The Angband Ladder: Miriebwyn, Ent Druid by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Miriebwyn              Age                312       STR!     40       
 Sex   : Male                   Height              78       INT!     40       
 Race  : Ent                    Weight              74       WIS!     40       
 Class : Druid                  Social Class        12       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit          71 Level             50    Hit Points     1321/  1321 
 + To Melee Damage       49 Experience  19234608    Spell Points    533/   681 
 + To Ranged Hit         74 Max Exp     19234608    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                72661 
   AC                34+152 Gold         2765665    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Excellent    Blows/Round:  11        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  22d5+539  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 1390 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 5892 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 77 princess quests.
 You have completed 77 lost sword quests.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....4.....6.            
        Add Int   : 21.....2..3.....            
        Add Wis   : 21.....2........            
        Add Dex   : .1..4...........            
        Add Con   : ..3.....4..3....            
        Add Chr   : ..3....2........            
        Mul Mana  : ..........+.....            
        Add Stea. : .......2...3....            
        Add Sear. : ..3..........36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .1.*.3.2...3...+            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : .......+*.....+.            
        Res Elec  : .+........+.....            
        Imm Fire  : .+*....+........            
        Imm Cold  : .+....*+........            
        Res Pois  : ....+.....+.....            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+....+...+.            
        Res Blind : ................            
        Res Conf  : +....++++.......            
        Res Sound : +.......+.......            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : +...............            
        Res Chaos : +....++.+.......            
        Res Disen : +.....+.......+.            
        Levitate  : ..........+.....            
        See Invis : +.+..+.........+            
        Digestion : .+.............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++.+..+...+.            
        Blessed   : +...............            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+....+++            
        Troll.ESP : .............+.+            
        Evil.ESP  : ...............+            
        TLord.ESP : ..+.............            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        30.630 [0.700]
          . Weaponmastery                        50.000 [0.750]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    04.200 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         07.800 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  28.600 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  46.360 [1.200]
          . Summoning                            01.000 [0.700]
          . Symbiosis                            30.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking

 10 of your companions have been killed.

  [Fates]

You are fated to find The Cloak of Thorongil on level 2.
You are fated to meet a Mangy-looking leper on level 1.
You may find a Bolt on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {@w0}
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 26 of A lost temple.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
f) an Indestructible Ring of Speed (+10) {100% off}
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You found it in the remains of an Ancient multi-hued dragon on level 33 of
    Mirkwood.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
n) The Splint Mail of Drumur (-2 to accuracy) [19,+13]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 94 of Mount
    Doom.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 51 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 103 of
    Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1132 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
d) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Paths of the Dead.
e) a Fireproof Forest Tome of Yavanna
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
f) a Skull druj (4400 hp)
g) 11 Potions of *Healing*
h) 2 Potions of Life
i) 8 Potions of Restore Mana
j) 2 Potions of Curing
k) 10 Scrolls of Remove Curse
l) a Scroll of *Destruction*
m) a Moonstone Rod of Simplicity of Disarming (75/75)
    
    You bought it from the Black Market.
n) a Golden Rod of the Istari of Recall (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) The Ring of Foron (+1 attack)
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
q) The Bar Chain Mail of Beltar (-42,-33) [18,+17](40%)
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dark Sword 'Mormegil' (E:28724, L:41) (6d7) (+39,+19) [-20] (+4 to speed)
{
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 4.  It does extra
    damage from electricity and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It sustains your charisma.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, chaos and disenchantment.  It allows you to sense the presence 
    of giants.  It slows your metabolism.  It produces an electric sheath.
    It drains mana, life and experience.  It induces random teleportation.
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Charm Animal
b) a Greater demonic quylthulg (1500 hp)
c) a Greater rotting quylthulg (1500 hp)
d) 4 Sprigs of Athelas
e) a Ring of Dexterity (+4)
    It increases your dexterity by 4.  
    You bought it from the Black Market.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 41 of Moria.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Staff of Genocide[1|10] (4 charges)
d) a Partial Totem of a Great Swamp Wyrm
e) 2 Partial Totems of a Great Hell Wyrm
f) The Ring 'Nimorth' (+4)
    It increases your strength, dexterity, infravision, attack speed and 
    ability to score critical hits by 4.  It sustains your wisdom.  It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
g) a Ring of Damage (+18)
    
    You bought it from the Black Market.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
n) The Thunderlord Coat of Finegote [9,+16]
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to fire, cold and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 42 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Angband.
r) The Metal Cap of Ossaere [3,+10]
    It provides light (radius 2) forever.  It provides resistance to acid, 
    poison, sound, shards, nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 68 of Angband.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Climbing Set
v) a Mage Staff of Power (1d4) (+5,+3) (+3)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death quasit on level 94 of Mount Doom.
b) 2 Sprigs of Athelas
c) 14 Potions of Healing
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Partial Totem of a Leviathan
f) a True Totem of Beorn, the Shape-Changer
g) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) an Amulet of Doom [+9] (+6)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature white dragon on level 70 of Paths
    of the Dead.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 87
    of Mount Doom.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 94 of Mount Doom.
l) The Metal Lamellar Armour of Gondor (-3 to accuracy) [23,+9]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to electricity, nether, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 94 of Mount Doom.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Dol Guldur.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
p) The Shield of Deflection of Elagon [10,+23]
    It sustains your intelligence.  It provides immunity to fire and cold.
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 103 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
r) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 1) forever.  It sustains your strength, 
    intelligence, dexterity and charisma.  It provides resistance to acid, 
    poison, light, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Dark Sword of Eleme (3d7) (+18,+18) (+3 attacks)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your wisdom, constitution and attack speed by 3.  
    It does extra damage from frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 103 of
    Angband.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 33 of
    Mirkwood.



Posted on 31.1.2009 05:44

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1946. on the Ladder (of 18973)
697. on the ToME Ladder (of 3151)
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On 31.1.2009 05:44 acockbur@gmail.com wrote:
I mindwaved Morgy from a distance. He never got close to me.

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