The Angband Ladder: Abalind, Gnome Rogue by <pietrisco@iol.it>

  [ToME 2.2.3 Character Dump]

 Name  : Abalind                Age                 75       STR:  18/60       
 Sex   : Male                   Height              57       INT:  18/50       
 Race  : Gnome                  Weight              99       WIS:     17       
 Class : Rogue                  Social Class        12       DEX: 18/130       
 Body  : Player                                              CON:  18/40       
 God   : Tulkas                                              CHR:     16       
                                                                               
 + To Melee Hit          41 Level             32    Max Hit Points       354   
 + To Melee Damage       28 Experience    311340    Cur Hit Points       354   
 + To Ranged Hit         16 Max Exp       311340    Max SP (Mana)         42   
 + To Ranged Damage       5 Exp to Adv.   320000    Cur SP (Mana)         42   
   AC                 26+85 Gold          111794    Piety              13257   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Superb       Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  10d5+140  
 Stealth     : Legendary[17]Magic Device: Legendary[15]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gnome Beggar.  You are          
          a well liked child.  You have brown eyes, straight brown             
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6450 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...5............            
        Add Int   : 3...............            
        Add Wis   : .........3......            
        Add Dex   : 3.....3.........            
        Add Chr   : .........3......            
        Add Sear. : .....4..........            
        Add Tun.. : ..............6.            
        Add Speed : 3.5...3.........            
        Slay Orc  : .+..............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+....+            
        Hold Life : +...+...........            
        Res Acid  : ......+.+.......            
        Res Elec  : ........+.......            
        Res Fire  : ........+.......            
        Res Cold  : ........+.......            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ........+.+.....            
        Res Dark  : ......+.+.......            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : +...............            
        Digestion : ....+...........            
        Activate  : .....+....+.....            
        Cursed    : ...+............            

Skills (points left: 0)
 - Combat                                        04.038 [0.700]
          - Weaponmastery                        13.950 [0.700]
                   - Sword-mastery               20.065 [0.300]
                            . Critical-hits      16.500 [0.500]
 - Sneakiness                                    08.200 [2.000]
          . Stealth                              31.000 [1.500]
          . Disarming                            01.000 [2.000]
          . Backstab                             22.000 [1.000]
          . Stealing                             01.000 [2.000]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.260 [0.700]
          . Magic-Device                         41.300 [1.550]
          . Conveyance                           04.000 [0.500]
          . Divination                           04.000 [0.500]
          . Temporal                             00.000 [0.500]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Trapping


  [Fates]

You may find a Potion of Cure Light Wounds on level 1.
You may meet a Singing, happy drunk on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!k!v}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Small Wooden Boomerang of *Slay Orc* (1d4) (+7,+5) (+2) {cursed, !d!k!v}
e) an Indestructible Ring of Speed (+5) {!k!d!v}
f) a Ring of Strength (+5) {cursed, !d!k!v}
    It increases your 
    strength by 5.  It is cursed.  
    You bought it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lost soul on level 16 of Mirkwood.
m) The Phial of Galadriel (+4) {!k!d!v}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of
    Heart of the Earth.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k!v}
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+3] {!d!k!v}
p) The Large Leather Shield of Celegorm [4,+20] {!k!d!v}
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Orc Cave.
s) The Metal Cap of Thengel [3,+12] (+3) {!k!d!v}
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!k!v}
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Levitation [6,+6]
z) a Hairy mold named Glapk (120 hp)
{) 34 Iron Shots (1d4) (+0,+0)
|) a Magical Shovel of Digging (1d2) (+6,+5) (+6)


