote:
Damn... This was a good character! Shame what happened : (...
BTW where did you download ToME 2.0.0..?

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