The Angband Ladder: Sauldric, Petty-Dwarf Mage by <lolle>
[ToME 2.3.1 Character Sheet] Name : Sauldric Age 52 STR: 19 Sex : Female Height 44 INT: 20 Race : Vampire Petty-Dwarf Weight 97 WIS: 13 Class : Mage Social Class 67 DEX: 27 Body : Player CON: 23 God : Melkor Bauglir CHR: 9 + To Melee Hit 21 Level 30 Max Hit Points 272 + To Melee Damage 27 Experience 219783 Cur Hit Points -2 + To Ranged Hit 18 Max Exp 219783 Max SP (Mana) 235 + To Ranged Damage 8 Exp to Adv. 265000 Cur SP (Mana) 95 AC 35+83 Gold 150191 Piety 18216 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 2 Bows/Throw : Excellent Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 4d5+54 Stealth : Bad Magic Device: Very Good Infra-Vision: 50 feet Tactic: aggressive Explor: running (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') A lost temple: Level 10 (500') Your body was a Player. You have defeated 3917 enemies. You saved a young hobbit from an horrible fate. You saved 24 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by an Aranea in the town of Lothlorien. You can drain life from a foe. You can drive yourself into a berserk frenzy. You can detect hidden doors and traps. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 9) - Combat 30.000 [0.500] . Weaponmastery 00.700 [0.500] - Sneakiness 01.500 [0.900] . Stealth 01.000 [0.400] . Disarming 00.300 [0.000] - Magic 33.688 [0.900] . Magic-Device 12.300 [1.200] . Spell-power 00.000 [0.600] . Sorcery 00.000 [0.200] . Mana 01.000 [0.900] . Fire 30.600 [0.900] . Water 17.100 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 00.000 [0.900] . Divination 08.100 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Udun 00.000 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 06.935 [0.550] . Prayer 11.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Jackal on level 20. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Small Metal Boomerang (Defender) (3d4) (+9,+8) [+4] (+3 to stealth) It increases your stealth by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 34 of Maze. e) a Ring of Flying f) The Ring of Gindolion (+1) It increases your wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to dark. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. k) an Amulet of the Serpents [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Law drake on level 24 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 26 of Maze. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+6] (+4 to stealth) p) a Shield of Deflection [10,+10] It cannot be harmed by acid. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Varch [3,+7] It sustains your constitution. It provides resistance to life draining, fire, sound, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Pick of Digging (+2) [Character Inventory] a) a Tome of the Eternal Flame It cannot be harmed by fire. b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of Knowledge {50% off} It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Potion of Speed e) 17 Potions of Cure Critical Wounds f) 2 Potions of Healing g) a Potion of *Healing* h) 8 Scrolls of Teleportation i) 11 Scrolls of Satisfy Hunger j) a Silver Rod of Recall (100/100) k) 2 Wands of Confuse[2|20] (9 charges) l) a Staff of Teleportation[1|21] (9 charges) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Book of Teleportation b) Tenser's Mechanical Magician It can be activated for high experience loss. You found it in the remains of a Quasit on level 30 of Maze. c) Boccob's Magical Mish-mash It can be activated for acquirement every 3000 turns. You found it in the remains of a Priest on level 12 of Orc Cave. d) 18 Mushrooms of Cure Serious Wounds {100% off} e) 2 Potions of Speed f) a Potion of *Healing* g) a Copper Rod of Nothing (20/20) h) a Wand of Charm[12|21] (10 charges) i) a Staff of Remove Curses[1|17] (4 charges) j) a Staff of Sterilize[1|20] (10 charges) k) an Indestructible Ring of Protection [+14] l) a Ring of Shard Resistance m) a Ring of Blindness Resistance n) a Ring of Invisibility o) a Ring of Spell [Identify] p) The Thunderlord Coat of Minenduin (-19,-15) [9,+1](20%) It increases your hit points by 20%. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, poison, light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. q) a Hatchet of *Slay Undead* (1d5) (+8,+4) (+1) It can be wielded two-handed. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You bought it from the Weaponsmith. r) a Dagger of the Thunderlords (1d4) (+8,+5) (+1 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it in the remains of a Novice priest on level 9 of Barrow-Downs. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Broad Sword of Aman (2d5) (+10,+14) [+4] (+3) [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips b) 3 Books of Summoning c) a Fireproof Spellbook of Identify It cannot be harmed by fire. You bought it from the Magic shop. d) a Rune [Self] e) a Rune [Life] f) Raal's Tormented Spirits It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 17 of Mirkwood. g) 5 Scrolls of *Identify* h) 13 Scrolls of Object Detection i) a Wooden Rod of Nothing (10/10) j) a Silver Rod of Simplicity of Nothing (100/100) It was given to you as a reward. k) a Rod Tip of Detection (80 Mana to cast) l) a Ring of Lordly Protection [+16] It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment . You found it in the remains of a Mature red dragon on level 36 of Maze. m) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Rapier of *Slay Undead* (1d6) (+6,+9) (+2) It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of an Ogre on level 22 of Mirkwood. q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Battle Axe of Helon (2d8) (+7,+6) (+2) It can be wielded two-handed. It increases your intelligence, wisdom and dexterity by 2. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 24 of Mirkwood. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Small Wooden Boomerang of *Slay Giant* (1d4) (+5,+6) (+1) It increases your strength by 1. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. u) a Small Metal Boomerang (Defender) (3d4) (+7,+7) [+4] (+1 to stealth) It increases your stealth by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 36 of Maze. [The Mathom-house Inventory - Bree ] a) Mordekainen's Sneaking Eye It can be activated for blindness. You found it lying on the ground on level 33 of Maze. b) The Crystal Ball of Godly Sights It can be activated for poison. You found it lying on the ground on level 1 of Barrow-Downs. |
Posted on 20.2.2006 23:45
11932. on the Ladder (of 19090)
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