  [Character Inventory]

a) a Book of Beginner Cantrips {!k!d!v}
b) the Immortal Skull of Benetar {!k!d!v}
    It can be activated
    for curing.  
    You bought it from the Magic shop.
c) 10 Mushrooms of Cure Serious Wounds {!k!E!d!v}
d) 2 Rations of Food
e) 3 Lembases
f) a Scroll of Identify
g) a Wooden Rod of Door/Stair Location (10/10) {!k!d!v}
h) a Wooden Rod of Trap Location (10/10) {!k!d!v}
i) a Silver Rod of Recall (97/100)
j) a Wand of Manathrust[2|18] (7 charges) {!k!d!v}
k) a Wand of Fireflash[4|17] (7 charges) {!k!d!v}
l) a Wand of Firewall[2|7] (6 charges) {!k!d!v}
m) a Wand of Tidal Wave[10|20] (7 charges)
n) a Wand of Tidal Wave[5|20]
o) a Wand of Strike[4|12] (5 charges) {!k!d!v}
p) a Wand of Teleport Away[7|20] (7 charges) {!k!d!v}
q) a Wand of Charm[1|23] (3 charges)
r) a Staff of Fiery Shield[2|8] (5 charges)
s) a Staff of Shake[1|9] (9 charges) {!k!d!v}
t) a Staff of Teleportation[1|20] (14 charges)
u) a Ring of Invisibility {!k!d!v}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Restore Mana
b) a Wooden Rod of Nothing (10/10)
c) a Copper Rod of Nothing (20/20)
d) an Iron Rod of the Istari of Drain Life (100/100) {!d!k!v}
e) a Rod Tip of Polymorph (25 Mana to cast)
f) a Rod Tip of Fire Bolts (40 Mana to cast)
g) a Rod Tip of Frost Bolts (35 Mana to cast)
h) a Staff of Remove Curses[1|15] (7 charges) {!k!d!v}
i) a Staff of Vision[2|10] (4 charges)
j) a Bolt Trap Set
k) a Dagger (Defender) (1d4) (+5,+7) [+1] (+2 to stealth) {!k!d}
    It increases your stealth by 2.  It
    sustains your dexterity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Harp of the Eldar (+1)
    It can be activated for singing a song
    of freedom if it is being worn. It increases your charisma by 1.  It
    provides resistance to acid and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Insanity
c) 99 Potions of Water Curing {quest}
d) a Potion of Enlightenment
e) a Potion of Curing
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Detection (80 Mana to cast)
h) a Rod Tip of Acid Bolts (40 Mana to cast)
i) a Wand of Manathrust[6|15] (12 charges)
j) a Wand of Manathrust[1|15] (15 charges)
k) a Wand of Fireflash[1|15] of Plenty (13 charges)
l) a Wand of Fireflash[7|20]
m) a Wand of Ice Storm[3|27] (9 charges)
n) a Wand of Ice Storm[2|25] (9 charges) {!k!d!v}
o) a Wand of Ice Storm[1|28] (5 charges)
p) The Wand of Digging of Thrain (98 charges) {!k!d!v}
q) a Staff of Globe of Light[3|11] (14 charges)
r) a Staff of Recovery[3|20] (9 charges)
s) 4 Staffs of Genocide[1|5] (3 charges)
t) a Bolt Trap Set for Animals (+18,+17) [+11] (+4)
u) an Indestructible Ring of Strength (+3)
v) a Ring of Strength (+4) {!k!d!v}
    It increases your strength by 4.  
    You stole it from the Black Market.
w) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {!d!k}
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, shards, nether and chaos.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {!d!k!v}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) a Bandit corpse named gonzo



Posted on 4.11.2003 19:24
Last updated on 7.11.2003 11:05

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10938. on the Ladder (of 19090)
1914. on the ToME Ladder (of 3155)
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Comments

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On 4.11.2003 19:24 pietrisco@iol.it wrote:
A little, nasty, treacherous rogue specialized in backstabbing and using magic devices.
He is going very well until now (just completed troll quest)... the only drawback is the little available space on the backpack (I did the rhyme!).
I only hope he will survive longer that my dear ent axemaster...

On 5.11.2003 16:41 pietrisco@iol.it wrote:
Slowly progressing... Yust killed Galgarach, the (no more! :) ) Living Rock... But had to flee immediately due to angry Hell Hounds.
I'm not fully satisfied with the Main Gauche of Mahedros...
At with depth is Sting usually found?

On 6.11.2003 00:24 divinecloudburst wrote:
Heh, Sting is usually NOT found. It can appear on level 20, but has a rarity of 205; for comparison, the Phial of Galadrial has a rarity of 10.

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